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Side by Side Diff: media/audio/audio_output_dispatcher.h

Issue 18052007: Use a direct include of time headers in media/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // AudioOutputDispatcher is a single-threaded base class that dispatches 5 // AudioOutputDispatcher is a single-threaded base class that dispatches
6 // creation and deletion of audio output streams. AudioOutputProxy objects use 6 // creation and deletion of audio output streams. AudioOutputProxy objects use
7 // this class to allocate and recycle actual audio output streams. When playback 7 // this class to allocate and recycle actual audio output streams. When playback
8 // is started, the proxy calls StartStream() to get an output stream that it 8 // is started, the proxy calls StartStream() to get an output stream that it
9 // uses to play audio. When playback is stopped, the proxy returns the stream 9 // uses to play audio. When playback is stopped, the proxy returns the stream
10 // back to the dispatcher by calling StopStream(). 10 // back to the dispatcher by calling StopStream().
11 // 11 //
12 // AudioManagerBase creates one specialization of AudioOutputDispatcher on the 12 // AudioManagerBase creates one specialization of AudioOutputDispatcher on the
13 // audio thread for each possible set of audio parameters. I.e streams with 13 // audio thread for each possible set of audio parameters. I.e streams with
14 // different parameters are managed independently. The AudioOutputDispatcher 14 // different parameters are managed independently. The AudioOutputDispatcher
15 // instance is then deleted on the audio thread when the AudioManager shuts 15 // instance is then deleted on the audio thread when the AudioManager shuts
16 // down. 16 // down.
17 17
18 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ 18 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
19 #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ 19 #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
20 20
21 #include "base/basictypes.h" 21 #include "base/basictypes.h"
22 #include "base/memory/ref_counted.h" 22 #include "base/memory/ref_counted.h"
23 #include "base/timer.h" 23 #include "base/timer/timer.h"
24 #include "media/audio/audio_io.h" 24 #include "media/audio/audio_io.h"
25 #include "media/audio/audio_manager.h" 25 #include "media/audio/audio_manager.h"
26 #include "media/audio/audio_parameters.h" 26 #include "media/audio/audio_parameters.h"
27 27
28 namespace base { 28 namespace base {
29 class MessageLoop; 29 class MessageLoop;
30 } 30 }
31 31
32 namespace media { 32 namespace media {
33 33
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81 AudioParameters params_; 81 AudioParameters params_;
82 const std::string input_device_id_; 82 const std::string input_device_id_;
83 83
84 private: 84 private:
85 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher); 85 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher);
86 }; 86 };
87 87
88 } // namespace media 88 } // namespace media
89 89
90 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ 90 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
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