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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 18686007: Make GrPaint have a variable sized array of color and coverage stages rather than a fixed size. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rob's comments Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 #include "GrDrawState.h" 9 #include "GrDrawState.h"
10 #include "GrGpu.h" 10 #include "GrGpu.h"
(...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after
185 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, 185 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
186 GrDrawTarget* target, 186 GrDrawTarget* target,
187 const GrIRect& rect) { 187 const GrIRect& rect) {
188 GrDrawState* drawState = target->drawState(); 188 GrDrawState* drawState = target->drawState();
189 189
190 GrDrawState::AutoViewMatrixRestore avmr; 190 GrDrawState::AutoViewMatrixRestore avmr;
191 if (!avmr.setIdentity(drawState)) { 191 if (!avmr.setIdentity(drawState)) {
192 return; 192 return;
193 } 193 }
194 GrDrawState::AutoRestoreEffects are(drawState); 194 GrDrawState::AutoRestoreEffects are(drawState);
195 enum {
196 // the SW path renderer shares this stage with glyph
197 // rendering (kGlyphMaskStage in GrTextContext)
198 // && edge rendering (kEdgeEffectStage in GrContext)
199 kPathMaskStage = GrPaint::kTotalStages,
200 };
201 195
202 GrRect dstRect = GrRect::MakeLTRB( 196 GrRect dstRect = GrRect::MakeLTRB(
203 SK_Scalar1 * rect.fLeft, 197 SK_Scalar1 * rect.fLeft,
204 SK_Scalar1 * rect.fTop, 198 SK_Scalar1 * rect.fTop,
205 SK_Scalar1 * rect.fRight, 199 SK_Scalar1 * rect.fRight,
206 SK_Scalar1 * rect.fBottom); 200 SK_Scalar1 * rect.fBottom);
207 201
208 // We want to use device coords to compute the texture coordinates. We set o ur matrix to be 202 // We want to use device coords to compute the texture coordinates. We set o ur matrix to be
209 // equal to the view matrix followed by a translation so that the top-left o f the device bounds 203 // equal to the view matrix followed by a translation so that the top-left o f the device bounds
210 // maps to 0,0, and then a scaling matrix to normalized coords. We apply thi s matrix to the 204 // maps to 0,0, and then a scaling matrix to normalized coords. We apply thi s matrix to the
211 // vertex positions rather than local coords. 205 // vertex positions rather than local coords.
212 SkMatrix maskMatrix; 206 SkMatrix maskMatrix;
213 maskMatrix.setIDiv(texture->width(), texture->height()); 207 maskMatrix.setIDiv(texture->width(), texture->height());
214 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop )); 208 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop ));
215 maskMatrix.preConcat(drawState->getViewMatrix()); 209 maskMatrix.preConcat(drawState->getViewMatrix());
216 210
217 drawState->addCoverageEffect( 211 drawState->addCoverageEffect(
218 GrSimpleTextureEffect::Create(texture, 212 GrSimpleTextureEffect::Create(texture,
219 maskMatrix, 213 maskMatrix,
220 false, 214 false,
221 GrEffect::kPosition_Coord sType))->unref(); 215 GrEffect::kPosition_Coord sType))->unref();
222 216
223 target->drawSimpleRect(dstRect); 217 target->drawSimpleRect(dstRect);
224 } 218 }
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