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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file defines the V4L2Device interface which is used by the | 5 // This file defines the V4L2Device interface which is used by the |
6 // V4L2DecodeAccelerator class to delegate/pass the device specific | 6 // V4L2DecodeAccelerator class to delegate/pass the device specific |
7 // handling of any of the functionalities. | 7 // handling of any of the functionalities. |
8 | 8 |
9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_DEVICE_H_ | 9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_DEVICE_H_ |
10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_DEVICE_H_ | 10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_DEVICE_H_ |
11 | 11 |
12 #include <stddef.h> | 12 #include <stddef.h> |
13 #include <stdint.h> | 13 #include <stdint.h> |
14 | 14 |
15 #include <linux/videodev2.h> | |
16 | |
17 #include "base/files/scoped_file.h" | |
15 #include "base/memory/ref_counted.h" | 18 #include "base/memory/ref_counted.h" |
16 #include "content/common/content_export.h" | 19 #include "content/common/content_export.h" |
17 #include "media/base/video_decoder_config.h" | 20 #include "media/base/video_decoder_config.h" |
18 #include "media/base/video_frame.h" | 21 #include "media/base/video_frame.h" |
19 #include "media/video/video_decode_accelerator.h" | 22 #include "media/video/video_decode_accelerator.h" |
20 #include "ui/gfx/geometry/size.h" | 23 #include "ui/gfx/geometry/size.h" |
21 #include "ui/gl/gl_bindings.h" | 24 #include "ui/gl/gl_bindings.h" |
22 | 25 |
23 // TODO(posciak): remove this once V4L2 headers are updated. | 26 // TODO(posciak): remove this once V4L2 headers are updated. |
24 #define V4L2_PIX_FMT_VP9 v4l2_fourcc('V', 'P', '9', '0') | 27 #define V4L2_PIX_FMT_VP9 v4l2_fourcc('V', 'P', '9', '0') |
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79 unsigned int len, | 82 unsigned int len, |
80 int prot, | 83 int prot, |
81 int flags, | 84 int flags, |
82 unsigned int offset) = 0; | 85 unsigned int offset) = 0; |
83 virtual void Munmap(void* addr, unsigned int len) = 0; | 86 virtual void Munmap(void* addr, unsigned int len) = 0; |
84 | 87 |
85 // Initializes the V4L2Device to operate as a device of |type|. | 88 // Initializes the V4L2Device to operate as a device of |type|. |
86 // Returns true on success. | 89 // Returns true on success. |
87 virtual bool Initialize() = 0; | 90 virtual bool Initialize() = 0; |
88 | 91 |
92 // Return a vector of dmabuf file descriptors, exported for V4L2 buffer with | |
93 // |index|, assuming the buffer contains |num_planes| V4L2 planes and is of | |
94 // |type|. Return an empty vector on failure. | |
95 // The caller is responsible for closing the file descriptors after use. | |
96 virtual std::vector<base::ScopedFD> GetDmabufsForV4L2Buffer( | |
97 int index, | |
98 size_t num_planes, | |
99 enum v4l2_buf_type type) = 0; | |
100 | |
89 // Return true if the given V4L2 pixfmt can be used in CreateEGLImage() | 101 // Return true if the given V4L2 pixfmt can be used in CreateEGLImage() |
90 // for the current platform. | 102 // for the current platform. |
91 virtual bool CanCreateEGLImageFrom(uint32_t v4l2_pixfmt) = 0; | 103 virtual bool CanCreateEGLImageFrom(uint32_t v4l2_pixfmt) = 0; |
92 | 104 |
93 // Creates an EGLImageKHR since each V4L2Device may use a different method of | 105 // Create an EGLImage from provided |dmabuf_fds| and bind |texture_id| to it. |
94 // acquiring one and associating it to the given texture. The texture_id is | 106 // Some implementations may also require the V4L2 |buffer_index| of the buffer |
95 // used to bind the texture to the returned EGLImageKHR. buffer_index can be | 107 // for which |dmabuf_fds| have been exported. |
kcwu
2016/03/22 07:47:01
Do we need to keep |dmabuf_fds| open after CreateE
Owen Lin
2016/03/23 06:32:49
How about using std::vector<base::ScopedFD> as the
Pawel Osciak
2016/03/28 01:31:28
I intended to keep the option of retaining referen
Pawel Osciak
2016/03/28 01:31:28
No. Adding to the doc.
| |
96 // used to associate the returned EGLImageKHR by the underlying V4L2Device | 108 // Return EGL_NO_IMAGE_KHR on failure. |
97 // implementation. | 109 virtual EGLImageKHR CreateEGLImage( |
98 virtual EGLImageKHR CreateEGLImage(EGLDisplay egl_display, | 110 EGLDisplay egl_display, |
99 EGLContext egl_context, | 111 EGLContext /* egl_context */, |
kcwu
2016/03/22 07:47:02
remove /* */
Pawel Osciak
2016/03/28 01:31:28
Done.
| |
100 GLuint texture_id, | 112 GLuint texture_id, |
101 gfx::Size frame_buffer_size, | 113 const gfx::Size& size, |
102 unsigned int buffer_index, | 114 unsigned int buffer_index, |
103 uint32_t v4l2_pixfmt, | 115 uint32_t v4l2_pixfmt, |
104 size_t num_v4l2_planes) = 0; | 116 const std::vector<base::ScopedFD>& dmabuf_fds) = 0; |
105 | 117 |
106 // Destroys the EGLImageKHR. | 118 // Destroys the EGLImageKHR. |
107 virtual EGLBoolean DestroyEGLImage(EGLDisplay egl_display, | 119 virtual EGLBoolean DestroyEGLImage(EGLDisplay egl_display, |
108 EGLImageKHR egl_image) = 0; | 120 EGLImageKHR egl_image) = 0; |
109 | 121 |
110 // Returns the supported texture target for the V4L2Device. | 122 // Returns the supported texture target for the V4L2Device. |
111 virtual GLenum GetTextureTarget() = 0; | 123 virtual GLenum GetTextureTarget() = 0; |
112 | 124 |
113 // Returns the preferred V4L2 input format or 0 if don't care. | 125 // Returns the preferred V4L2 input format or 0 if don't care. |
114 virtual uint32_t PreferredInputFormat() = 0; | 126 virtual uint32_t PreferredInputFormat() = 0; |
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134 friend class base::RefCountedThreadSafe<V4L2Device>; | 146 friend class base::RefCountedThreadSafe<V4L2Device>; |
135 explicit V4L2Device(Type type); | 147 explicit V4L2Device(Type type); |
136 virtual ~V4L2Device(); | 148 virtual ~V4L2Device(); |
137 | 149 |
138 const Type type_; | 150 const Type type_; |
139 }; | 151 }; |
140 | 152 |
141 } // namespace content | 153 } // namespace content |
142 | 154 |
143 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_DEVICE_H_ | 155 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_DEVICE_H_ |
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