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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ |
6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ | 6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 11 #include "third_party/skia/include/core/SkColor.h" |
11 | 12 |
12 namespace cc { | 13 namespace cc { |
13 | 14 |
14 // Collects 4 floats at a time for easy upload to GL. | 15 // Collects 4 floats at a time for easy upload to GL. |
15 struct Float4 { | 16 struct Float4 { |
16 float data[4]; | 17 float data[4]; |
17 }; | 18 }; |
18 | 19 |
19 // Collects 16 floats at a time for easy upload to GL. | 20 // Collects 16 floats at a time for easy upload to GL. |
20 struct Float16 { | 21 struct Float16 { |
21 float data[16]; | 22 float data[16]; |
22 }; | 23 }; |
23 | 24 |
24 // A cache for storing textured quads to be drawn. Stores the minimum required | 25 // A cache for storing textured quads to be drawn. Stores the minimum required |
25 // data to tell if two back to back draws only differ in their transform. Quads | 26 // data to tell if two back to back draws only differ in their transform. Quads |
26 // that only differ by transform may be coalesced into a single draw call. | 27 // that only differ by transform may be coalesced into a single draw call. |
27 struct TexturedQuadDrawCache { | 28 struct TexturedQuadDrawCache { |
28 TexturedQuadDrawCache(); | 29 TexturedQuadDrawCache(); |
29 ~TexturedQuadDrawCache(); | 30 ~TexturedQuadDrawCache(); |
30 | 31 |
31 // Values tracked to determine if textured quads may be coalesced. | 32 // Values tracked to determine if textured quads may be coalesced. |
32 int program_id; | 33 int program_id; |
33 int resource_id; | 34 int resource_id; |
34 bool needs_blending; | 35 bool needs_blending; |
| 36 SkColor background_color; |
35 | 37 |
36 // Information about the program binding that is required to draw. | 38 // Information about the program binding that is required to draw. |
37 int uv_xform_location; | 39 int uv_xform_location; |
| 40 int background_color_location; |
38 int vertex_opacity_location; | 41 int vertex_opacity_location; |
39 int matrix_location; | 42 int matrix_location; |
40 int sampler_location; | 43 int sampler_location; |
41 | 44 |
42 // A cache for the coalesced quad data. | 45 // A cache for the coalesced quad data. |
43 std::vector<Float4> uv_xform_data; | 46 std::vector<Float4> uv_xform_data; |
44 std::vector<float> vertex_opacity_data; | 47 std::vector<float> vertex_opacity_data; |
45 std::vector<Float16> matrix_data; | 48 std::vector<Float16> matrix_data; |
46 | 49 |
47 private: | 50 private: |
48 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache); | 51 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache); |
49 }; | 52 }; |
50 | 53 |
51 } // namespace cc | 54 } // namespace cc |
52 | 55 |
53 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ | 56 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ |
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