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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/tools/player_x11/gl_video_renderer.h" | 5 #include "media/tools/player_x11/gl_video_renderer.h" |
6 | 6 |
7 #include <X11/Xutil.h> | 7 #include <X11/Xutil.h> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
11 #include "media/base/buffers.h" | 11 #include "media/base/buffers.h" |
12 #include "media/base/video_frame.h" | 12 #include "media/base/video_frame.h" |
13 #include "media/base/yuv_convert.h" | 13 #include "media/base/yuv_convert.h" |
14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
15 | 15 |
16 enum { kNumYUVPlanes = 3 }; | 16 enum { kNumYUVPlanes = 3 }; |
17 | 17 |
18 static GLXContext InitGLContext(Display* display, Window window) { | 18 static GLXContext InitGLContext(Display* display, Window window) { |
19 // Some versions of NVIDIA's GL libGL.so include a broken version of | 19 // Some versions of NVIDIA's GL libGL.so include a broken version of |
20 // dlopen/dlsym, and so linking it into chrome breaks it. So we dynamically | 20 // dlopen/dlsym, and so linking it into chrome breaks it. So we dynamically |
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248 verts[0] = x0; verts[1] = y0; | 248 verts[0] = x0; verts[1] = y0; |
249 verts[2] = x0; verts[3] = y1; | 249 verts[2] = x0; verts[3] = y1; |
250 verts[4] = x1; verts[5] = y0; | 250 verts[4] = x1; verts[5] = y0; |
251 verts[6] = x1; verts[7] = y1; | 251 verts[6] = x1; verts[7] = y1; |
252 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, verts); | 252 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, verts); |
253 | 253 |
254 // We are getting called on a thread. Release the context so that it can be | 254 // We are getting called on a thread. Release the context so that it can be |
255 // made current on the main thread. | 255 // made current on the main thread. |
256 glXMakeCurrent(display_, 0, NULL); | 256 glXMakeCurrent(display_, 0, NULL); |
257 } | 257 } |
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