| Index: ui/views/shadow_border.h
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| diff --git a/ui/views/shadow_border.h b/ui/views/shadow_border.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..882ffd873d29d5c81778af5b49f9d7a81e600ae9
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| --- /dev/null
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| +++ b/ui/views/shadow_border.h
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| @@ -0,0 +1,47 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef UI_VIEWS_SHADOW_BORDER_H_
|
| +#define UI_VIEWS_SHADOW_BORDER_H_
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| +
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| +#include "third_party/skia/include/core/SkColor.h"
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| +#include "ui/views/border.h"
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| +#include "ui/views/views_export.h"
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| +
|
| +namespace views {
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| +
|
| +// Creates a css box-shadow like border which fades into SK_ColorTRANSPARENT.
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| +class VIEWS_EXPORT ShadowBorder : public views::Border {
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| + public:
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| + ShadowBorder(int blur,
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| + SkColor color,
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| + int vertical_offset,
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| + int horizontal_offset);
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| + virtual ~ShadowBorder();
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| +
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| + protected:
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| + // Overridden from views::Border:
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| + virtual void Paint(const views::View& view, gfx::Canvas* canvas) OVERRIDE;
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| + virtual gfx::Insets GetInsets() const OVERRIDE;
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| +
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| + private:
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| + // Blur amount of the shadow in pixels. For details on how blur is defined see
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| + // comments for blur_ in class ShadowValue.
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| + const int blur_;
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| +
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| + // Shadow color.
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| + const SkColor color_;
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| +
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| + // Number of pixels to shift shadow to bottom.
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| + const int vertical_offset_;
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| +
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| + // Number of pixels to shift shadow to right.
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| + const int horizontal_offset_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(ShadowBorder);
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| +};
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| +
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| +} // namespace views
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| +
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| +#endif // UI_VIEWS_SHADOW_BORDER_H_
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|
|