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Unified Diff: content/renderer/media/android/stream_texture_factory_android.h

Issue 17502007: Move webkit/renderer/media/android/ to content/renderer/media/android/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix shared lib Created 7 years, 6 months ago
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Index: content/renderer/media/android/stream_texture_factory_android.h
diff --git a/content/renderer/media/android/stream_texture_factory_android.h b/content/renderer/media/android/stream_texture_factory_android.h
new file mode 100644
index 0000000000000000000000000000000000000000..d3c88e53a28385dbc083b048937845d36383c504
--- /dev/null
+++ b/content/renderer/media/android/stream_texture_factory_android.h
@@ -0,0 +1,92 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
+#define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
+
+#include "base/memory/scoped_ptr.h"
+#include "cc/layers/video_frame_provider.h"
+#include "content/renderer/gpu/stream_texture_host_android.h"
+
+namespace WebKit {
+class WebGraphicsContext3D;
+}
+
+namespace content {
+
+// The proxy class for the gpu thread to notify the compositor thread
+// when a new video frame is available.
+class StreamTextureProxy : public StreamTextureHost::Listener {
+ public:
+ explicit StreamTextureProxy(StreamTextureHost* host);
+ virtual ~StreamTextureProxy();
+
+ // Initialize and bind to the current thread, which becomes the thread that
+ // a connected client will receive callbacks on.
+ void BindToCurrentThread(int stream_id, int width, int height);
+
+ bool IsBoundToThread() { return loop_.get() != NULL; }
+
+ // Setting the target for callback when a frame is available. This function
+ // could be called on both the main thread and the compositor thread.
+ void SetClient(cc::VideoFrameProvider::Client* client);
+
+ // StreamTextureHost::Listener implementation:
+ virtual void OnFrameAvailable() OVERRIDE;
+ virtual void OnMatrixChanged(const float matrix[16]) OVERRIDE;
+
+ struct Deleter {
+ inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); }
+ };
+
+ private:
+ // Causes this instance to be deleted on the thread it is bound to.
+ void Release();
+
+ scoped_ptr<StreamTextureHost> host_;
+ scoped_refptr<base::MessageLoopProxy> loop_;
+
+ base::Lock client_lock_;
+ cc::VideoFrameProvider::Client* client_;
+
+ DISALLOW_IMPLICIT_CONSTRUCTORS(StreamTextureProxy);
+};
+
+typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter>
+ ScopedStreamTextureProxy;
+
+// Factory class for managing stream textures.
+class StreamTextureFactory {
+ public:
+ StreamTextureFactory(WebKit::WebGraphicsContext3D* context,
+ GpuChannelHost* channel,
+ int view_id);
+ ~StreamTextureFactory();
+
+ // Create the StreamTextureProxy object.
+ StreamTextureProxy* CreateProxy();
+
+ // Send an IPC message to the browser process to request a java surface
+ // object for the given stream_id. After the the surface is created,
+ // it will be passed back to the WebMediaPlayerAndroid object identified by
+ // the player_id.
+ void EstablishPeer(int stream_id, int player_id);
+
+ // Create the streamTexture and return the stream Id and set the texture id.
+ unsigned CreateStreamTexture(unsigned* texture_id);
+
+ // Destroy the streamTexture for the given texture Id.
+ void DestroyStreamTexture(unsigned texture_id);
+
+ private:
+ WebKit::WebGraphicsContext3D* context_;
+ scoped_refptr<GpuChannelHost> channel_;
+ int view_id_;
+
+ DISALLOW_IMPLICIT_CONSTRUCTORS(StreamTextureFactory);
+};
+
+} // namespace content
+
+#endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
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