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Side by Side Diff: src/gpu/GrInOrderDrawBuffer.cpp

Issue 19449002: Replace all instances of GrRect with SkRect. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 5 months ago
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1
2 /* 1 /*
3 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
4 * 3 *
5 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 5 * found in the LICENSE file.
7 */ 6 */
8 7
8 #include "GrInOrderDrawBuffer.h"
9 9
10 #include "GrInOrderDrawBuffer.h"
11 #include "GrBufferAllocPool.h" 10 #include "GrBufferAllocPool.h"
12 #include "GrDrawTargetCaps.h" 11 #include "GrDrawTargetCaps.h"
13 #include "GrGpu.h" 12 #include "GrGpu.h"
14 #include "GrIndexBuffer.h" 13 #include "GrIndexBuffer.h"
15 #include "GrPath.h" 14 #include "GrPath.h"
15 #include "GrPoint.h"
16 #include "GrRenderTarget.h" 16 #include "GrRenderTarget.h"
17 #include "GrTemplates.h" 17 #include "GrTemplates.h"
18 #include "GrTexture.h" 18 #include "GrTexture.h"
19 #include "GrVertexBuffer.h" 19 #include "GrVertexBuffer.h"
20 20
21 GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu, 21 GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu,
22 GrVertexBufferAllocPool* vertexPool, 22 GrVertexBufferAllocPool* vertexPool,
23 GrIndexBufferAllocPool* indexPool) 23 GrIndexBufferAllocPool* indexPool)
24 : GrDrawTarget(gpu->getContext()) 24 : GrDrawTarget(gpu->getContext())
25 , fDstGpu(gpu) 25 , fDstGpu(gpu)
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110 } else if (hasUVs) { 110 } else if (hasUVs) {
111 *localOffset = sizeof(GrPoint); 111 *localOffset = sizeof(GrPoint);
112 drawState->setVertexAttribs<kRectPosUVAttribs>(2); 112 drawState->setVertexAttribs<kRectPosUVAttribs>(2);
113 } else { 113 } else {
114 drawState->setVertexAttribs<kRectPosUVAttribs>(1); 114 drawState->setVertexAttribs<kRectPosUVAttribs>(1);
115 } 115 }
116 } 116 }
117 117
118 }; 118 };
119 119
120 void GrInOrderDrawBuffer::onDrawRect(const GrRect& rect, 120 void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect,
121 const SkMatrix* matrix, 121 const SkMatrix* matrix,
122 const GrRect* localRect, 122 const SkRect* localRect,
123 const SkMatrix* localMatrix) { 123 const SkMatrix* localMatrix) {
124 GrDrawState::AutoColorRestore acr; 124 GrDrawState::AutoColorRestore acr;
125 125
126 GrDrawState* drawState = this->drawState(); 126 GrDrawState* drawState = this->drawState();
127 127
128 GrColor color = drawState->getColor(); 128 GrColor color = drawState->getColor();
129 129
130 int colorOffset, localOffset; 130 int colorOffset, localOffset;
131 set_vertex_attributes(drawState, 131 set_vertex_attributes(drawState,
132 this->caps()->dualSourceBlendingSupport() || drawState->hasSo lidCoverage(), 132 this->caps()->dualSourceBlendingSupport() || drawState->hasSo lidCoverage(),
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394 if (this->needsNewState()) { 394 if (this->needsNewState()) {
395 this->recordState(); 395 this->recordState();
396 } 396 }
397 StencilPath* sp = this->recordStencilPath(); 397 StencilPath* sp = this->recordStencilPath();
398 sp->fPath.reset(path); 398 sp->fPath.reset(path);
399 path->ref(); 399 path->ref();
400 sp->fFill = fill; 400 sp->fFill = fill;
401 sp->fStroke = stroke; 401 sp->fStroke = stroke;
402 } 402 }
403 403
404 void GrInOrderDrawBuffer::clear(const GrIRect* rect, GrColor color, GrRenderTarg et* renderTarget) { 404 void GrInOrderDrawBuffer::clear(const SkIRect* rect, GrColor color, GrRenderTarg et* renderTarget) {
405 GrIRect r; 405 SkIRect r;
406 if (NULL == renderTarget) { 406 if (NULL == renderTarget) {
407 renderTarget = this->drawState()->getRenderTarget(); 407 renderTarget = this->drawState()->getRenderTarget();
408 GrAssert(NULL != renderTarget); 408 GrAssert(NULL != renderTarget);
409 } 409 }
410 if (NULL == rect) { 410 if (NULL == rect) {
411 // We could do something smart and remove previous draws and clears to 411 // We could do something smart and remove previous draws and clears to
412 // the current render target. If we get that smart we have to make sure 412 // the current render target. If we get that smart we have to make sure
413 // those draws aren't read before this clear (render-to-texture). 413 // those draws aren't read before this clear (render-to-texture).
414 r.setLTRB(0, 0, renderTarget->width(), renderTarget->height()); 414 r.setLTRB(0, 0, renderTarget->width(), renderTarget->height());
415 rect = &r; 415 rect = &r;
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818 fCmds.push_back(kCopySurface_Cmd); 818 fCmds.push_back(kCopySurface_Cmd);
819 return &fCopySurfaces.push_back(); 819 return &fCopySurfaces.push_back();
820 } 820 }
821 821
822 822
823 void GrInOrderDrawBuffer::clipWillBeSet(const GrClipData* newClipData) { 823 void GrInOrderDrawBuffer::clipWillBeSet(const GrClipData* newClipData) {
824 INHERITED::clipWillBeSet(newClipData); 824 INHERITED::clipWillBeSet(newClipData);
825 fClipSet = true; 825 fClipSet = true;
826 fClipProxyState = kUnknown_ClipProxyState; 826 fClipProxyState = kUnknown_ClipProxyState;
827 } 827 }
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