Index: net/base/prioritized_dispatcher.h |
=================================================================== |
--- net/base/prioritized_dispatcher.h (revision 218544) |
+++ net/base/prioritized_dispatcher.h (working copy) |
@@ -78,6 +78,10 @@ |
// it is queued in the dispatcher. |
Handle Add(Job* job, Priority priority); |
+ // Just like Add, except that it adds Job at the font of queue of jobs with |
+ // priorities of |priority|. |
+ Handle AddAtHead(Job* job, Priority priority); |
+ |
// Removes the job with |handle| from the queue. Invalidates |handle|. |
// Note: a Handle is valid iff the job is in the queue, i.e. has not Started. |
void Cancel(const Handle& handle); |
@@ -94,12 +98,21 @@ |
// Notifies the dispatcher that a running job has finished. Could start a job. |
void OnJobFinished(); |
+ // Tells the dispatcher not to start new jobs when old jobs complete or are |
+ // cancelled. Can't be undone. Can be used to avoid starting new jobs during |
+ // cleanup. |
+ void Disable(); |
+ |
private: |
// Attempts to dispatch the job with |handle| at priority |priority| (might be |
// different than |handle.priority()|. Returns true if successful. If so |
// the |handle| becomes invalid. |
bool MaybeDispatchJob(const Handle& handle, Priority priority); |
+ // Updates |max_running_jobs_| to match |limits|. Does not start any new |
+ // new jobs, even if the new limits would allow queued jobs to start. |
+ void SetLimits(const Limits& limits); |
+ |
// Queue for jobs that need to wait for a spare slot. |
PriorityQueue<Job*> queue_; |
// Maximum total number of running jobs allowed after a job at a particular |