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Unified Diff: src/gpu/GrContext.cpp

Issue 19449002: Replace all instances of GrRect with SkRect. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 5 months ago
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Index: src/gpu/GrContext.cpp
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 3733ed5af412e9e4f40030ec2c3ce98bbe677e2c..dba5c5c281b17cc9105f261e0a85147e8dd10e67 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -573,7 +573,7 @@ bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
////////////////////////////////////////////////////////////////////////////////
-void GrContext::clear(const GrIRect* rect,
+void GrContext::clear(const SkIRect* rect,
const GrColor color,
GrRenderTarget* target) {
AutoRestoreEffects are;
@@ -583,7 +583,7 @@ void GrContext::clear(const GrIRect* rect,
void GrContext::drawPaint(const GrPaint& origPaint) {
// set rect to be big enough to fill the space, but not super-huge, so we
// don't overflow fixed-point implementations
- GrRect r;
+ SkRect r;
r.setLTRB(0, 0,
SkIntToScalar(getRenderTarget()->width()),
SkIntToScalar(getRenderTarget()->height()));
@@ -628,7 +628,7 @@ inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
could use an indices array, and then only send 8 verts, but not sure that
would be faster.
*/
-static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
+static void setStrokeRectStrip(GrPoint verts[10], SkRect rect,
SkScalar width) {
const SkScalar rad = SkScalarHalf(width);
rect.sort();
@@ -645,17 +645,17 @@ static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
verts[9] = verts[1];
}
-static bool isIRect(const GrRect& r) {
+static bool isIRect(const SkRect& r) {
return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) &&
SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom);
}
static bool apply_aa_to_rect(GrDrawTarget* target,
- const GrRect& rect,
+ const SkRect& rect,
SkScalar strokeWidth,
const SkMatrix* matrix,
SkMatrix* combinedMatrix,
- GrRect* devRect,
+ SkRect* devRect,
bool* useVertexCoverage) {
// we use a simple coverage ramp to do aa on axis-aligned rects
// we check if the rect will be axis-aligned, and the rect won't land on
@@ -735,7 +735,7 @@ static bool apply_aa_to_rect(GrDrawTarget* target,
}
void GrContext::drawRect(const GrPaint& paint,
- const GrRect& rect,
+ const SkRect& rect,
SkScalar width,
const SkMatrix* matrix) {
SK_TRACE_EVENT0("GrContext::drawRect");
@@ -743,7 +743,7 @@ void GrContext::drawRect(const GrPaint& paint,
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
- GrRect devRect;
+ SkRect devRect;
SkMatrix combinedMatrix;
bool useVertexCoverage;
bool needAA = paint.isAntiAlias() &&
@@ -816,8 +816,8 @@ void GrContext::drawRect(const GrPaint& paint,
}
void GrContext::drawRectToRect(const GrPaint& paint,
- const GrRect& dstRect,
- const GrRect& localRect,
+ const SkRect& dstRect,
+ const SkRect& localRect,
const SkMatrix* dstMatrix,
const SkMatrix* localMatrix) {
SK_TRACE_EVENT0("GrContext::drawRectToRect");
@@ -943,7 +943,7 @@ void GrContext::drawRRect(const GrPaint& paint,
///////////////////////////////////////////////////////////////////////////////
void GrContext::drawOval(const GrPaint& paint,
- const GrRect& oval,
+ const SkRect& oval,
const SkStrokeRec& stroke) {
AutoRestoreEffects are;
@@ -1317,7 +1317,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
drawState->addColorEffect(effect);
drawState->setRenderTarget(texture->asRenderTarget());
- GrRect rect = GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
+ SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
fGpu->drawSimpleRect(rect, NULL);
// we want to read back from the scratch's origin
left = 0;
@@ -1511,7 +1511,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
drawState->setRenderTarget(target);
- fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
+ fGpu->drawSimpleRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
return true;
}
////////////////////////////////////////////////////////////////////////////////
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