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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/filters/pipeline_controller.h" | 5 #include "media/filters/pipeline_controller.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/bind_helpers.h" | |
9 #include "media/base/bind_to_current_loop.h" | |
10 #include "media/base/demuxer.h" | 8 #include "media/base/demuxer.h" |
11 | 9 |
12 namespace media { | 10 namespace media { |
13 | 11 |
14 PipelineController::PipelineController( | 12 PipelineController::PipelineController( |
15 Pipeline* pipeline, | 13 Pipeline* pipeline, |
16 const RendererFactoryCB& renderer_factory_cb, | 14 const RendererFactoryCB& renderer_factory_cb, |
17 const SeekedCB& seeked_cb, | 15 const SeekedCB& seeked_cb, |
18 const SuspendedCB& suspended_cb, | 16 const SuspendedCB& suspended_cb, |
19 const PipelineStatusCB& error_cb) | 17 const PipelineStatusCB& error_cb) |
20 : pipeline_(pipeline), | 18 : pipeline_(pipeline), |
21 renderer_factory_cb_(renderer_factory_cb), | 19 renderer_factory_cb_(renderer_factory_cb), |
22 seeked_cb_(seeked_cb), | 20 seeked_cb_(seeked_cb), |
23 suspended_cb_(suspended_cb), | 21 suspended_cb_(suspended_cb), |
24 error_cb_(error_cb), | 22 error_cb_(error_cb), |
25 weak_factory_(this) { | 23 weak_factory_(this) { |
26 DCHECK(pipeline_); | 24 DCHECK(pipeline_); |
27 DCHECK(!renderer_factory_cb_.is_null()); | 25 DCHECK(!renderer_factory_cb_.is_null()); |
28 DCHECK(!seeked_cb_.is_null()); | 26 DCHECK(!seeked_cb_.is_null()); |
29 DCHECK(!suspended_cb_.is_null()); | 27 DCHECK(!suspended_cb_.is_null()); |
30 DCHECK(!error_cb_.is_null()); | 28 DCHECK(!error_cb_.is_null()); |
31 } | 29 } |
32 | 30 |
33 PipelineController::~PipelineController() { | 31 PipelineController::~PipelineController() { |
34 DCHECK(thread_checker_.CalledOnValidThread()); | 32 DCHECK(thread_checker_.CalledOnValidThread()); |
35 } | 33 } |
36 | 34 |
37 // TODO(sandersd): If there is a pending suspend, don't call pipeline_.Start() | 35 // TODO(sandersd): If there is a pending suspend, don't call pipeline_.Start() |
38 // until Resume(). | 36 // until Resume(). |
39 void PipelineController::Start( | 37 void PipelineController::Start(Demuxer* demuxer, |
40 Demuxer* demuxer, | 38 Pipeline::Client* client, |
41 bool is_streaming, | 39 bool is_streaming, |
42 bool is_static, | 40 bool is_static) { |
43 const base::Closure& ended_cb, | |
44 const PipelineMetadataCB& metadata_cb, | |
45 const BufferingStateCB& buffering_state_cb, | |
46 const base::Closure& duration_change_cb, | |
47 const AddTextTrackCB& add_text_track_cb, | |
48 const base::Closure& waiting_for_decryption_key_cb) { | |
49 DCHECK(thread_checker_.CalledOnValidThread()); | 41 DCHECK(thread_checker_.CalledOnValidThread()); |
50 DCHECK(state_ == State::CREATED); | 42 DCHECK(state_ == State::CREATED); |
51 DCHECK(demuxer); | 43 DCHECK(demuxer); |
52 | 44 |
53 // Once the pipeline is started, we want to call the seeked callback but | 45 // Once the pipeline is started, we want to call the seeked callback but |
54 // without a time update. | 46 // without a time update. |
55 pending_seeked_cb_ = true; | 47 pending_seeked_cb_ = true; |
56 state_ = State::STARTING; | 48 state_ = State::STARTING; |
57 | 49 |
58 demuxer_ = demuxer; | 50 demuxer_ = demuxer; |
59 is_streaming_ = is_streaming; | 51 is_streaming_ = is_streaming; |
60 is_static_ = is_static; | 52 is_static_ = is_static; |
61 pipeline_->Start( | 53 pipeline_->Start(demuxer, renderer_factory_cb_.Run(), client, |
62 demuxer, renderer_factory_cb_.Run(), ended_cb, | 54 base::Bind(&PipelineController::OnPipelineStatus, |
63 BindToCurrentLoop(error_cb_), | 55 weak_factory_.GetWeakPtr(), State::PLAYING)); |
64 BindToCurrentLoop(base::Bind(&PipelineController::OnPipelineStatus, | |
65 weak_factory_.GetWeakPtr(), State::PLAYING)), | |
66 metadata_cb, buffering_state_cb, duration_change_cb, add_text_track_cb, | |
67 waiting_for_decryption_key_cb); | |
68 } | 56 } |
69 | 57 |
70 void PipelineController::Seek(base::TimeDelta time, bool time_updated) { | 58 void PipelineController::Seek(base::TimeDelta time, bool time_updated) { |
71 DCHECK(thread_checker_.CalledOnValidThread()); | 59 DCHECK(thread_checker_.CalledOnValidThread()); |
72 | 60 |
73 // It would be slightly more clear to set this in Dispatch(), but we want to | 61 // It would be slightly more clear to set this in Dispatch(), but we want to |
74 // be sure it gets updated even if the seek is elided. | 62 // be sure it gets updated even if the seek is elided. |
75 if (time_updated) | 63 if (time_updated) |
76 pending_time_updated_ = true; | 64 pending_time_updated_ = true; |
77 pending_seeked_cb_ = true; | 65 pending_seeked_cb_ = true; |
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151 // Note: Dispatch() may be called re-entrantly (by callbacks internally) or | 139 // Note: Dispatch() may be called re-entrantly (by callbacks internally) or |
152 // twice in a row (by OnPipelineStatus()). | 140 // twice in a row (by OnPipelineStatus()). |
153 void PipelineController::Dispatch() { | 141 void PipelineController::Dispatch() { |
154 DCHECK(thread_checker_.CalledOnValidThread()); | 142 DCHECK(thread_checker_.CalledOnValidThread()); |
155 | 143 |
156 // Suspend/resume transitions take priority because seeks before a suspend | 144 // Suspend/resume transitions take priority because seeks before a suspend |
157 // are wasted, and seeks after can be merged into the resume operation. | 145 // are wasted, and seeks after can be merged into the resume operation. |
158 if (pending_suspend_ && state_ == State::PLAYING) { | 146 if (pending_suspend_ && state_ == State::PLAYING) { |
159 pending_suspend_ = false; | 147 pending_suspend_ = false; |
160 state_ = State::SUSPENDING; | 148 state_ = State::SUSPENDING; |
161 pipeline_->Suspend(BindToCurrentLoop( | 149 pipeline_->Suspend(base::Bind(&PipelineController::OnPipelineStatus, |
162 base::Bind(&PipelineController::OnPipelineStatus, | 150 weak_factory_.GetWeakPtr(), |
163 weak_factory_.GetWeakPtr(), State::SUSPENDED))); | 151 State::SUSPENDED)); |
164 return; | 152 return; |
165 } | 153 } |
166 | 154 |
167 if (pending_resume_ && state_ == State::SUSPENDED) { | 155 if (pending_resume_ && state_ == State::SUSPENDED) { |
168 // If there is a pending seek, resume to that time instead... | 156 // If there is a pending seek, resume to that time instead... |
169 if (pending_seek_) { | 157 if (pending_seek_) { |
170 seek_time_ = pending_seek_time_; | 158 seek_time_ = pending_seek_time_; |
171 pending_seek_ = false; | 159 pending_seek_ = false; |
172 } else { | 160 } else { |
173 seek_time_ = pipeline_->GetMediaTime(); | 161 seek_time_ = pipeline_->GetMediaTime(); |
(...skipping 10 matching lines...) Expand all Loading... |
184 } | 172 } |
185 | 173 |
186 // Tell |demuxer_| to expect our resume. | 174 // Tell |demuxer_| to expect our resume. |
187 DCHECK(!waiting_for_seek_); | 175 DCHECK(!waiting_for_seek_); |
188 waiting_for_seek_ = true; | 176 waiting_for_seek_ = true; |
189 demuxer_->StartWaitingForSeek(seek_time_); | 177 demuxer_->StartWaitingForSeek(seek_time_); |
190 | 178 |
191 pending_resume_ = false; | 179 pending_resume_ = false; |
192 state_ = State::RESUMING; | 180 state_ = State::RESUMING; |
193 pipeline_->Resume(renderer_factory_cb_.Run(), seek_time_, | 181 pipeline_->Resume(renderer_factory_cb_.Run(), seek_time_, |
194 BindToCurrentLoop(base::Bind( | 182 base::Bind(&PipelineController::OnPipelineStatus, |
195 &PipelineController::OnPipelineStatus, | 183 weak_factory_.GetWeakPtr(), State::PLAYING)); |
196 weak_factory_.GetWeakPtr(), State::PLAYING))); | |
197 return; | 184 return; |
198 } | 185 } |
199 | 186 |
200 // If we have pending operations, and a seek is ongoing, abort it. | 187 // If we have pending operations, and a seek is ongoing, abort it. |
201 if ((pending_seek_ || pending_suspend_) && waiting_for_seek_) { | 188 if ((pending_seek_ || pending_suspend_) && waiting_for_seek_) { |
202 // If there is no pending seek, return the current seek to pending status. | 189 // If there is no pending seek, return the current seek to pending status. |
203 if (!pending_seek_) { | 190 if (!pending_seek_) { |
204 pending_seek_time_ = seek_time_; | 191 pending_seek_time_ = seek_time_; |
205 pending_seek_ = true; | 192 pending_seek_ = true; |
206 } | 193 } |
(...skipping 10 matching lines...) Expand all Loading... |
217 seek_time_ = pending_seek_time_; | 204 seek_time_ = pending_seek_time_; |
218 | 205 |
219 // Tell |demuxer_| to expect our seek. | 206 // Tell |demuxer_| to expect our seek. |
220 DCHECK(!waiting_for_seek_); | 207 DCHECK(!waiting_for_seek_); |
221 waiting_for_seek_ = true; | 208 waiting_for_seek_ = true; |
222 demuxer_->StartWaitingForSeek(seek_time_); | 209 demuxer_->StartWaitingForSeek(seek_time_); |
223 | 210 |
224 pending_seek_ = false; | 211 pending_seek_ = false; |
225 state_ = State::SEEKING; | 212 state_ = State::SEEKING; |
226 pipeline_->Seek(seek_time_, | 213 pipeline_->Seek(seek_time_, |
227 BindToCurrentLoop(base::Bind( | 214 base::Bind(&PipelineController::OnPipelineStatus, |
228 &PipelineController::OnPipelineStatus, | 215 weak_factory_.GetWeakPtr(), State::PLAYING)); |
229 weak_factory_.GetWeakPtr(), State::PLAYING))); | |
230 return; | 216 return; |
231 } | 217 } |
232 | 218 |
233 // If |state_| is PLAYING and we didn't trigger an operation above then we | 219 // If |state_| is PLAYING and we didn't trigger an operation above then we |
234 // are in a stable state. If there is a seeked callback pending, emit it. | 220 // are in a stable state. If there is a seeked callback pending, emit it. |
235 if (state_ == State::PLAYING) { | 221 if (state_ == State::PLAYING) { |
236 if (pending_seeked_cb_) { | 222 if (pending_seeked_cb_) { |
237 // |seeked_cb_| may be reentrant, so update state first and return | 223 // |seeked_cb_| may be reentrant, so update state first and return |
238 // immediately. | 224 // immediately. |
239 pending_seeked_cb_ = false; | 225 pending_seeked_cb_ = false; |
240 bool was_pending_time_updated = pending_time_updated_; | 226 bool was_pending_time_updated = pending_time_updated_; |
241 pending_time_updated_ = false; | 227 pending_time_updated_ = false; |
242 seeked_cb_.Run(was_pending_time_updated); | 228 seeked_cb_.Run(was_pending_time_updated); |
243 return; | 229 return; |
244 } | 230 } |
245 } | 231 } |
246 } | 232 } |
247 | 233 |
248 } // namespace media | 234 } // namespace media |
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