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1 | |
2 /* | 1 /* |
3 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
4 * | 3 * |
5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
7 */ | 6 */ |
8 | 7 |
| 8 #include "GrInOrderDrawBuffer.h" |
9 | 9 |
10 #include "GrInOrderDrawBuffer.h" | |
11 #include "GrBufferAllocPool.h" | 10 #include "GrBufferAllocPool.h" |
12 #include "GrDrawTargetCaps.h" | 11 #include "GrDrawTargetCaps.h" |
13 #include "GrGpu.h" | 12 #include "GrGpu.h" |
14 #include "GrIndexBuffer.h" | 13 #include "GrIndexBuffer.h" |
15 #include "GrPath.h" | 14 #include "GrPath.h" |
| 15 #include "GrPoint.h" |
16 #include "GrRenderTarget.h" | 16 #include "GrRenderTarget.h" |
17 #include "GrTemplates.h" | 17 #include "GrTemplates.h" |
18 #include "GrTexture.h" | 18 #include "GrTexture.h" |
19 #include "GrVertexBuffer.h" | 19 #include "GrVertexBuffer.h" |
20 | 20 |
21 GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu, | 21 GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu, |
22 GrVertexBufferAllocPool* vertexPool, | 22 GrVertexBufferAllocPool* vertexPool, |
23 GrIndexBufferAllocPool* indexPool) | 23 GrIndexBufferAllocPool* indexPool) |
24 : GrDrawTarget(gpu->getContext()) | 24 : GrDrawTarget(gpu->getContext()) |
25 , fDstGpu(gpu) | 25 , fDstGpu(gpu) |
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110 } else if (hasUVs) { | 110 } else if (hasUVs) { |
111 *localOffset = sizeof(GrPoint); | 111 *localOffset = sizeof(GrPoint); |
112 drawState->setVertexAttribs<kRectPosUVAttribs>(2); | 112 drawState->setVertexAttribs<kRectPosUVAttribs>(2); |
113 } else { | 113 } else { |
114 drawState->setVertexAttribs<kRectPosUVAttribs>(1); | 114 drawState->setVertexAttribs<kRectPosUVAttribs>(1); |
115 } | 115 } |
116 } | 116 } |
117 | 117 |
118 }; | 118 }; |
119 | 119 |
120 void GrInOrderDrawBuffer::onDrawRect(const GrRect& rect, | 120 void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect, |
121 const SkMatrix* matrix, | 121 const SkMatrix* matrix, |
122 const GrRect* localRect, | 122 const SkRect* localRect, |
123 const SkMatrix* localMatrix) { | 123 const SkMatrix* localMatrix) { |
124 GrDrawState::AutoColorRestore acr; | 124 GrDrawState::AutoColorRestore acr; |
125 | 125 |
126 GrDrawState* drawState = this->drawState(); | 126 GrDrawState* drawState = this->drawState(); |
127 | 127 |
128 GrColor color = drawState->getColor(); | 128 GrColor color = drawState->getColor(); |
129 | 129 |
130 int colorOffset, localOffset; | 130 int colorOffset, localOffset; |
131 set_vertex_attributes(drawState, | 131 set_vertex_attributes(drawState, |
132 this->caps()->dualSourceBlendingSupport() || drawState->hasSo
lidCoverage(), | 132 this->caps()->dualSourceBlendingSupport() || drawState->hasSo
lidCoverage(), |
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394 if (this->needsNewState()) { | 394 if (this->needsNewState()) { |
395 this->recordState(); | 395 this->recordState(); |
396 } | 396 } |
397 StencilPath* sp = this->recordStencilPath(); | 397 StencilPath* sp = this->recordStencilPath(); |
398 sp->fPath.reset(path); | 398 sp->fPath.reset(path); |
399 path->ref(); | 399 path->ref(); |
400 sp->fFill = fill; | 400 sp->fFill = fill; |
401 sp->fStroke = stroke; | 401 sp->fStroke = stroke; |
402 } | 402 } |
403 | 403 |
404 void GrInOrderDrawBuffer::clear(const GrIRect* rect, GrColor color, GrRenderTarg
et* renderTarget) { | 404 void GrInOrderDrawBuffer::clear(const SkIRect* rect, GrColor color, GrRenderTarg
et* renderTarget) { |
405 GrIRect r; | 405 SkIRect r; |
406 if (NULL == renderTarget) { | 406 if (NULL == renderTarget) { |
407 renderTarget = this->drawState()->getRenderTarget(); | 407 renderTarget = this->drawState()->getRenderTarget(); |
408 GrAssert(NULL != renderTarget); | 408 GrAssert(NULL != renderTarget); |
409 } | 409 } |
410 if (NULL == rect) { | 410 if (NULL == rect) { |
411 // We could do something smart and remove previous draws and clears to | 411 // We could do something smart and remove previous draws and clears to |
412 // the current render target. If we get that smart we have to make sure | 412 // the current render target. If we get that smart we have to make sure |
413 // those draws aren't read before this clear (render-to-texture). | 413 // those draws aren't read before this clear (render-to-texture). |
414 r.setLTRB(0, 0, renderTarget->width(), renderTarget->height()); | 414 r.setLTRB(0, 0, renderTarget->width(), renderTarget->height()); |
415 rect = &r; | 415 rect = &r; |
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818 fCmds.push_back(kCopySurface_Cmd); | 818 fCmds.push_back(kCopySurface_Cmd); |
819 return &fCopySurfaces.push_back(); | 819 return &fCopySurfaces.push_back(); |
820 } | 820 } |
821 | 821 |
822 | 822 |
823 void GrInOrderDrawBuffer::clipWillBeSet(const GrClipData* newClipData) { | 823 void GrInOrderDrawBuffer::clipWillBeSet(const GrClipData* newClipData) { |
824 INHERITED::clipWillBeSet(newClipData); | 824 INHERITED::clipWillBeSet(newClipData); |
825 fClipSet = true; | 825 fClipSet = true; |
826 fClipProxyState = kUnknown_ClipProxyState; | 826 fClipProxyState = kUnknown_ClipProxyState; |
827 } | 827 } |
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