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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 */ | 23 */ |
| 24 | 24 |
| 25 #include "config.h" | 25 #include "config.h" |
| 26 | 26 |
| 27 #if ENABLE(WEB_AUDIO) | 27 #if ENABLE(WEB_AUDIO) |
| 28 | 28 |
| 29 #include "V8AudioContext.h" | 29 #include "V8AudioContext.h" |
| 30 | 30 |
| 31 #include "V8ArrayBuffer.h" |
| 31 #include "V8AudioBuffer.h" | 32 #include "V8AudioBuffer.h" |
| 32 #include "V8OfflineAudioContext.h" | 33 #include "V8OfflineAudioContext.h" |
| 33 #include "bindings/v8/V8Binding.h" | 34 #include "bindings/v8/V8Binding.h" |
| 34 #include "bindings/v8/custom/V8ArrayBufferCustom.h" | |
| 35 #include "core/dom/Document.h" | 35 #include "core/dom/Document.h" |
| 36 #include "core/page/Frame.h" | 36 #include "core/page/Frame.h" |
| 37 #include "modules/webaudio/AudioBuffer.h" | 37 #include "modules/webaudio/AudioBuffer.h" |
| 38 #include "modules/webaudio/AudioContext.h" | 38 #include "modules/webaudio/AudioContext.h" |
| 39 #include "modules/webaudio/OfflineAudioContext.h" | 39 #include "modules/webaudio/OfflineAudioContext.h" |
| 40 #include "wtf/ArrayBuffer.h" | 40 #include "wtf/ArrayBuffer.h" |
| 41 | 41 |
| 42 namespace WebCore { | 42 namespace WebCore { |
| 43 | 43 |
| 44 void V8AudioContext::constructorCustom(const v8::FunctionCallbackInfo<v8::Value>
& args) | 44 void V8AudioContext::constructorCustom(const v8::FunctionCallbackInfo<v8::Value>
& args) |
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| 71 | 71 |
| 72 // Transform the holder into a wrapper object for the audio context. | 72 // Transform the holder into a wrapper object for the audio context. |
| 73 v8::Handle<v8::Object> wrapper = args.Holder(); | 73 v8::Handle<v8::Object> wrapper = args.Holder(); |
| 74 V8DOMWrapper::associateObjectWithWrapper(audioContext.release(), &info, wrap
per, args.GetIsolate(), WrapperConfiguration::Dependent); | 74 V8DOMWrapper::associateObjectWithWrapper(audioContext.release(), &info, wrap
per, args.GetIsolate(), WrapperConfiguration::Dependent); |
| 75 args.GetReturnValue().Set(wrapper); | 75 args.GetReturnValue().Set(wrapper); |
| 76 } | 76 } |
| 77 | 77 |
| 78 } // namespace WebCore | 78 } // namespace WebCore |
| 79 | 79 |
| 80 #endif // ENABLE(WEB_AUDIO) | 80 #endif // ENABLE(WEB_AUDIO) |
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