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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/base/scoped_ptr_vector.h" | 10 #include "cc/base/scoped_ptr_vector.h" |
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253 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> | 253 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard> |
254 TileCheckerboardProgram; | 254 TileCheckerboardProgram; |
255 | 255 |
256 // Texture shaders. | 256 // Texture shaders. |
257 typedef ProgramBinding<VertexShaderPosTexTransform, | 257 typedef ProgramBinding<VertexShaderPosTexTransform, |
258 FragmentShaderRGBATexVaryingAlpha> TextureProgram; | 258 FragmentShaderRGBATexVaryingAlpha> TextureProgram; |
259 typedef ProgramBinding<VertexShaderPosTexTransform, | 259 typedef ProgramBinding<VertexShaderPosTexTransform, |
260 FragmentShaderRGBATexPremultiplyAlpha> | 260 FragmentShaderRGBATexPremultiplyAlpha> |
261 NonPremultipliedTextureProgram; | 261 NonPremultipliedTextureProgram; |
262 typedef ProgramBinding<VertexShaderPosTexTransform, | 262 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 263 FragmentShaderTexBackgroundVaryingAlpha> |
| 264 TextureBackgroundProgram; |
| 265 typedef ProgramBinding<VertexShaderPosTexTransform, |
| 266 FragmentShaderTexBackgroundVaryingAlpha> |
| 267 NonPremultipliedTextureBackgroundProgram; |
| 268 typedef ProgramBinding<VertexShaderPosTexTransform, |
263 FragmentShaderRGBATexRectVaryingAlpha> | 269 FragmentShaderRGBATexRectVaryingAlpha> |
264 TextureIOSurfaceProgram; | 270 TextureIOSurfaceProgram; |
265 | 271 |
266 // Render surface shaders. | 272 // Render surface shaders. |
267 typedef ProgramBinding<VertexShaderPosTexTransform, | 273 typedef ProgramBinding<VertexShaderPosTexTransform, |
268 FragmentShaderRGBATexAlpha> RenderPassProgram; | 274 FragmentShaderRGBATexAlpha> RenderPassProgram; |
269 typedef ProgramBinding<VertexShaderPosTexTransform, | 275 typedef ProgramBinding<VertexShaderPosTexTransform, |
270 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram; | 276 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram; |
271 typedef ProgramBinding<VertexShaderQuadTexTransformAA, | 277 typedef ProgramBinding<VertexShaderQuadTexTransformAA, |
272 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA; | 278 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA; |
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327 TexCoordPrecision precision); | 333 TexCoordPrecision precision); |
328 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram( | 334 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram( |
329 TexCoordPrecision precision); | 335 TexCoordPrecision precision); |
330 const RenderPassMaskColorMatrixProgramAA* | 336 const RenderPassMaskColorMatrixProgramAA* |
331 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision); | 337 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision); |
332 | 338 |
333 const TextureProgram* GetTextureProgram( | 339 const TextureProgram* GetTextureProgram( |
334 TexCoordPrecision precision); | 340 TexCoordPrecision precision); |
335 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram( | 341 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram( |
336 TexCoordPrecision precision); | 342 TexCoordPrecision precision); |
| 343 const TextureBackgroundProgram* GetTextureBackgroundProgram( |
| 344 TexCoordPrecision precision); |
| 345 const NonPremultipliedTextureBackgroundProgram* |
| 346 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision); |
337 const TextureIOSurfaceProgram* GetTextureIOSurfaceProgram( | 347 const TextureIOSurfaceProgram* GetTextureIOSurfaceProgram( |
338 TexCoordPrecision precision); | 348 TexCoordPrecision precision); |
339 | 349 |
340 const VideoYUVProgram* GetVideoYUVProgram( | 350 const VideoYUVProgram* GetVideoYUVProgram( |
341 TexCoordPrecision precision); | 351 TexCoordPrecision precision); |
342 const VideoYUVAProgram* GetVideoYUVAProgram( | 352 const VideoYUVAProgram* GetVideoYUVAProgram( |
343 TexCoordPrecision precision); | 353 TexCoordPrecision precision); |
344 const VideoStreamTextureProgram* GetVideoStreamTextureProgram( | 354 const VideoStreamTextureProgram* GetVideoStreamTextureProgram( |
345 TexCoordPrecision precision); | 355 TexCoordPrecision precision); |
346 | 356 |
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358 | 368 |
359 scoped_ptr<TileProgram> tile_program_highp_; | 369 scoped_ptr<TileProgram> tile_program_highp_; |
360 scoped_ptr<TileProgramOpaque> tile_program_opaque_highp_; | 370 scoped_ptr<TileProgramOpaque> tile_program_opaque_highp_; |
361 scoped_ptr<TileProgramAA> tile_program_aa_highp_; | 371 scoped_ptr<TileProgramAA> tile_program_aa_highp_; |
362 scoped_ptr<TileProgramSwizzle> tile_program_swizzle_highp_; | 372 scoped_ptr<TileProgramSwizzle> tile_program_swizzle_highp_; |
363 scoped_ptr<TileProgramSwizzleOpaque> tile_program_swizzle_opaque_highp_; | 373 scoped_ptr<TileProgramSwizzleOpaque> tile_program_swizzle_opaque_highp_; |
364 scoped_ptr<TileProgramSwizzleAA> tile_program_swizzle_aa_highp_; | 374 scoped_ptr<TileProgramSwizzleAA> tile_program_swizzle_aa_highp_; |
365 | 375 |
366 scoped_ptr<TextureProgram> texture_program_; | 376 scoped_ptr<TextureProgram> texture_program_; |
367 scoped_ptr<NonPremultipliedTextureProgram> nonpremultiplied_texture_program_; | 377 scoped_ptr<NonPremultipliedTextureProgram> nonpremultiplied_texture_program_; |
| 378 scoped_ptr<TextureBackgroundProgram> texture_background_program_; |
| 379 scoped_ptr<NonPremultipliedTextureBackgroundProgram> |
| 380 nonpremultiplied_texture_background_program_; |
368 scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_; | 381 scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_; |
369 | 382 |
370 scoped_ptr<TextureProgram> texture_program_highp_; | 383 scoped_ptr<TextureProgram> texture_program_highp_; |
371 scoped_ptr<NonPremultipliedTextureProgram> | 384 scoped_ptr<NonPremultipliedTextureProgram> |
372 nonpremultiplied_texture_program_highp_; | 385 nonpremultiplied_texture_program_highp_; |
| 386 scoped_ptr<TextureBackgroundProgram> texture_background_program_highp_; |
| 387 scoped_ptr<NonPremultipliedTextureBackgroundProgram> |
| 388 nonpremultiplied_texture_background_program_highp_; |
373 scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_highp_; | 389 scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_highp_; |
374 | 390 |
375 scoped_ptr<RenderPassProgram> render_pass_program_; | 391 scoped_ptr<RenderPassProgram> render_pass_program_; |
376 scoped_ptr<RenderPassProgramAA> render_pass_program_aa_; | 392 scoped_ptr<RenderPassProgramAA> render_pass_program_aa_; |
377 scoped_ptr<RenderPassMaskProgram> render_pass_mask_program_; | 393 scoped_ptr<RenderPassMaskProgram> render_pass_mask_program_; |
378 scoped_ptr<RenderPassMaskProgramAA> render_pass_mask_program_aa_; | 394 scoped_ptr<RenderPassMaskProgramAA> render_pass_mask_program_aa_; |
379 scoped_ptr<RenderPassColorMatrixProgram> render_pass_color_matrix_program_; | 395 scoped_ptr<RenderPassColorMatrixProgram> render_pass_color_matrix_program_; |
380 scoped_ptr<RenderPassColorMatrixProgramAA> | 396 scoped_ptr<RenderPassColorMatrixProgramAA> |
381 render_pass_color_matrix_program_aa_; | 397 render_pass_color_matrix_program_aa_; |
382 scoped_ptr<RenderPassMaskColorMatrixProgram> | 398 scoped_ptr<RenderPassMaskColorMatrixProgram> |
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452 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 468 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
453 #define GLC(context, x) \ | 469 #define GLC(context, x) \ |
454 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 470 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
455 #else | 471 #else |
456 #define GLC(context, x) (x) | 472 #define GLC(context, x) (x) |
457 #endif | 473 #endif |
458 | 474 |
459 } // namespace cc | 475 } // namespace cc |
460 | 476 |
461 #endif // CC_OUTPUT_GL_RENDERER_H_ | 477 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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