Index: include/gpu/GrAARectRenderer.h |
diff --git a/include/gpu/GrAARectRenderer.h b/include/gpu/GrAARectRenderer.h |
index a19b07afcae2b31207d9a597decd2d6152950613..607329a720c8ad7e2c61a2293cccb947a1859075 100644 |
--- a/include/gpu/GrAARectRenderer.h |
+++ b/include/gpu/GrAARectRenderer.h |
@@ -9,9 +9,9 @@ |
#ifndef GrAARectRenderer_DEFINED |
#define GrAARectRenderer_DEFINED |
-#include "GrRect.h" |
#include "GrRefCnt.h" |
#include "SkMatrix.h" |
+#include "SkRect.h" |
class GrGpu; |
class GrDrawTarget; |
@@ -40,9 +40,9 @@ public: |
void fillAARect(GrGpu* gpu, |
GrDrawTarget* target, |
- const GrRect& rect, |
+ const SkRect& rect, |
const SkMatrix& combinedMatrix, |
- const GrRect& devRect, |
+ const SkRect& devRect, |
bool useVertexCoverage) { |
#ifdef SHADER_AA_FILL_RECT |
if (combinedMatrix.rectStaysRect()) { |
@@ -61,9 +61,9 @@ public: |
void strokeAARect(GrGpu* gpu, |
GrDrawTarget* target, |
- const GrRect& rect, |
+ const SkRect& rect, |
const SkMatrix& combinedMatrix, |
- const GrRect& devRect, |
+ const SkRect& devRect, |
SkScalar width, |
bool useVertexCoverage); |
@@ -87,19 +87,19 @@ private: |
// since we now have a coverage vertex attribute |
void geometryFillAARect(GrGpu* gpu, |
GrDrawTarget* target, |
- const GrRect& rect, |
+ const SkRect& rect, |
const SkMatrix& combinedMatrix, |
- const GrRect& devRect, |
+ const SkRect& devRect, |
bool useVertexCoverage); |
void shaderFillAARect(GrGpu* gpu, |
GrDrawTarget* target, |
- const GrRect& rect, |
+ const SkRect& rect, |
const SkMatrix& combinedMatrix); |
void shaderFillAlignedAARect(GrGpu* gpu, |
GrDrawTarget* target, |
- const GrRect& rect, |
+ const SkRect& rect, |
const SkMatrix& combinedMatrix); |
void geometryStrokeAARect(GrGpu* gpu, |