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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 19449002: Replace all instances of GrRect with SkRect. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8
9
10 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
11 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
12 10
13
14 #include "GrBinHashKey.h" 11 #include "GrBinHashKey.h"
15 #include "GrDrawState.h" 12 #include "GrDrawState.h"
16 #include "GrGpu.h" 13 #include "GrGpu.h"
17 #include "GrGLContext.h" 14 #include "GrGLContext.h"
18 #include "GrGLIndexBuffer.h" 15 #include "GrGLIndexBuffer.h"
19 #include "GrGLIRect.h" 16 #include "GrGLIRect.h"
20 #include "GrGLProgram.h" 17 #include "GrGLProgram.h"
21 #include "GrGLStencilBuffer.h" 18 #include "GrGLStencilBuffer.h"
22 #include "GrGLTexture.h" 19 #include "GrGLTexture.h"
23 #include "GrGLVertexArray.h" 20 #include "GrGLVertexArray.h"
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
114 virtual GrPath* onCreatePath(const SkPath&) SK_OVERRIDE; 111 virtual GrPath* onCreatePath(const SkPath&) SK_OVERRIDE;
115 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE; 112 virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVER RIDE;
116 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE; 113 virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTarge tDesc&) SK_OVERRIDE;
117 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, 114 virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
118 int width, 115 int width,
119 int height) SK_OVERRIDE; 116 int height) SK_OVERRIDE;
120 virtual bool attachStencilBufferToRenderTarget( 117 virtual bool attachStencilBufferToRenderTarget(
121 GrStencilBuffer* sb, 118 GrStencilBuffer* sb,
122 GrRenderTarget* rt) SK_OVERRIDE; 119 GrRenderTarget* rt) SK_OVERRIDE;
123 120
124 virtual void onClear(const GrIRect* rect, GrColor color) SK_OVERRIDE; 121 virtual void onClear(const SkIRect* rect, GrColor color) SK_OVERRIDE;
125 122
126 virtual void onForceRenderTargetFlush() SK_OVERRIDE; 123 virtual void onForceRenderTargetFlush() SK_OVERRIDE;
127 124
128 virtual bool onReadPixels(GrRenderTarget* target, 125 virtual bool onReadPixels(GrRenderTarget* target,
129 int left, int top, 126 int left, int top,
130 int width, int height, 127 int width, int height,
131 GrPixelConfig, 128 GrPixelConfig,
132 void* buffer, 129 void* buffer,
133 size_t rowBytes) SK_OVERRIDE; 130 size_t rowBytes) SK_OVERRIDE;
134 131
135 virtual bool onWriteTexturePixels(GrTexture* texture, 132 virtual bool onWriteTexturePixels(GrTexture* texture,
136 int left, int top, int width, int height, 133 int left, int top, int width, int height,
137 GrPixelConfig config, const void* buffer, 134 GrPixelConfig config, const void* buffer,
138 size_t rowBytes) SK_OVERRIDE; 135 size_t rowBytes) SK_OVERRIDE;
139 136
140 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE; 137 virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;
141 138
142 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE; 139 virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
143 140
144 virtual void setStencilPathSettings(const GrPath&, 141 virtual void setStencilPathSettings(const GrPath&,
145 SkPath::FillType, 142 SkPath::FillType,
146 GrStencilSettings* settings) 143 GrStencilSettings* settings)
147 SK_OVERRIDE; 144 SK_OVERRIDE;
148 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; 145 virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
149 146
150 virtual void clearStencil() SK_OVERRIDE; 147 virtual void clearStencil() SK_OVERRIDE;
151 virtual void clearStencilClip(const GrIRect& rect, 148 virtual void clearStencilClip(const SkIRect& rect,
152 bool insideClip) SK_OVERRIDE; 149 bool insideClip) SK_OVERRIDE;
153 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE; 150 virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCop y) SK_OVERRIDE;
154 151
155 // binds texture unit in GL 152 // binds texture unit in GL
156 void setTextureUnit(int unitIdx); 153 void setTextureUnit(int unitIdx);
157 154
158 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset 155 // Sets up vertex attribute pointers and strides. On return indexOffsetInByt es gives the offset
159 // an into the index buffer. It does not account for drawInfo.startIndex() b ut rather the start 156 // an into the index buffer. It does not account for drawInfo.startIndex() b ut rather the start
160 // index is relative to the returned offset. 157 // index is relative to the returned offset.
161 void setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes); 158 void setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes);
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
228 225
229 // determines valid stencil formats 226 // determines valid stencil formats
230 void initStencilFormats(); 227 void initStencilFormats();
231 228
232 // sets a texture unit to use for texture operations other than binding a te xture to a program. 229 // sets a texture unit to use for texture operations other than binding a te xture to a program.
233 // ensures that such operations don't negatively interact with tracking boun d textures. 230 // ensures that such operations don't negatively interact with tracking boun d textures.
234 void setScratchTextureUnit(); 231 void setScratchTextureUnit();
235 232
236 // bound is region that may be modified and therefore has to be resolved. 233 // bound is region that may be modified and therefore has to be resolved.
237 // NULL means whole target. Can be an empty rect. 234 // NULL means whole target. Can be an empty rect.
238 void flushRenderTarget(const GrIRect* bound); 235 void flushRenderTarget(const SkIRect* bound);
239 void flushStencil(DrawType); 236 void flushStencil(DrawType);
240 void flushAAState(DrawType); 237 void flushAAState(DrawType);
241 238
242 bool configToGLFormats(GrPixelConfig config, 239 bool configToGLFormats(GrPixelConfig config,
243 bool getSizedInternal, 240 bool getSizedInternal,
244 GrGLenum* internalFormat, 241 GrGLenum* internalFormat,
245 GrGLenum* externalFormat, 242 GrGLenum* externalFormat,
246 GrGLenum* externalType); 243 GrGLenum* externalType);
247 // helper for onCreateTexture and writeTexturePixels 244 // helper for onCreateTexture and writeTexturePixels
248 bool uploadTexData(const GrGLTexture::Desc& desc, 245 bool uploadTexData(const GrGLTexture::Desc& desc,
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433 ///@} 430 ///@}
434 431
435 // we record what stencil format worked last time to hopefully exit early 432 // we record what stencil format worked last time to hopefully exit early
436 // from our loop that tries stencil formats and calls check fb status. 433 // from our loop that tries stencil formats and calls check fb status.
437 int fLastSuccessfulStencilFmtIdx; 434 int fLastSuccessfulStencilFmtIdx;
438 435
439 typedef GrGpu INHERITED; 436 typedef GrGpu INHERITED;
440 }; 437 };
441 438
442 #endif 439 #endif
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