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Issue 18341009: Refactor cc scrollbar layers to separate solid-color vs desktop. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix Windows compile. Created 7 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/layers/scrollbar_layer_impl_base.h"
6
7 #include <algorithm>
8 #include "cc/layers/layer.h"
9 #include "ui/gfx/rect_conversions.h"
10
11 namespace cc {
12
13 ScrollbarLayerImplBase::ScrollbarLayerImplBase(LayerTreeImpl* tree_impl,
14 int id,
15 ScrollbarOrientation orientation)
16 : LayerImpl(tree_impl, id),
17 scroll_layer_id_(Layer::INVALID_ID),
18 is_overlay_scrollbar_(false),
19 current_pos_(0.f),
20 maximum_(0),
21 orientation_(orientation),
22 vertical_adjust_(0.f),
23 visible_to_total_length_ratio_(1.f) {}
24
25 void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) {
26 LayerImpl::PushPropertiesTo(layer);
27 }
28
29 ScrollbarLayerImplBase* ScrollbarLayerImplBase::ToScrollbarLayer() {
30 return this;
31 }
32
33 gfx::Rect ScrollbarLayerImplBase::ScrollbarLayerRectToContentRect(
34 gfx::RectF layer_rect) const {
35 // Don't intersect with the bounds as in LayerRectToContentRect() because
36 // layer_rect here might be in coordinates of the containing layer.
37 gfx::RectF content_rect = gfx::ScaleRect(layer_rect,
38 contents_scale_x(),
39 contents_scale_y());
40 return gfx::ToEnclosingRect(content_rect);
41 }
42
43 void ScrollbarLayerImplBase::SetCurrentPos(float current_pos) {
44 if (current_pos_ == current_pos)
45 return;
46 current_pos_ = current_pos;
47 NoteLayerPropertyChanged();
48 }
49
50 void ScrollbarLayerImplBase::SetMaximum(int maximum) {
51 if (maximum_ == maximum)
52 return;
53 maximum_ = maximum;
54 NoteLayerPropertyChanged();
55 }
56
57 void ScrollbarLayerImplBase::SetVerticalAdjust(float vertical_adjust) {
58 if (vertical_adjust_ == vertical_adjust)
59 return;
60 vertical_adjust_ = vertical_adjust;
61 NoteLayerPropertyChanged();
62 }
63
64 void ScrollbarLayerImplBase::SetVisibleToTotalLengthRatio(float ratio) {
65 if (visible_to_total_length_ratio_ == ratio)
66 return;
67 visible_to_total_length_ratio_ = ratio;
68 NoteLayerPropertyChanged();
69 }
70
71 gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRect() const {
72 // Thumb extent is the length of the thumb in the scrolling direction, thumb
73 // thickness is in the perpendicular direction. Here's an example of a
74 // horizontal scrollbar - inputs are above the scrollbar, computed values
75 // below:
76 //
77 // |<------------------- track_length_ ------------------->|
78 //
79 // |--| <-- start_offset
80 //
81 // +--+----------------------------+------------------+-------+--+
82 // |<|| |##################| ||>|
83 // +--+----------------------------+------------------+-------+--+
84 //
85 // |<- thumb_length ->|
86 //
87 // |<------- thumb_offset -------->|
88 //
89 // For painted, scrollbars, the length is fixed. For solid color scrollbars we
90 // have to compute it. The ratio of the thumb's length to the track's length
91 // is the same as that of the visible viewport to the total viewport, unless
92 // that would make the thumb's length less than its thickness.
93 //
94 // vertical_adjust_ is used when the layer geometry from the main thread is
95 // not in sync with what the user sees. For instance on Android scrolling the
96 // top bar controls out of view reveals more of the page content. We want the
97 // root layer scrollbars to reflect what the user sees even if we haven't
98 // received new layer geometry from the main thread. If the user has scrolled
99 // down by 50px and the initial viewport size was 950px the geometry would
100 // look something like this:
101 //
102 // vertical_adjust_ = 50, scroll position 0, visible ratios 99%
103 // Layer geometry: Desired thumb positions:
104 // +--------------------+-+ +----------------------+ <-- 0px
105 // | |v| | #|
106 // | |e| | #|
107 // | |r| | #|
108 // | |t| | #|
109 // | |i| | #|
110 // | |c| | #|
111 // | |a| | #|
112 // | |l| | #|
113 // | | | | #|
114 // | |l| | #|
115 // | |a| | #|
116 // | |y| | #|
117 // | |e| | #|
118 // | |r| | #|
119 // +--------------------+-+ | #|
120 // | horizontal layer | | | #|
121 // +--------------------+-+ | #| <-- 950px
122 // | | | #|
123 // | | |##################### |
124 // +----------------------+ +----------------------+ <-- 1000px
125 //
126 // The layer geometry is set up for a 950px tall viewport, but the user can
127 // actually see down to 1000px. Thus we have to move the quad for the
128 // horizontal scrollbar down by the vertical_adjust_ factor and lay the
129 // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This
130 // means the quads may extend outside the layer's bounds.
131
132 // With the length known, we can compute the thumb's position.
133 float track_length = TrackLength();
134 int thumb_length = ThumbLength();
135 int thumb_thickness = ThumbThickness();
136
137 // With the length known, we can compute the thumb's position.
138 float clamped_current_pos =
139 std::min(std::max(current_pos_, 0.f), static_cast<float>(maximum_));
140 float ratio = clamped_current_pos / maximum_;
141 float max_offset = track_length - thumb_length;
142 int thumb_offset = static_cast<int>(ratio * max_offset) + TrackStart();
143
144 gfx::RectF thumb_rect;
145 if (orientation() == HORIZONTAL) {
146 thumb_rect = gfx::RectF(thumb_offset, vertical_adjust_,
147 thumb_length, thumb_thickness);
148 } else {
149 thumb_rect = gfx::RectF(0.f, thumb_offset,
150 thumb_thickness, thumb_length);
151 }
152
153 return ScrollbarLayerRectToContentRect(thumb_rect);
154 }
155
156 } // namespace cc
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