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Issue 1747803003: MacViews: Implement Tab Dragging (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix include. Created 4 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/base/test/ui_controls.h" 5 #include "ui/base/test/ui_controls.h"
6 6
7 #import <Cocoa/Cocoa.h> 7 #import <Cocoa/Cocoa.h>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #import "base/mac/foundation_util.h"
13 #import "base/mac/scoped_objc_class_swizzler.h"
12 #include "base/message_loop/message_loop.h" 14 #include "base/message_loop/message_loop.h"
13 #include "ui/base/cocoa/cocoa_base_utils.h" 15 #include "ui/base/cocoa/cocoa_base_utils.h"
14 #include "ui/events/keycodes/keyboard_code_conversion_mac.h" 16 #include "ui/events/keycodes/keyboard_code_conversion_mac.h"
15 #import "ui/events/test/cocoa_test_event_utils.h" 17 #import "ui/events/test/cocoa_test_event_utils.h"
18 #include "ui/gfx/geometry/point.h"
19 #import "ui/gfx/mac/coordinate_conversion.h"
16 20
17 // Implementation details: We use [NSApplication sendEvent:] instead 21 // Implementation details: We use [NSApplication sendEvent:] instead
18 // of [NSApplication postEvent:atStart:] so that the event gets sent 22 // of [NSApplication postEvent:atStart:] so that the event gets sent
19 // immediately. This lets us run the post-event task right 23 // immediately. This lets us run the post-event task right
20 // immediately as well. Unfortunately I cannot subclass NSEvent (it's 24 // immediately as well. Unfortunately I cannot subclass NSEvent (it's
21 // probably a class cluster) to allow other easy answers. For 25 // probably a class cluster) to allow other easy answers. For
22 // example, if I could subclass NSEvent, I could run the Task in it's 26 // example, if I could subclass NSEvent, I could run the Task in it's
23 // dealloc routine (which necessarily happens after the event is 27 // dealloc routine (which necessarily happens after the event is
24 // dispatched). Unlike Linux, Mac does not have message loop 28 // dispatched). Unlike Linux, Mac does not have message loop
25 // observer/notification. Unlike windows, I cannot post non-events 29 // observer/notification. Unlike windows, I cannot post non-events
(...skipping 19 matching lines...) Expand all
45 49
46 using cocoa_test_event_utils::SynthesizeKeyEvent; 50 using cocoa_test_event_utils::SynthesizeKeyEvent;
47 using cocoa_test_event_utils::TimeIntervalSinceSystemStartup; 51 using cocoa_test_event_utils::TimeIntervalSinceSystemStartup;
48 52
49 namespace { 53 namespace {
50 54
51 // Stores the current mouse location on the screen. So that we can use it 55 // Stores the current mouse location on the screen. So that we can use it
52 // when firing keyboard and mouse click events. 56 // when firing keyboard and mouse click events.
53 NSPoint g_mouse_location = { 0, 0 }; 57 NSPoint g_mouse_location = { 0, 0 };
54 58
59 // Stores the current pressed mouse buttons. Indexed by
60 // ui_controls::MouseButton.
61 bool g_mouse_button_down[3] = {false, false, false};
62
55 bool g_ui_controls_enabled = false; 63 bool g_ui_controls_enabled = false;
56 64
57 // Creates the proper sequence of autoreleased key events for a key down + up. 65 // Creates the proper sequence of autoreleased key events for a key down + up.
58 void SynthesizeKeyEventsSequence(NSWindow* window, 66 void SynthesizeKeyEventsSequence(NSWindow* window,
59 ui::KeyboardCode keycode, 67 ui::KeyboardCode keycode,
60 bool control, 68 bool control,
61 bool shift, 69 bool shift,
62 bool alt, 70 bool alt,
63 bool command, 71 bool command,
64 std::vector<NSEvent*>* events) { 72 std::vector<NSEvent*>* events) {
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
166 return window; 174 return window;
167 } 175 }
168 176
169 // Note that -[NSApplication orderedWindows] won't include NSPanels. If a test 177 // Note that -[NSApplication orderedWindows] won't include NSPanels. If a test
170 // uses those, it will need to handle that itself. 178 // uses those, it will need to handle that itself.
171 return nil; 179 return nil;
172 } 180 }
173 181
174 } // namespace 182 } // namespace
175 183
184 // Donates testing implementations of NSEvent methods.
185 @interface FakeNSEventTestingDonor : NSObject
186 @end
187
188 @implementation FakeNSEventTestingDonor
189 + (NSPoint)mouseLocation {
190 return g_mouse_location;
191 }
192
193 + (NSUInteger)pressedMouseButtons {
194 NSUInteger result = 0;
195 const int buttons[3] = {
196 ui_controls::LEFT, ui_controls::RIGHT, ui_controls::MIDDLE};
197 for (size_t i = 0; i < arraysize(buttons); ++i) {
198 if (g_mouse_button_down[buttons[i]])
199 result |= (1 << i);
200 }
201 return result;
202 }
203 @end
204
205 namespace {
206
207 // Swizzles several Cocoa functions that are used to directly get mouse state,
208 // so that they will return the current simulated mouse position and pressed
209 // mouse buttons.
210 class MockNSEventClassMethods {
211 public:
212 static void Init() {
213 static MockNSEventClassMethods* swizzler = nullptr;
214 if (!swizzler) {
215 swizzler = new MockNSEventClassMethods();
216 }
217 }
218
219 private:
220 MockNSEventClassMethods()
221 : mouse_location_swizzler_([NSEvent class],
222 [FakeNSEventTestingDonor class],
223 @selector(mouseLocation)),
224 pressed_mouse_buttons_swizzler_([NSEvent class],
225 [FakeNSEventTestingDonor class],
226 @selector(pressedMouseButtons)) {}
227
228 base::mac::ScopedObjCClassSwizzler mouse_location_swizzler_;
229 base::mac::ScopedObjCClassSwizzler pressed_mouse_buttons_swizzler_;
230
231 DISALLOW_COPY_AND_ASSIGN(MockNSEventClassMethods);
232 };
233
234 } // namespace
235
176 namespace ui_controls { 236 namespace ui_controls {
177 237
178 void EnableUIControls() { 238 void EnableUIControls() {
179 g_ui_controls_enabled = true; 239 g_ui_controls_enabled = true;
240 MockNSEventClassMethods::Init();
180 } 241 }
181 242
182 bool IsUIControlsEnabled() { 243 bool IsUIControlsEnabled() {
183 return g_ui_controls_enabled; 244 return g_ui_controls_enabled;
184 } 245 }
185 246
186 bool SendKeyPress(gfx::NativeWindow window, 247 bool SendKeyPress(gfx::NativeWindow window,
187 ui::KeyboardCode key, 248 ui::KeyboardCode key,
188 bool control, 249 bool control,
189 bool shift, 250 bool shift,
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
232 CHECK(g_ui_controls_enabled); 293 CHECK(g_ui_controls_enabled);
233 return SendMouseMoveNotifyWhenDone(x, y, base::Closure()); 294 return SendMouseMoveNotifyWhenDone(x, y, base::Closure());
234 } 295 }
235 296
236 // Input position is in screen coordinates. However, NSMouseMoved 297 // Input position is in screen coordinates. However, NSMouseMoved
237 // events require them window-relative, so we adjust. We *DO* flip 298 // events require them window-relative, so we adjust. We *DO* flip
238 // the coordinate space, so input events can be the same for all 299 // the coordinate space, so input events can be the same for all
239 // platforms. E.g. (0,0) is upper-left. 300 // platforms. E.g. (0,0) is upper-left.
240 bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) { 301 bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) {
241 CHECK(g_ui_controls_enabled); 302 CHECK(g_ui_controls_enabled);
242 CGFloat screenHeight = 303 g_mouse_location = gfx::ScreenPointToNSPoint(gfx::Point(x, y)); // flip!
243 [[[NSScreen screens] firstObject] frame].size.height;
244 g_mouse_location = NSMakePoint(x, screenHeight - y); // flip!
245 304
246 NSWindow* window = WindowAtCurrentMouseLocation(); 305 NSWindow* window = WindowAtCurrentMouseLocation();
247 306
248 NSPoint pointInWindow = g_mouse_location; 307 NSPoint pointInWindow = g_mouse_location;
249 if (window) 308 if (window)
250 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow); 309 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow);
251 NSTimeInterval timestamp = TimeIntervalSinceSystemStartup(); 310 NSTimeInterval timestamp = TimeIntervalSinceSystemStartup();
252 311
312 NSEventType event_type = NSMouseMoved;
313 if (g_mouse_button_down[LEFT]) {
314 event_type = NSLeftMouseDragged;
315 } else if (g_mouse_button_down[RIGHT]) {
316 event_type = NSRightMouseDragged;
317 } else if (g_mouse_button_down[MIDDLE]) {
318 event_type = NSOtherMouseDragged;
319 }
320
253 NSEvent* event = 321 NSEvent* event =
254 [NSEvent mouseEventWithType:NSMouseMoved 322 [NSEvent mouseEventWithType:event_type
255 location:pointInWindow 323 location:pointInWindow
256 modifierFlags:0 324 modifierFlags:0
257 timestamp:timestamp 325 timestamp:timestamp
258 windowNumber:[window windowNumber] 326 windowNumber:[window windowNumber]
259 context:nil 327 context:nil
260 eventNumber:0 328 eventNumber:0
261 clickCount:0 329 clickCount:event_type == NSMouseMoved ? 0 : 1
262 pressure:0.0]; 330 pressure:event_type == NSMouseMoved ? 0.0 : 1.0];
263 [[NSApplication sharedApplication] postEvent:event atStart:NO]; 331 [[NSApplication sharedApplication] postEvent:event atStart:NO];
264 332
265 if (!task.is_null()) { 333 if (!task.is_null()) {
266 base::MessageLoop::current()->PostTask( 334 base::MessageLoop::current()->PostTask(
267 FROM_HERE, base::Bind(&EventQueueWatcher, task)); 335 FROM_HERE, base::Bind(&EventQueueWatcher, task));
268 } 336 }
269 337
270 return true; 338 return true;
271 } 339 }
272 340
273 bool SendMouseEvents(MouseButton type, int state) { 341 bool SendMouseEvents(MouseButton type, int state) {
274 CHECK(g_ui_controls_enabled); 342 CHECK(g_ui_controls_enabled);
275 return SendMouseEventsNotifyWhenDone(type, state, base::Closure()); 343 return SendMouseEventsNotifyWhenDone(type, state, base::Closure());
276 } 344 }
277 345
278 bool SendMouseEventsNotifyWhenDone(MouseButton type, int state, 346 bool SendMouseEventsNotifyWhenDone(MouseButton type, int state,
279 const base::Closure& task) { 347 const base::Closure& task) {
280 CHECK(g_ui_controls_enabled); 348 CHECK(g_ui_controls_enabled);
281 // On windows it appears state can be (UP|DOWN). It is unclear if 349 // On windows it appears state can be (UP|DOWN). It is unclear if
282 // that'll happen here but prepare for it just in case. 350 // that'll happen here but prepare for it just in case.
283 if (state == (UP|DOWN)) { 351 if (state == (UP|DOWN)) {
284 return (SendMouseEventsNotifyWhenDone(type, DOWN, base::Closure()) && 352 return (SendMouseEventsNotifyWhenDone(type, DOWN, base::Closure()) &&
285 SendMouseEventsNotifyWhenDone(type, UP, task)); 353 SendMouseEventsNotifyWhenDone(type, UP, task));
286 } 354 }
287 NSEventType etype = NSLeftMouseDown; 355 NSEventType event_type = NSLeftMouseDown;
288 if (type == LEFT) { 356 if (type == LEFT) {
289 if (state == UP) { 357 if (state == UP) {
290 etype = NSLeftMouseUp; 358 event_type = NSLeftMouseUp;
291 } else { 359 } else {
292 etype = NSLeftMouseDown; 360 event_type = NSLeftMouseDown;
293 } 361 }
294 } else if (type == MIDDLE) { 362 } else if (type == MIDDLE) {
295 if (state == UP) { 363 if (state == UP) {
296 etype = NSOtherMouseUp; 364 event_type = NSOtherMouseUp;
297 } else { 365 } else {
298 etype = NSOtherMouseDown; 366 event_type = NSOtherMouseDown;
299 } 367 }
300 } else if (type == RIGHT) { 368 } else if (type == RIGHT) {
301 if (state == UP) { 369 if (state == UP) {
302 etype = NSRightMouseUp; 370 event_type = NSRightMouseUp;
303 } else { 371 } else {
304 etype = NSRightMouseDown; 372 event_type = NSRightMouseDown;
305 } 373 }
306 } else { 374 } else {
375 NOTREACHED();
307 return false; 376 return false;
308 } 377 }
378 g_mouse_button_down[type] = state == DOWN;
379
309 NSWindow* window = WindowAtCurrentMouseLocation(); 380 NSWindow* window = WindowAtCurrentMouseLocation();
310 NSPoint pointInWindow = g_mouse_location; 381 NSPoint pointInWindow = g_mouse_location;
311 if (window) 382 if (window)
312 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow); 383 pointInWindow = ui::ConvertPointFromScreenToWindow(window, pointInWindow);
313 384
314 NSEvent* event = 385 NSEvent* event =
315 [NSEvent mouseEventWithType:etype 386 [NSEvent mouseEventWithType:event_type
316 location:pointInWindow 387 location:pointInWindow
317 modifierFlags:0 388 modifierFlags:0
318 timestamp:TimeIntervalSinceSystemStartup() 389 timestamp:TimeIntervalSinceSystemStartup()
319 windowNumber:[window windowNumber] 390 windowNumber:[window windowNumber]
320 context:nil 391 context:nil
321 eventNumber:0 392 eventNumber:0
322 clickCount:1 393 clickCount:1
323 pressure:(state == DOWN ? 1.0 : 0.0 )]; 394 pressure:state == DOWN ? 1.0 : 0.0];
324 [[NSApplication sharedApplication] postEvent:event atStart:NO]; 395 [[NSApplication sharedApplication] postEvent:event atStart:NO];
325 396
326 if (!task.is_null()) { 397 if (!task.is_null()) {
327 base::MessageLoop::current()->PostTask( 398 base::MessageLoop::current()->PostTask(
328 FROM_HERE, base::Bind(&EventQueueWatcher, task)); 399 FROM_HERE, base::Bind(&EventQueueWatcher, task));
329 } 400 }
330 401
331 return true; 402 return true;
332 } 403 }
333 404
334 bool SendMouseClick(MouseButton type) { 405 bool SendMouseClick(MouseButton type) {
335 CHECK(g_ui_controls_enabled); 406 CHECK(g_ui_controls_enabled);
336 return SendMouseEventsNotifyWhenDone(type, UP|DOWN, base::Closure()); 407 return SendMouseEventsNotifyWhenDone(type, UP|DOWN, base::Closure());
337 } 408 }
338 409
339 void RunClosureAfterAllPendingUIEvents(const base::Closure& closure) { 410 void RunClosureAfterAllPendingUIEvents(const base::Closure& closure) {
340 base::MessageLoop::current()->PostTask( 411 base::MessageLoop::current()->PostTask(
341 FROM_HERE, base::Bind(&EventQueueWatcher, closure)); 412 FROM_HERE, base::Bind(&EventQueueWatcher, closure));
342 } 413 }
343 414
344 bool IsFullKeyboardAccessEnabled() { 415 bool IsFullKeyboardAccessEnabled() {
345 return [NSApp isFullKeyboardAccessEnabled]; 416 return [NSApp isFullKeyboardAccessEnabled];
346 } 417 }
347 418
348 } // namespace ui_controls 419 } // namespace ui_controls
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