Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 72987e85a7ed0d7f79512f99de3d7d06a6a8016e..b0131a9489af9629337e98f0e958180c19bbe9ec 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -96,6 +96,19 @@ Float4 UVTransform(const TextureDrawQuad* quad) { |
return xform; |
} |
+Float4 PremultipliedColor(SkColor color) { |
+ const float factor = 1.0f / 255.0f; |
+ const float alpha = SkColorGetA(color) * factor; |
+ |
+ Float4 result = { { |
+ SkColorGetR(color) * factor * alpha, |
+ SkColorGetG(color) * factor * alpha, |
+ SkColorGetB(color) * factor * alpha, |
+ alpha |
+ } }; |
+ return result; |
+} |
+ |
// Smallest unit that impact anti-aliasing output. We use this to |
// determine when anti-aliasing is unnecessary. |
const float kAntiAliasingEpsilon = 1.0f / 1024.0f; |
@@ -1685,12 +1698,13 @@ struct TextureProgramBinding { |
program_id = program->program(); |
sampler_location = program->fragment_shader().sampler_location(); |
matrix_location = program->vertex_shader().matrix_location(); |
- alpha_location = program->fragment_shader().alpha_location(); |
+ background_color_location = |
+ program->fragment_shader().background_color_location(); |
} |
int program_id; |
int sampler_location; |
int matrix_location; |
- int alpha_location; |
+ int background_color_location; |
}; |
struct TexTransformTextureProgramBinding : TextureProgramBinding { |
@@ -1744,6 +1758,14 @@ void GLRenderer::FlushTextureQuadCache() { |
static_cast<int>(draw_cache_.uv_xform_location), |
static_cast<int>(draw_cache_.uv_xform_data.size()), |
reinterpret_cast<float*>(&draw_cache_.uv_xform_data.front()))); |
+ |
+ if (draw_cache_.background_color != SK_ColorTRANSPARENT) { |
+ Float4 background_color = PremultipliedColor(draw_cache_.background_color); |
+ GLC(context_, |
+ context_->uniform4fv( |
+ draw_cache_.background_color_location, 1, background_color.data)); |
+ } |
+ |
GLC(context_, |
context_->uniform1fv( |
static_cast<int>(draw_cache_.vertex_opacity_location), |
@@ -1773,10 +1795,20 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
// Choose the correct texture program binding |
TexTransformTextureProgramBinding binding; |
if (quad->premultiplied_alpha) { |
- binding.Set(GetTextureProgram(tex_coord_precision), Context()); |
+ if (quad->background_color == SK_ColorTRANSPARENT) { |
+ binding.Set(GetTextureProgram(tex_coord_precision), Context()); |
+ } else { |
+ binding.Set(GetTextureBackgroundProgram(tex_coord_precision), Context()); |
+ } |
} else { |
- binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision), |
- Context()); |
+ if (quad->background_color == SK_ColorTRANSPARENT) { |
+ binding.Set(GetNonPremultipliedTextureProgram(tex_coord_precision), |
+ Context()); |
+ } else { |
+ binding.Set( |
+ GetNonPremultipliedTextureBackgroundProgram(tex_coord_precision), |
+ Context()); |
+ } |
} |
int resource_id = quad->resource_id; |
@@ -1784,13 +1816,16 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
if (draw_cache_.program_id != binding.program_id || |
draw_cache_.resource_id != resource_id || |
draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || |
+ draw_cache_.background_color != quad->background_color || |
draw_cache_.matrix_data.size() >= 8) { |
FlushTextureQuadCache(); |
draw_cache_.program_id = binding.program_id; |
draw_cache_.resource_id = resource_id; |
draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); |
+ draw_cache_.background_color = quad->background_color; |
draw_cache_.uv_xform_location = binding.tex_transform_location; |
+ draw_cache_.background_color_location = binding.background_color_location; |
draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; |
draw_cache_.matrix_location = binding.matrix_location; |
draw_cache_.sampler_location = binding.sampler_location; |
@@ -2798,6 +2833,41 @@ const GLRenderer::NonPremultipliedTextureProgram* |
return program.get(); |
} |
+const GLRenderer::TextureBackgroundProgram* |
+GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) { |
+ scoped_ptr<TextureBackgroundProgram>& program = |
+ (precision == TexCoordPrecisionHigh) ? texture_background_program_highp_ |
+ : texture_background_program_; |
+ if (!program) { |
+ program = make_scoped_ptr( |
+ new TextureBackgroundProgram(context_, precision)); |
+ } |
+ if (!program->initialized()) { |
+ TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize"); |
+ program->Initialize(context_, is_using_bind_uniform_); |
+ } |
+ return program.get(); |
+} |
+ |
+const GLRenderer::NonPremultipliedTextureBackgroundProgram* |
+GLRenderer::GetNonPremultipliedTextureBackgroundProgram( |
+ TexCoordPrecision precision) { |
+ scoped_ptr<NonPremultipliedTextureBackgroundProgram>& program = |
+ (precision == TexCoordPrecisionHigh) ? |
+ nonpremultiplied_texture_background_program_highp_ : |
+ nonpremultiplied_texture_background_program_; |
+ if (!program) { |
+ program = make_scoped_ptr( |
+ new NonPremultipliedTextureBackgroundProgram(context_, precision)); |
+ } |
+ if (!program->initialized()) { |
+ TRACE_EVENT0("cc", |
+ "GLRenderer::NonPremultipliedTextureProgram::Initialize"); |
+ program->Initialize(context_, is_using_bind_uniform_); |
+ } |
+ return program.get(); |
+} |
+ |
const GLRenderer::TextureIOSurfaceProgram* |
GLRenderer::GetTextureIOSurfaceProgram(TexCoordPrecision precision) { |
scoped_ptr<TextureIOSurfaceProgram>& program = |
@@ -2929,6 +2999,10 @@ void GLRenderer::CleanupSharedObjects() { |
texture_program_->Cleanup(context_); |
if (nonpremultiplied_texture_program_) |
nonpremultiplied_texture_program_->Cleanup(context_); |
+ if (texture_background_program_) |
+ texture_background_program_->Cleanup(context_); |
+ if (nonpremultiplied_texture_background_program_) |
+ nonpremultiplied_texture_background_program_->Cleanup(context_); |
if (texture_io_surface_program_) |
texture_io_surface_program_->Cleanup(context_); |
@@ -2936,6 +3010,10 @@ void GLRenderer::CleanupSharedObjects() { |
texture_program_highp_->Cleanup(context_); |
if (nonpremultiplied_texture_program_highp_) |
nonpremultiplied_texture_program_highp_->Cleanup(context_); |
+ if (texture_background_program_highp_) |
+ texture_background_program_highp_->Cleanup(context_); |
+ if (nonpremultiplied_texture_background_program_highp_) |
+ nonpremultiplied_texture_background_program_highp_->Cleanup(context_); |
if (texture_io_surface_program_highp_) |
texture_io_surface_program_highp_->Cleanup(context_); |