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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef NamedFlow_h | 30 #ifndef NamedFlow_h |
31 #define NamedFlow_h | 31 #define NamedFlow_h |
32 | 32 |
33 #include "bindings/v8/ScriptWrappable.h" | 33 #include "bindings/v8/ScriptWrappable.h" |
34 #include "core/dom/EventTarget.h" | 34 #include "core/dom/EventTarget.h" |
35 #include "wtf/ListHashSet.h" | |
36 #include "wtf/RefCounted.h" | 35 #include "wtf/RefCounted.h" |
37 #include "wtf/RefPtr.h" | 36 #include "wtf/RefPtr.h" |
38 #include "wtf/text/AtomicString.h" | 37 #include "wtf/text/AtomicString.h" |
39 | 38 |
40 namespace WebCore { | 39 namespace WebCore { |
41 | 40 |
42 class Document; | 41 class Document; |
43 class NamedFlowCollection; | 42 class NamedFlowCollection; |
44 class Node; | 43 class Node; |
45 class NodeList; | 44 class NodeList; |
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95 | 94 |
96 RefPtr<NamedFlowCollection> m_flowManager; | 95 RefPtr<NamedFlowCollection> m_flowManager; |
97 RenderNamedFlowThread* m_parentFlowThread; | 96 RenderNamedFlowThread* m_parentFlowThread; |
98 | 97 |
99 EventTargetData m_eventTargetData; | 98 EventTargetData m_eventTargetData; |
100 }; | 99 }; |
101 | 100 |
102 } | 101 } |
103 | 102 |
104 #endif | 103 #endif |
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