Index: net/websockets/websocket_basic_stream.cc |
diff --git a/net/websockets/websocket_basic_stream.cc b/net/websockets/websocket_basic_stream.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5b02b18cb61d936319ec387fef82bca69e666996 |
--- /dev/null |
+++ b/net/websockets/websocket_basic_stream.cc |
@@ -0,0 +1,259 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "net/websockets/websocket_basic_stream.h" |
+ |
+#include <algorithm> |
+#include <limits> |
+#include <string> |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "base/bind.h" |
+#include "base/logging.h" |
+#include "net/base/io_buffer.h" |
+#include "net/base/net_errors.h" |
+#include "net/socket/client_socket_handle.h" |
+#include "net/websockets/websocket_errors.h" |
+#include "net/websockets/websocket_frame.h" |
+#include "net/websockets/websocket_frame_parser.h" |
+ |
+namespace net { |
+ |
+namespace { |
+ |
+// The number of bytes to attempt to read at a time. |
+// TODO(ricea): See if there is a better number or algorithm to fulfill our |
+// requirements: |
+// 1. We would like to use minimal memory on low-bandwidth or idle connections |
+// 2. We would like to read as close to line speed as possible on |
+// high-bandwidth connections |
+// 3. We can't afford to cause jank on the IO thread by copying large buffers |
+// around |
+// 4. We would like to hit any sweet-spots that might exist in terms of network |
+// packet sizes / encryption block sizes / IPC alignment issues, etc. |
+const int kReadBufferSize = 32 * 1024; |
+ |
+} // namespace |
+ |
+WebSocketBasicStream::WebSocketBasicStream( |
+ scoped_ptr<ClientSocketHandle> connection) |
+ : read_buffer_(new IOBufferWithSize(kReadBufferSize)), |
+ connection_(connection.Pass()), |
+ generate_websocket_masking_key_(&GenerateWebSocketMaskingKey) { |
+ DCHECK(connection_->is_initialized()); |
+} |
+ |
+WebSocketBasicStream::~WebSocketBasicStream() { Close(); } |
+ |
+int WebSocketBasicStream::ReadFrames( |
+ ScopedVector<WebSocketFrameChunk>* frame_chunks, |
+ const CompletionCallback& callback) { |
+ DCHECK(frame_chunks->empty()); |
+ // If there is data left over after parsing the HTTP headers, attempt to parse |
+ // it as WebSocket frames. |
+ if (http_read_buffer_) { |
+ DCHECK_GE(http_read_buffer_->offset(), 0); |
+ // We cannot simply copy the data into read_buffer_, as it might be too |
+ // large. |
+ scoped_refptr<GrowableIOBuffer> buffered_data; |
+ buffered_data.swap(http_read_buffer_); |
+ DCHECK(http_read_buffer_.get() == NULL); |
+ if (!parser_.Decode(buffered_data->StartOfBuffer(), |
+ buffered_data->offset(), |
+ frame_chunks)) |
+ return WebSocketErrorToNetError(parser_.websocket_error()); |
+ if (!frame_chunks->empty()) |
+ return OK; |
+ } |
+ |
+ // Run until socket stops giving us data or we get some chunks. |
+ while (true) { |
+ // base::Unretained(this) here is safe because net::Socket guarantees not to |
+ // call any callbacks after Disconnect(), which we call from the |
+ // destructor. The caller of ReadFrames() is required to keep |frame_chunks| |
+ // valid. |
+ int result = connection_->socket() |
+ ->Read(read_buffer_.get(), |
+ read_buffer_->size(), |
+ base::Bind(&WebSocketBasicStream::OnReadComplete, |
+ base::Unretained(this), |
+ base::Unretained(frame_chunks), |
+ callback)); |
+ if (result == ERR_IO_PENDING) |
+ return result; |
+ result = HandleReadResult(result, frame_chunks); |
+ if (result != ERR_IO_PENDING) |
+ return result; |
+ } |
+} |
+ |
+int WebSocketBasicStream::WriteFrames( |
+ ScopedVector<WebSocketFrameChunk>* frame_chunks, |
+ const CompletionCallback& callback) { |
+ // This function always concatenates all frames into a single buffer. |
+ // TODO(ricea): Investigate whether it would be better in some cases to |
+ // perform multiple writes with smaller buffers. |
+ // |
+ // First calculate the size of the buffer we need to allocate. |
+ typedef ScopedVector<WebSocketFrameChunk>::const_iterator Iterator; |
+ const int kMaximumTotalSize = std::numeric_limits<int>::max(); |
+ int total_size = 0; |
+ for (Iterator it = frame_chunks->begin(); it != frame_chunks->end(); ++it) { |
+ WebSocketFrameChunk* chunk = *it; |
+ DCHECK(chunk->header) |
+ << "Only complete frames are supported by WebSocketBasicStream"; |
+ DCHECK(chunk->final_chunk) |
+ << "Only complete frames are supported by WebSocketBasicStream"; |
+ // Force the masked bit on. |
+ chunk->header->masked = true; |
+ // We enforce flow control so the renderer should never be able to force us |
+ // to cache anywhere near 2GB of frames. |
+ int chunk_size = |
+ chunk->data->size() + GetWebSocketFrameHeaderSize(*(chunk->header)); |
+ CHECK_GE(kMaximumTotalSize - total_size, chunk_size) |
+ << "Aborting to prevent overflow"; |
+ total_size += chunk_size; |
+ } |
+ scoped_refptr<IOBufferWithSize> combined_buffer( |
+ new IOBufferWithSize(total_size)); |
+ char* dest = combined_buffer->data(); |
+ int remaining_size = total_size; |
+ for (Iterator it = frame_chunks->begin(); it != frame_chunks->end(); ++it) { |
+ WebSocketFrameChunk* chunk = *it; |
+ WebSocketMaskingKey mask = generate_websocket_masking_key_(); |
+ int result = WriteWebSocketFrameHeader( |
+ *(chunk->header), &mask, dest, remaining_size); |
+ DCHECK(result != ERR_INVALID_ARGUMENT) |
+ << "WriteWebSocketFrameHeader() says that " << remaining_size |
+ << " is not enough to write the header in. This should not happen."; |
+ CHECK_GE(result, 0) << "Potentially security-critical check failed"; |
+ dest += result; |
+ remaining_size -= result; |
+ |
+ const char* const frame_data = chunk->data->data(); |
+ const int frame_size = chunk->data->size(); |
+ CHECK_GE(remaining_size, frame_size); |
+ std::copy(frame_data, frame_data + frame_size, dest); |
+ MaskWebSocketFramePayload(mask, 0, dest, frame_size); |
+ dest += frame_size; |
+ remaining_size -= frame_size; |
+ } |
+ DCHECK_EQ(0, remaining_size) << "Buffer size calculation was wrong; " |
+ << remaining_size << " bytes left over."; |
+ scoped_refptr<DrainableIOBuffer> drainable_buffer( |
+ new DrainableIOBuffer(combined_buffer, total_size)); |
+ return WriteEverything(drainable_buffer, callback); |
+} |
+ |
+void WebSocketBasicStream::Close() { connection_->socket()->Disconnect(); } |
+ |
+std::string WebSocketBasicStream::GetSubProtocol() const { |
+ return sub_protocol_; |
+} |
+ |
+std::string WebSocketBasicStream::GetExtensions() const { return extensions_; } |
+ |
+int WebSocketBasicStream::SendHandshakeRequest( |
+ const GURL& url, |
+ const HttpRequestHeaders& headers, |
+ HttpResponseInfo* response_info, |
+ const CompletionCallback& callback) { |
+ // TODO(ricea): Implement handshake-related functionality. |
+ NOTREACHED(); |
+ return ERR_NOT_IMPLEMENTED; |
+} |
+ |
+int WebSocketBasicStream::ReadHandshakeResponse( |
+ const CompletionCallback& callback) { |
+ NOTREACHED(); |
+ return ERR_NOT_IMPLEMENTED; |
+} |
+ |
+/*static*/ |
+scoped_ptr<WebSocketBasicStream> |
+WebSocketBasicStream::CreateWebSocketBasicStreamForTesting( |
+ scoped_ptr<ClientSocketHandle> connection, |
+ const scoped_refptr<GrowableIOBuffer>& http_read_buffer, |
+ const std::string& sub_protocol, |
+ const std::string& extensions, |
+ WebSocketMaskingKeyGeneratorFunction key_generator_function) { |
+ scoped_ptr<WebSocketBasicStream> stream( |
+ new WebSocketBasicStream(connection.Pass())); |
+ if (http_read_buffer) { |
+ stream->http_read_buffer_ = http_read_buffer; |
+ } |
+ stream->sub_protocol_ = sub_protocol; |
+ stream->extensions_ = extensions; |
+ stream->generate_websocket_masking_key_ = key_generator_function; |
+ return stream.Pass(); |
+} |
+ |
+int WebSocketBasicStream::WriteEverything( |
+ const scoped_refptr<DrainableIOBuffer>& buffer, |
+ const CompletionCallback& callback) { |
+ while (buffer->BytesRemaining() > 0) { |
+ // The use of base::Unretained() here is safe because on destruction we |
+ // disconnect the socket, preventing any further callbacks. |
+ int result = connection_->socket() |
+ ->Write(buffer.get(), |
+ buffer->BytesRemaining(), |
+ base::Bind(&WebSocketBasicStream::OnWriteComplete, |
+ base::Unretained(this), |
+ buffer, |
+ callback)); |
+ if (result > 0) { |
+ buffer->DidConsume(result); |
+ } else { |
+ return result; |
+ } |
+ } |
+ return OK; |
+} |
+ |
+void WebSocketBasicStream::OnWriteComplete( |
+ const scoped_refptr<DrainableIOBuffer>& buffer, |
+ const CompletionCallback& callback, |
+ int result) { |
+ if (result < 0) { |
+ DCHECK(result != ERR_IO_PENDING); |
+ callback.Run(result); |
+ return; |
+ } |
+ |
+ DCHECK(result != 0); |
+ buffer->DidConsume(result); |
+ result = WriteEverything(buffer, callback); |
+ if (result != ERR_IO_PENDING) |
+ callback.Run(result); |
+} |
+ |
+int WebSocketBasicStream::HandleReadResult( |
+ int result, |
+ ScopedVector<WebSocketFrameChunk>* frame_chunks) { |
+ DCHECK_NE(ERR_IO_PENDING, result); |
+ DCHECK(frame_chunks->empty()); |
+ if (result < 0) |
+ return result; |
+ if (result == 0) |
+ return ERR_CONNECTION_CLOSED; |
+ if (!parser_.Decode(read_buffer_->data(), result, frame_chunks)) |
+ return WebSocketErrorToNetError(parser_.websocket_error()); |
+ if (!frame_chunks->empty()) |
+ return OK; |
+ return ERR_IO_PENDING; |
+} |
+ |
+void WebSocketBasicStream::OnReadComplete( |
+ ScopedVector<WebSocketFrameChunk>* frame_chunks, |
+ const CompletionCallback& callback, |
+ int result) { |
+ result = HandleReadResult(result, frame_chunks); |
+ if (result == ERR_IO_PENDING) |
+ result = ReadFrames(frame_chunks, callback); |
+ if (result != ERR_IO_PENDING) |
+ callback.Run(result); |
+} |
+ |
+} // namespace net |