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Side by Side Diff: cc/output/gl_renderer_draw_cache.h

Issue 18432002: Blend TextureLayer background-color at draw time. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: resolved conflicts with TOT Created 7 years, 5 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "third_party/skia/include/core/SkColor.h"
11 12
12 namespace cc { 13 namespace cc {
13 14
14 // Collects 4 floats at a time for easy upload to GL. 15 // Collects 4 floats at a time for easy upload to GL.
15 struct Float4 { 16 struct Float4 {
16 float data[4]; 17 float data[4];
17 }; 18 };
18 19
19 // Collects 16 floats at a time for easy upload to GL. 20 // Collects 16 floats at a time for easy upload to GL.
20 struct Float16 { 21 struct Float16 {
21 float data[16]; 22 float data[16];
22 }; 23 };
23 24
24 // A cache for storing textured quads to be drawn. Stores the minimum required 25 // A cache for storing textured quads to be drawn. Stores the minimum required
25 // data to tell if two back to back draws only differ in their transform. Quads 26 // data to tell if two back to back draws only differ in their transform. Quads
26 // that only differ by transform may be coalesced into a single draw call. 27 // that only differ by transform may be coalesced into a single draw call.
27 struct TexturedQuadDrawCache { 28 struct TexturedQuadDrawCache {
28 TexturedQuadDrawCache(); 29 TexturedQuadDrawCache();
29 ~TexturedQuadDrawCache(); 30 ~TexturedQuadDrawCache();
30 31
31 // Values tracked to determine if textured quads may be coalesced. 32 // Values tracked to determine if textured quads may be coalesced.
32 int program_id; 33 int program_id;
33 int resource_id; 34 int resource_id;
34 bool needs_blending; 35 bool needs_blending;
36 SkColor background_color;
35 37
36 // Information about the program binding that is required to draw. 38 // Information about the program binding that is required to draw.
37 int uv_xform_location; 39 int uv_xform_location;
40 int background_color_location;
38 int vertex_opacity_location; 41 int vertex_opacity_location;
39 int matrix_location; 42 int matrix_location;
40 int sampler_location; 43 int sampler_location;
41 44
42 // A cache for the coalesced quad data. 45 // A cache for the coalesced quad data.
43 std::vector<Float4> uv_xform_data; 46 std::vector<Float4> uv_xform_data;
44 std::vector<float> vertex_opacity_data; 47 std::vector<float> vertex_opacity_data;
45 std::vector<Float16> matrix_data; 48 std::vector<Float16> matrix_data;
46 49
47 private: 50 private:
48 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache); 51 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache);
49 }; 52 };
50 53
51 } // namespace cc 54 } // namespace cc
52 55
53 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_ 56 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
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