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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/rendering/OrderIterator.h" | 32 #include "core/rendering/OrderIterator.h" |
| 33 | 33 |
| 34 #include "core/rendering/RenderBox.h" | 34 #include "core/rendering/RenderBox.h" |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 OrderIterator::OrderIterator(const RenderBox* containerBox) | 38 OrderIterator::OrderIterator(const RenderBox* containerBox) |
| 39 : m_containerBox(containerBox) | 39 : m_containerBox(containerBox) |
| 40 , m_currentChild(0) | 40 , m_currentChild(0) |
| 41 , m_orderValuesIterator(0) | 41 , m_currentOrderIndex(0) |
| 42 , m_currentChildIndex(0) | |
| 42 { | 43 { |
| 43 } | 44 } |
| 44 | 45 |
| 45 RenderBox* OrderIterator::first() | 46 RenderBox* OrderIterator::first() |
| 46 { | 47 { |
| 47 reset(); | 48 reset(); |
| 48 return next(); | 49 return next(); |
| 49 } | 50 } |
| 50 | 51 |
| 51 RenderBox* OrderIterator::next() | 52 RenderBox* OrderIterator::next() |
| 52 { | 53 { |
| 53 do { | 54 for (; m_currentOrderIndex < m_orderValues.size(); ++m_currentOrderIndex) { |
| 54 if (!m_currentChild) { | 55 const Vector<RenderBox*>& currentOrderChildren = m_orderedValues.get(m_o rderValues[m_currentOrderIndex]); |
| 55 if (m_orderValuesIterator == m_orderValues.end()) | 56 ASSERT(!currentOrderChildren.isEmpty()); |
| 56 return 0; | 57 for (; m_currentChildIndex < currentOrderChildren.size(); ++m_currentChi ldIndex) { |
|
tony
2013/07/19 17:36:31
Using a for loop here is weird since you always re
| |
| 57 if (m_orderValuesIterator) { | 58 m_currentChild = currentOrderChildren[m_currentChildIndex]; |
| 58 ++m_orderValuesIterator; | 59 ++m_currentChildIndex; |
| 59 if (m_orderValuesIterator == m_orderValues.end()) | 60 return m_currentChild; |
| 60 return 0; | 61 } |
| 61 } else { | |
| 62 m_orderValuesIterator = m_orderValues.begin(); | |
| 63 } | |
| 64 | 62 |
| 65 m_currentChild = m_containerBox->firstChildBox(); | 63 m_currentChildIndex = 0; |
| 66 } else { | 64 } |
| 67 m_currentChild = m_currentChild->nextSiblingBox(); | |
| 68 } | |
| 69 } while (!m_currentChild || m_currentChild->style()->order() != *m_orderValu esIterator); | |
| 70 | 65 |
| 66 m_currentChild = 0; | |
| 71 return m_currentChild; | 67 return m_currentChild; |
| 72 } | 68 } |
| 73 | 69 |
| 74 void OrderIterator::reset() | 70 void OrderIterator::reset() |
| 75 { | 71 { |
| 72 m_currentOrderIndex = 0; | |
| 73 m_currentChildIndex = 0; | |
| 76 m_currentChild = 0; | 74 m_currentChild = 0; |
| 77 m_orderValuesIterator = 0; | |
| 78 } | 75 } |
| 79 | 76 |
| 80 OrderIteratorPopulator::~OrderIteratorPopulator() | 77 OrderIteratorPopulator::~OrderIteratorPopulator() |
| 81 { | 78 { |
| 82 m_iterator.reset(); | 79 m_iterator.reset(); |
| 83 | 80 |
| 84 if (m_anyChildHasDefaultOrderValue) | 81 std::sort(m_iterator.m_orderValues.begin(), m_iterator.m_orderValues.end()); |
| 85 m_iterator.m_orderValues.append(0); | |
| 86 | |
| 87 if (m_iterator.m_orderValues.size() > 1) | |
| 88 removeDuplicatedOrderValues(); | |
| 89 | 82 |
| 90 // Ensure that we release any extra memory we hold onto. | 83 // Ensure that we release any extra memory we hold onto. |
| 91 m_iterator.m_orderValues.shrinkToFit(); | 84 m_iterator.m_orderValues.shrinkToFit(); |
| 92 } | 85 } |
| 93 | 86 |
| 94 void OrderIteratorPopulator::removeDuplicatedOrderValues() | 87 void OrderIteratorPopulator::collectChild(RenderBox* child) |
| 95 { | 88 { |
| 96 OrderIterator::OrderValues& orderValues = m_iterator.m_orderValues; | 89 int order = child->style()->order(); |
| 97 | 90 |
| 98 std::sort(orderValues.begin(), orderValues.end()); | 91 // FIXME: Ideally we would want to avoid inserting into the HashMap for the common case where there are only items |
| 99 | 92 // with the default 'order' 0. The current API is designed to blend into a s ingle iteration which makes having a |
| 100 int previous = orderValues[0]; | 93 // slower fallback difficult without having to store the children (grid item s may not be contiguous in DOM order). |
| 101 size_t uniqueItemIndex = 0; | 94 OrderIterator::OrderedValuesMap::AddResult result = m_iterator.m_orderedValu es.add(order, Vector<RenderBox*>()); |
|
tony
2013/07/19 17:36:31
Can we use a std::map<int, Vector<RenderBox*> > he
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| 102 for (size_t i = 1; i < orderValues.size(); ++i) { | 95 result.iterator->value.append(child); |
| 103 int current = orderValues[i]; | 96 if (result.isNewEntry) |
| 104 if (current == previous) | |
| 105 continue; | |
| 106 ++uniqueItemIndex; | |
| 107 std::swap(orderValues[i], orderValues[uniqueItemIndex]); | |
| 108 previous = current; | |
| 109 } | |
| 110 orderValues.shrink(uniqueItemIndex + 1); | |
| 111 } | |
| 112 | |
| 113 void OrderIteratorPopulator::collectChild(const RenderBox* child) | |
| 114 { | |
| 115 // Avoid growing the vector for the common-case default value of 0. | |
| 116 if (int order = child->style()->order()) | |
| 117 m_iterator.m_orderValues.append(order); | 97 m_iterator.m_orderValues.append(order); |
| 118 else | |
| 119 m_anyChildHasDefaultOrderValue = true; | |
| 120 } | 98 } |
| 121 | 99 |
| 122 } // namespace WebCore | 100 } // namespace WebCore |
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