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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLRenderTarget_DEFINED | 9 #ifndef GrGLRenderTarget_DEFINED |
10 #define GrGLRenderTarget_DEFINED | 10 #define GrGLRenderTarget_DEFINED |
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89 GrGLuint fRTFBOID; | 89 GrGLuint fRTFBOID; |
90 GrGLuint fTexFBOID; | 90 GrGLuint fTexFBOID; |
91 | 91 |
92 GrGLuint fMSColorRenderbufferID; | 92 GrGLuint fMSColorRenderbufferID; |
93 | 93 |
94 // when we switch to this render target we want to set the viewport to | 94 // when we switch to this render target we want to set the viewport to |
95 // only render to to content area (as opposed to the whole allocation) and | 95 // only render to to content area (as opposed to the whole allocation) and |
96 // we want the rendering to be at top left (GL has origin in bottom left) | 96 // we want the rendering to be at top left (GL has origin in bottom left) |
97 GrGLIRect fViewport; | 97 GrGLIRect fViewport; |
98 | 98 |
99 // non-NULL if this RT was created by Gr with an associated GrGLTexture. | 99 // non-NULL if this RT was created by Gr with an associated GrGLTexture. |
robertphillips
2013/07/17 14:13:21
Would a SkRefPtr be better here?
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100 GrGLTexID* fTexIDObj; | 100 SkAutoTUnref<GrGLTexID> fTexIDObj; |
101 | 101 |
102 void init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID); | 102 void init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID); |
103 | 103 |
104 typedef GrRenderTarget INHERITED; | 104 typedef GrRenderTarget INHERITED; |
105 }; | 105 }; |
106 | 106 |
107 #endif | 107 #endif |
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