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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This test only works with the GPU backend. | 9 // This test only works with the GPU backend. |
10 | 10 |
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88 desc.fWidth = 2 * S; | 88 desc.fWidth = 2 * S; |
89 desc.fHeight = 2 * S; | 89 desc.fHeight = 2 * S; |
90 GrTexture* texture = | 90 GrTexture* texture = |
91 ctx->createUncachedTexture(desc, gTextureData, 0); | 91 ctx->createUncachedTexture(desc, gTextureData, 0); |
92 | 92 |
93 if (!texture) { | 93 if (!texture) { |
94 return; | 94 return; |
95 } | 95 } |
96 GrAutoUnref au(texture); | 96 GrAutoUnref au(texture); |
97 | 97 |
98 GrContext::AutoClip acs(ctx, GrRect::MakeWH(2*S, 2*S)); | 98 GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S)); |
99 | 99 |
100 ctx->setRenderTarget(target); | 100 ctx->setRenderTarget(target); |
101 | 101 |
102 GrPaint paint; | 102 GrPaint paint; |
103 paint.setBlendFunc(kOne_GrBlendCoeff, kISA_GrBlendCoeff); | 103 paint.setBlendFunc(kOne_GrBlendCoeff, kISA_GrBlendCoeff); |
104 SkMatrix vm; | 104 SkMatrix vm; |
105 if (i) { | 105 if (i) { |
106 vm.setRotate(90 * SK_Scalar1, | 106 vm.setRotate(90 * SK_Scalar1, |
107 S * SK_Scalar1, | 107 S * SK_Scalar1, |
108 S * SK_Scalar1); | 108 S * SK_Scalar1); |
109 } else { | 109 } else { |
110 vm.reset(); | 110 vm.reset(); |
111 } | 111 } |
112 ctx->setMatrix(vm); | 112 ctx->setMatrix(vm); |
113 SkMatrix tm; | 113 SkMatrix tm; |
114 tm = vm; | 114 tm = vm; |
115 tm.postIDiv(2*S, 2*S); | 115 tm.postIDiv(2*S, 2*S); |
116 paint.addColorTextureEffect(texture, tm); | 116 paint.addColorTextureEffect(texture, tm); |
117 | 117 |
118 ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S)); | 118 ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S)); |
119 | 119 |
120 // now update the lower right of the texture in first pass | 120 // now update the lower right of the texture in first pass |
121 // or upper right in second pass | 121 // or upper right in second pass |
122 offset = 0; | 122 offset = 0; |
123 for (int y = 0; y < S; ++y) { | 123 for (int y = 0; y < S; ++y) { |
124 for (int x = 0; x < S; ++x) { | 124 for (int x = 0; x < S; ++x) { |
125 gTextureData[offset + y * stride + x] = | 125 gTextureData[offset + y * stride + x] = |
126 ((x + y) % 2) ? (i ? green : red) : blue; | 126 ((x + y) % 2) ? (i ? green : red) : blue; |
127 } | 127 } |
128 } | 128 } |
129 texture->writePixels(S, (i ? 0 : S), S, S, | 129 texture->writePixels(S, (i ? 0 : S), S, S, |
130 texture->config(), gTextureData, | 130 texture->config(), gTextureData, |
131 4 * stride); | 131 4 * stride); |
132 ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S)); | 132 ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S)); |
133 } | 133 } |
134 } | 134 } |
135 } | 135 } |
136 | 136 |
137 private: | 137 private: |
138 typedef GM INHERITED; | 138 typedef GM INHERITED; |
139 }; | 139 }; |
140 | 140 |
141 ////////////////////////////////////////////////////////////////////////////// | 141 ////////////////////////////////////////////////////////////////////////////// |
142 | 142 |
143 static GM* MyFactory(void*) { return new TexDataGM; } | 143 static GM* MyFactory(void*) { return new TexDataGM; } |
144 static GMRegistry reg(MyFactory); | 144 static GMRegistry reg(MyFactory); |
145 | 145 |
146 } | 146 } |
147 | 147 |
148 #endif | 148 #endif |
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