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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_RESOURCES_UI_RESOURCE_CLIENT_H_ | |
6 #define CC_RESOURCES_UI_RESOURCE_CLIENT_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "base/callback.h" | |
10 #include "base/memory/ref_counted.h" | |
11 #include "cc/base/cc_export.h" | |
12 | |
13 namespace cc { | |
14 | |
15 class UIResourceBitmap; | |
16 | |
17 typedef int UIResourceId; | |
18 | |
19 class CC_EXPORT UIResourceClient { | |
20 public: | |
21 // GetBitmap() will be called once soon after resource creation and then will | |
22 // be called afterwards whenever the GL context is lost, on the same thread | |
23 // that LayerTreeHost::CreateUIResource was called on. It is only safe to | |
24 // delete a UIResourceClient object after DeleteUIResource has been called for | |
25 // all IDs associated with it. A valid bitmap always must be returned but it | |
26 // doesn't need to be the same size or format as the original. | |
27 virtual scoped_refptr<UIResourceBitmap> GetBitmap(UIResourceId uid, | |
28 bool resource_lost) = 0; | |
29 virtual ~UIResourceClient() {} | |
enne (OOO)
2013/07/31 22:02:40
Do you need to add a destructor here for what shou
powei
2013/08/01 00:05:10
The lint-er complained that a virtual destructor i
| |
30 }; | |
31 | |
32 } // namespace cc | |
33 | |
34 #endif // CC_RESOURCES_UI_RESOURCE_CLIENT_H_ | |
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