| Index: gpu/command_buffer/cmd_buffer_functions.txt
|
| ===================================================================
|
| --- gpu/command_buffer/cmd_buffer_functions.txt (revision 207109)
|
| +++ gpu/command_buffer/cmd_buffer_functions.txt (working copy)
|
| @@ -50,7 +50,6 @@
|
| GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
| GL_APICALL void GL_APIENTRY glFinish (void);
|
| GL_APICALL void GL_APIENTRY glFlush (void);
|
| -GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
|
| GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
|
| GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level);
|
| GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
|
| @@ -104,6 +103,8 @@
|
| GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
| GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
|
| GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length);
|
| +GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
|
| +GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
|
| GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
|
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
|
| GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
|
|