Index: LayoutTests/fast/canvas/canvas-createImageBitmap-recursive.html |
diff --git a/LayoutTests/fast/canvas/canvas-createImageBitmap-recursive.html b/LayoutTests/fast/canvas/canvas-createImageBitmap-recursive.html |
new file mode 100644 |
index 0000000000000000000000000000000000000000..06f6e6c0114c6c3c8b4f886d85ee2a28626ec089 |
--- /dev/null |
+++ b/LayoutTests/fast/canvas/canvas-createImageBitmap-recursive.html |
@@ -0,0 +1,138 @@ |
+<html> |
+<head> |
+<script src="../js/resources/js-test-pre.js"></script> |
+</head> |
+<body> |
+<script> |
+description("Ensure correct behavior of drawImage with ImageBitmaps constructed from ImageBitmaps that are constructed from images (not pinned to memory) and canvases (pinned to memory)."); |
+ |
+window.jsTestIsAsync = true; |
+ |
+function shouldBeFilled(x, y, w, h) { |
+ shouldBeGreen(x+2, y+2); |
+ shouldBeGreen(x+w-2, y+h-2); |
+ shouldBeGreen(x+w/2, y+h/2); |
+ shouldBeClear(x-2, y-2); |
+ shouldBeClear(x+w+2, y+h+2); |
+} |
+function shouldBeGreen(x, y) { |
+ d = ctx.getImageData(x, y, 1, 1).data; |
+ shouldBeTrue("d[0] == 0"); |
+ shouldBeTrue("d[1] == 255"); |
+ shouldBeTrue("d[2] == 0"); |
+ shouldBeTrue("d[3] == 255"); |
+} |
+function shouldBeClear(x, y) { |
+ // should be transparent black pixels |
+ d = ctx.getImageData(x, y, 1, 1).data; |
+ shouldBeTrue("d[0] == 0"); |
+ shouldBeTrue("d[1] == 0"); |
+ shouldBeTrue("d[2] == 0"); |
+ shouldBeTrue("d[3] == 0"); |
+} |
+function shouldNotBeCalled() { |
+ testFailed("Promise was rejected."); |
+ finishJSTest(); |
+} |
+function clearContext(context) { |
+ context.clearRect(0, 0, 50, 50); |
+} |
+ |
+var image; |
+var imageWidth = 20; |
+var imageHeight = 20; |
+ |
+var aCanvas = document.createElement("canvas"); |
+aCanvas.width = imageWidth; |
+aCanvas.height = imageHeight; |
+var aCtx = aCanvas.getContext("2d"); |
+aCtx.fillStyle = 'rgb(0, 255, 0)'; |
+aCtx.fillRect(0, 0, 20, 20); |
+ |
+var canvas = document.createElement("canvas"); |
+canvas.setAttribute("width", "50"); |
+canvas.setAttribute("height", "50"); |
+var ctx = canvas.getContext("2d"); |
+ |
+image = new Image(); |
+image.onload = imageLoaded; |
+image.src = aCanvas.toDataURL(); |
+ |
+function imageLoaded() { |
+ var bitmapFromImage, bitmapFromCanvas; |
+ var p1 = createImageBitmap(image, -10, -10, 20, 20).then(function(imageBitmap) { bitmapFromImage = imageBitmap }); |
+ var p2 = createImageBitmap(aCanvas, 10, 10, 20, 20).then(function(imageBitmap) { bitmapFromCanvas = imageBitmap }); |
+ Promise.every(p1, p2).then(function() { |
+ checkBitmaps(bitmapFromImage, bitmapFromCanvas); |
+ }, shouldNotBeCalled); |
+} |
+ |
+function checkBitmaps(bitmapFromImage, bitmapFromCanvas) { |
+ var funcs = []; |
+ var p1 = createImageBitmap(bitmapFromImage).then(function(imageBitmap) { |
+ funcs[0] = checkDrawnToRect(imageBitmap, 10, 10, 10, 10); |
+ }); |
+ var p2 = createImageBitmap(bitmapFromImage, -10, -10, 30, 30).then(function(imageBitmap) { |
+ funcs[1] = checkDrawnToRect(imageBitmap, 20, 20, 10, 10); |
+ }); |
+ var p3 = createImageBitmap(bitmapFromImage, 10, 10, 20, 20).then(function(imageBitmap) { |
+ funcs[2] = checkDrawnToRect(imageBitmap, 0, 0, 10, 10); |
+ }); |
+ var p4 = createImageBitmap(bitmapFromCanvas).then(function(imageBitmap) { |
+ funcs[3] = checkDrawnToRect(imageBitmap, 0, 0, 10, 10); |
+ }); |
+ var p5 = createImageBitmap(bitmapFromCanvas, -15, -10, 35, 40).then(function(imageBitmap) { |
+ funcs[4] = checkDrawnToRect(imageBitmap, 15, 10, 10, 10); |
+ }); |
+ var p6 = createImageBitmap(bitmapFromCanvas, 5, 5, 10, 10).then(function(imageBitmap) { |
+ funcs[5] = checkDrawnToRect(imageBitmap, 0, 0, 5, 5); |
+ }); |
+ Promise.every(p1, p2, p3, p4, p5, p6).then(function() { |
+ for (var i = 0; i < funcs.length; ++i) |
+ funcs[i](); |
+ finishJSTest(); |
+ }, shouldNotBeCalled); |
+} |
+ |
+function checkDrawnToRect(bitmap, x, y, w, h) { |
+ // x, y, w, h are the expected location of the green square |
+ var imageBitmap = bitmap; |
+ var x1 = x; |
+ var y1 = y; |
+ var w1 = w; |
+ var h1 = h; |
+ return function() { |
+ clearContext(ctx); |
+ ctx.drawImage(imageBitmap, 0, 0); |
+ shouldBeFilled(x1, y1, w1, h1); |
+ |
+ clearContext(ctx); |
+ ctx.drawImage(imageBitmap, 10, 10, 40, 40); |
+ // scale up w and h as necessary |
+ var w2 = w1 * 40.0 / imageBitmap.width; |
+ var h2 = h1 * 40.0 / imageBitmap.height; |
+ // x and y are transformed |
+ var x2 = x1 * w2 / w1 + 10; |
+ var y2 = y1 * h2 / h1 + 10; |
+ shouldBeFilled(x2, y2, w2, h2); |
+ |
+ clearContext(ctx); |
+ ctx.drawImage(imageBitmap, 0, 0, 50, 50); |
+ // scale up w and h as necessary |
+ var w3 = w1 * 50.0 / imageBitmap.width; |
+ var h3 = h1 * 50.0 / imageBitmap.height; |
+ // x and y are transformed |
+ var x3 = x1 * w3 / w1; |
+ var y3 = y1 * h3 / h1; |
+ shouldBeFilled(x3, y3, w3, h3); |
+ |
+ clearContext(ctx); |
+ ctx.drawImage(imageBitmap, x1, y1, w1, h1, 0, 0, 50, 50); |
+ shouldBeFilled(0, 0, 50, 50); |
+ } |
+} |
+ |
+</script> |
+<script src="../js/resources/js-test-post.js"></script> |
+</body> |
+</html> |