| Index: gpu/command_buffer/service/in_process_command_buffer.h
|
| diff --git a/gpu/command_buffer/service/in_process_command_buffer.h b/gpu/command_buffer/service/in_process_command_buffer.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..88d437daceecd19f891b8c824c394909c5078f47
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/service/in_process_command_buffer.h
|
| @@ -0,0 +1,154 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
|
| +#define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
|
| +
|
| +#include <vector>
|
| +
|
| +#include "base/callback.h"
|
| +#include "base/compiler_specific.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/synchronization/lock.h"
|
| +#include "base/synchronization/waitable_event.h"
|
| +#include "gpu/command_buffer/common/command_buffer.h"
|
| +#include "gpu/gpu_export.h"
|
| +#include "ui/gfx/native_widget_types.h"
|
| +#include "ui/gl/gpu_preference.h"
|
| +
|
| +namespace gfx {
|
| +class GLContext;
|
| +class GLImage;
|
| +class GLSurface;
|
| +class Size;
|
| +}
|
| +
|
| +namespace gpu {
|
| +
|
| +namespace gles2 {
|
| +class GLES2Decoder;
|
| +}
|
| +
|
| +class GpuScheduler;
|
| +class TransferBufferManagerInterface;
|
| +
|
| +// This class provides a thread-safe interface to the global GPU service (for
|
| +// example GPU thread) when being run in single process mode.
|
| +// However, the behavior for accessing one context (i.e. one instance of this
|
| +// class) from different client threads is undefined.
|
| +class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer {
|
| + public:
|
| + InProcessCommandBuffer();
|
| + virtual ~InProcessCommandBuffer();
|
| +
|
| + // Used to override the GPU thread with explicit scheduling.
|
| + // (By default an internal GPU thread will be spawned to handle all GL work
|
| + // and the two functions are unused.)
|
| + // The callback will be called from different client threads. After the
|
| + // callback is issued, the client is expected to eventually call
|
| + // ProcessGpuWorkOnCurrentThread(). The latter cannot be called from different
|
| + // threads.
|
| + // The callback needs to be set before any context is created.
|
| + static void SetScheduleCallback(const base::Closure& callback);
|
| + static void ProcessGpuWorkOnCurrentThread();
|
| +
|
| + static void EnableVirtualizedContext();
|
| +
|
| + bool Initialize(bool is_offscreen,
|
| + bool share_resources,
|
| + gfx::AcceleratedWidget window,
|
| + const gfx::Size& size,
|
| + const char* allowed_extensions,
|
| + const std::vector<int32>& attribs,
|
| + gfx::GpuPreference gpu_preference,
|
| + const base::Closure& context_lost_callback,
|
| + unsigned int share_group_id);
|
| + void Destroy();
|
| + void SignalSyncPoint(unsigned sync_point,
|
| + const base::Closure& callback);
|
| + unsigned int CreateImageForGpuMemoryBuffer(
|
| + gfx::GpuMemoryBufferHandle buffer,
|
| + gfx::Size size);
|
| + void RemoveImage(unsigned int image_id);
|
| +
|
| + // CommandBuffer implementation:
|
| + virtual bool Initialize() OVERRIDE;
|
| + virtual State GetState() OVERRIDE;
|
| + virtual State GetLastState() OVERRIDE;
|
| + virtual int32 GetLastToken() OVERRIDE;
|
| + virtual void Flush(int32 put_offset) OVERRIDE;
|
| + virtual State FlushSync(int32 put_offset, int32 last_known_get) OVERRIDE;
|
| + virtual void SetGetBuffer(int32 shm_id) OVERRIDE;
|
| + virtual void SetGetOffset(int32 get_offset) OVERRIDE;
|
| + virtual gpu::Buffer CreateTransferBuffer(size_t size, int32* id) OVERRIDE;
|
| + virtual void DestroyTransferBuffer(int32 id) OVERRIDE;
|
| + virtual gpu::Buffer GetTransferBuffer(int32 id) OVERRIDE;
|
| + virtual void SetToken(int32 token) OVERRIDE;
|
| + virtual void SetParseError(gpu::error::Error error) OVERRIDE;
|
| + virtual void SetContextLostReason(
|
| + gpu::error::ContextLostReason reason) OVERRIDE;
|
| + virtual uint32 InsertSyncPoint() OVERRIDE;
|
| + virtual gpu::error::Error GetLastError() OVERRIDE;
|
| +
|
| + // The serializer interface to the GPU service (i.e. thread).
|
| + class SchedulerClient {
|
| + public:
|
| + virtual ~SchedulerClient() {}
|
| + virtual void QueueTask(const base::Closure& task) = 0;
|
| + };
|
| +
|
| + private:
|
| + bool InitializeOnGpuThread(bool is_offscreen,
|
| + gfx::AcceleratedWidget window,
|
| + const gfx::Size& size,
|
| + const char* allowed_extensions,
|
| + const std::vector<int32>& attribs,
|
| + gfx::GpuPreference gpu_preference);
|
| + bool DestroyOnGpuThread();
|
| + void FlushOnGpuThread(int32 put_offset);
|
| + void CreateImageOnGpuThread(gfx::GpuMemoryBufferHandle buffer,
|
| + gfx::Size size,
|
| + unsigned int image_id);
|
| + void RemoveImageOnGpuThread(unsigned int image_id);
|
| + bool MakeCurrent();
|
| + bool IsContextLost();
|
| + base::Closure WrapCallback(const base::Closure& callback);
|
| + State GetStateFast();
|
| + void QueueTask(const base::Closure& task) { queue_->QueueTask(task); }
|
| +
|
| + // Callbacks:
|
| + void OnContextLost();
|
| + void OnResizeView(gfx::Size size, float scale_factor);
|
| + bool GetBufferChanged(int32 transfer_buffer_id);
|
| + void PumpCommands();
|
| +
|
| + // Members accessed on the gpu thread (possibly with the exception of
|
| + // creation):
|
| + bool context_lost_;
|
| + bool share_resources_;
|
| + scoped_ptr<TransferBufferManagerInterface> transfer_buffer_manager_;
|
| + scoped_ptr<GpuScheduler> gpu_scheduler_;
|
| + scoped_ptr<gles2::GLES2Decoder> decoder_;
|
| + scoped_refptr<gfx::GLContext> context_;
|
| + scoped_refptr<gfx::GLSurface> surface_;
|
| + base::Closure context_lost_callback_;
|
| + unsigned int share_group_id_;
|
| +
|
| + // Members accessed on the client thread:
|
| + State last_state_;
|
| + int32 last_put_offset_;
|
| +
|
| + // Accessed on both threads:
|
| + scoped_ptr<CommandBuffer> command_buffer_;
|
| + base::Lock command_buffer_lock_;
|
| + base::WaitableEvent flush_event_;
|
| + scoped_ptr<SchedulerClient> queue_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer);
|
| +};
|
| +
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
|
|
|