| Index: content/renderer/media/android/stream_texture_factory_android.h
|
| diff --git a/content/renderer/media/android/stream_texture_factory_android.h b/content/renderer/media/android/stream_texture_factory_android.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d3c88e53a28385dbc083b048937845d36383c504
|
| --- /dev/null
|
| +++ b/content/renderer/media/android/stream_texture_factory_android.h
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| @@ -0,0 +1,92 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
|
| +#define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "cc/layers/video_frame_provider.h"
|
| +#include "content/renderer/gpu/stream_texture_host_android.h"
|
| +
|
| +namespace WebKit {
|
| +class WebGraphicsContext3D;
|
| +}
|
| +
|
| +namespace content {
|
| +
|
| +// The proxy class for the gpu thread to notify the compositor thread
|
| +// when a new video frame is available.
|
| +class StreamTextureProxy : public StreamTextureHost::Listener {
|
| + public:
|
| + explicit StreamTextureProxy(StreamTextureHost* host);
|
| + virtual ~StreamTextureProxy();
|
| +
|
| + // Initialize and bind to the current thread, which becomes the thread that
|
| + // a connected client will receive callbacks on.
|
| + void BindToCurrentThread(int stream_id, int width, int height);
|
| +
|
| + bool IsBoundToThread() { return loop_.get() != NULL; }
|
| +
|
| + // Setting the target for callback when a frame is available. This function
|
| + // could be called on both the main thread and the compositor thread.
|
| + void SetClient(cc::VideoFrameProvider::Client* client);
|
| +
|
| + // StreamTextureHost::Listener implementation:
|
| + virtual void OnFrameAvailable() OVERRIDE;
|
| + virtual void OnMatrixChanged(const float matrix[16]) OVERRIDE;
|
| +
|
| + struct Deleter {
|
| + inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); }
|
| + };
|
| +
|
| + private:
|
| + // Causes this instance to be deleted on the thread it is bound to.
|
| + void Release();
|
| +
|
| + scoped_ptr<StreamTextureHost> host_;
|
| + scoped_refptr<base::MessageLoopProxy> loop_;
|
| +
|
| + base::Lock client_lock_;
|
| + cc::VideoFrameProvider::Client* client_;
|
| +
|
| + DISALLOW_IMPLICIT_CONSTRUCTORS(StreamTextureProxy);
|
| +};
|
| +
|
| +typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter>
|
| + ScopedStreamTextureProxy;
|
| +
|
| +// Factory class for managing stream textures.
|
| +class StreamTextureFactory {
|
| + public:
|
| + StreamTextureFactory(WebKit::WebGraphicsContext3D* context,
|
| + GpuChannelHost* channel,
|
| + int view_id);
|
| + ~StreamTextureFactory();
|
| +
|
| + // Create the StreamTextureProxy object.
|
| + StreamTextureProxy* CreateProxy();
|
| +
|
| + // Send an IPC message to the browser process to request a java surface
|
| + // object for the given stream_id. After the the surface is created,
|
| + // it will be passed back to the WebMediaPlayerAndroid object identified by
|
| + // the player_id.
|
| + void EstablishPeer(int stream_id, int player_id);
|
| +
|
| + // Create the streamTexture and return the stream Id and set the texture id.
|
| + unsigned CreateStreamTexture(unsigned* texture_id);
|
| +
|
| + // Destroy the streamTexture for the given texture Id.
|
| + void DestroyStreamTexture(unsigned texture_id);
|
| +
|
| + private:
|
| + WebKit::WebGraphicsContext3D* context_;
|
| + scoped_refptr<GpuChannelHost> channel_;
|
| + int view_id_;
|
| +
|
| + DISALLOW_IMPLICIT_CONSTRUCTORS(StreamTextureFactory);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
|
|
|