Index: src/gpu/GrStencilAndCoverPathRenderer.cpp |
diff --git a/src/gpu/GrStencilAndCoverPathRenderer.cpp b/src/gpu/GrStencilAndCoverPathRenderer.cpp |
index 4f88acf418f6dec471539bf1e95d9c73a0862f26..e8bc5228535afe7b07153194f6b3f723f88fe24f 100644 |
--- a/src/gpu/GrStencilAndCoverPathRenderer.cpp |
+++ b/src/gpu/GrStencilAndCoverPathRenderer.cpp |
@@ -77,7 +77,7 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path, |
// fragment shaders be able to eat varyings generated by a matrix. |
// fill the path, zero out the stencil |
- GrRect bounds = p->getBounds(); |
+ SkRect bounds = p->getBounds(); |
SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf; |
GrDrawState::AutoViewMatrixRestore avmr; |