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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_DEVICE_ORIENTATION_DATA_FETCHER_SHARED_MEMORY_H_ | |
6 #define CONTENT_BROWSER_DEVICE_ORIENTATION_DATA_FETCHER_SHARED_MEMORY_H_ | |
7 | |
8 #include "content/browser/device_orientation/device_data.h" | |
9 #include "content/common/device_motion_hardware_buffer.h" | |
10 | |
11 namespace WebKit { | |
12 class WebDeviceMotionData; | |
13 } | |
14 | |
15 namespace content { | |
16 | |
17 class DataFetcherSharedMemory { | |
bulach
2013/07/04 08:23:36
in the "vibration API" review, jam@ pointed out to
timvolodine
2013/07/04 12:02:52
hmm, yes that looks like the normal way to go. How
| |
18 public: | |
19 virtual ~DataFetcherSharedMemory() {} | |
20 | |
21 // Returns true if this fetcher needs explicit calls to fetch the data. | |
22 virtual bool NeedsPolling() = 0; | |
23 | |
24 // If this fetcher needsPolling() is true, this method will update the | |
25 // buffer with the latest device motion data. | |
26 // This method will do nothing if needsPolling() is false. | |
27 // Returns true if there was any motion data to update the buffer with. | |
28 virtual bool FetchDeviceMotionDataIntoBuffer() = 0; | |
29 | |
30 // Returns true if the relevant sensors could be successfully activated. | |
31 // This method should be called before any calls to | |
32 // FetchDeviceMotionDataIntoBuffer(). | |
33 virtual bool StartFetchingDeviceMotionData( | |
34 DeviceMotionHardwareBuffer* buffer) = 0; | |
35 | |
36 // Indicates to the fetcher to stop fetching device data. | |
37 virtual void StopFetchingDeviceMotionData() = 0; | |
38 }; | |
39 | |
40 } // namespace content | |
41 | |
42 #endif // CONTENT_BROWSER_DEVICE_ORIENTATION_DATA_FETCHER_SHARED_MEMORY_H_ | |
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