Chromium Code Reviews| Index: content/common/gpu/media/gpu_video_decode_accelerator_factory.cc |
| diff --git a/content/common/gpu/media/gpu_video_decode_accelerator_factory.cc b/content/common/gpu/media/gpu_video_decode_accelerator_factory.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2c72206767007380e237385574efc30417e04d7c |
| --- /dev/null |
| +++ b/content/common/gpu/media/gpu_video_decode_accelerator_factory.cc |
| @@ -0,0 +1,257 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
|
jam
2016/03/16 20:56:43
this file should be in content/gpu to match the lo
Pawel Osciak
2016/03/17 11:15:16
content/gpu is very generic, perhaps the public he
jam
2016/03/17 15:43:26
not sure what "generic" has to do with it?
in gen
jam
2016/03/18 01:18:56
ditto, ignore this comment now. the current files
|
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/common/gpu/media/gpu_video_accelerator_util.h" |
| +#include "content/common/gpu/media/gpu_video_decode_accelerator.h" |
| +#include "content/public/gpu/gpu_video_decode_accelerator_factory.h" |
| +#include "gpu/command_buffer/service/gpu_preferences.h" |
| + |
| +#if defined(OS_WIN) |
| +#include "base/win/windows_version.h" |
| +#include "content/common/gpu/media/dxva_video_decode_accelerator_win.h" |
| +#elif defined(OS_MACOSX) |
| +#include "content/common/gpu/media/vt_video_decode_accelerator_mac.h" |
| +#elif defined(OS_CHROMEOS) |
| +#if defined(USE_V4L2_CODEC) |
| +#include "content/common/gpu/media/v4l2_device.h" |
| +#include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h" |
| +#include "content/common/gpu/media/v4l2_video_decode_accelerator.h" |
| +#include "ui/gl/gl_surface_egl.h" |
| +#endif |
| +#if defined(ARCH_CPU_X86_FAMILY) |
| +#include "content/common/gpu/media/vaapi_video_decode_accelerator.h" |
| +#include "ui/gl/gl_implementation.h" |
| +#endif |
| +#elif defined(USE_OZONE) |
| +#include "media/ozone/media_ozone_platform.h" |
| +#elif defined(OS_ANDROID) |
| +#include "content/common/gpu/media/android_video_decode_accelerator.h" |
| +#endif |
| + |
| +namespace content { |
| + |
| +namespace { |
| +static base::WeakPtr<gpu::gles2::GLES2Decoder> GetEmptyGLES2Decoder() { |
| + NOTREACHED() << "VDA requests a GLES2Decoder, but client did not provide it"; |
| + return base::WeakPtr<gpu::gles2::GLES2Decoder>(); |
| +} |
| +} |
| + |
| +// static |
| +scoped_ptr<GpuVideoDecodeAcceleratorFactory> |
| +GpuVideoDecodeAcceleratorFactory::Create( |
| + const GetGLContextCallback& get_gl_context_cb, |
| + const MakeGLContextCurrentCallback& make_context_current_cb, |
| + const BindGLImageCallback& bind_image_cb) { |
| + return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactory( |
| + get_gl_context_cb, make_context_current_cb, bind_image_cb, |
| + base::Bind(&GetEmptyGLES2Decoder))); |
| +} |
| + |
| +// static |
| +scoped_ptr<GpuVideoDecodeAcceleratorFactory> |
| +GpuVideoDecodeAcceleratorFactory::CreateWithGLES2Decoder( |
| + const GetGLContextCallback& get_gl_context_cb, |
| + const MakeGLContextCurrentCallback& make_context_current_cb, |
| + const BindGLImageCallback& bind_image_cb, |
| + const GetGLES2DecoderCallback& get_gles2_decoder_cb) { |
| + return make_scoped_ptr(new GpuVideoDecodeAcceleratorFactory( |
| + get_gl_context_cb, make_context_current_cb, bind_image_cb, |
| + get_gles2_decoder_cb)); |
| +} |
| + |
| +// static |
| +gpu::VideoDecodeAcceleratorCapabilities |
| +GpuVideoDecodeAcceleratorFactory::GetDecoderCapabilities( |
| + const gpu::GpuPreferences& gpu_preferences) { |
| + media::VideoDecodeAccelerator::Capabilities capabilities; |
| + if (gpu_preferences.disable_accelerated_video_decode) |
| + return gpu::VideoDecodeAcceleratorCapabilities(); |
| + |
| + // Query VDAs for their capabilities and construct a set of supported |
| + // profiles for current platform. This must be done in the same order as in |
| + // CreateVDA(), as we currently preserve additional capabilities (such as |
| + // resolutions supported) only for the first VDA supporting the given codec |
| + // profile (instead of calculating a superset). |
| + // TODO(posciak,henryhsu): improve this so that we choose a superset of |
| + // resolutions and other supported profile parameters. |
| +#if defined(OS_WIN) |
| + capabilities.supported_profiles = |
| + DXVAVideoDecodeAccelerator::GetSupportedProfiles(); |
| +#elif defined(OS_CHROMEOS) |
| + media::VideoDecodeAccelerator::SupportedProfiles vda_profiles; |
| +#if defined(USE_V4L2_CODEC) |
| + vda_profiles = V4L2VideoDecodeAccelerator::GetSupportedProfiles(); |
| + GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( |
| + vda_profiles, &capabilities.supported_profiles); |
| + vda_profiles = V4L2SliceVideoDecodeAccelerator::GetSupportedProfiles(); |
| + GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( |
| + vda_profiles, &capabilities.supported_profiles); |
| +#endif |
| +#if defined(ARCH_CPU_X86_FAMILY) |
| + vda_profiles = VaapiVideoDecodeAccelerator::GetSupportedProfiles(); |
| + GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( |
| + vda_profiles, &capabilities.supported_profiles); |
| +#endif |
| +#elif defined(OS_MACOSX) |
| + capabilities.supported_profiles = |
| + VTVideoDecodeAccelerator::GetSupportedProfiles(); |
| +#elif defined(OS_ANDROID) |
| + capabilities = AndroidVideoDecodeAccelerator::GetCapabilities(); |
| +#endif |
| + return GpuVideoAcceleratorUtil::ConvertMediaToGpuDecodeCapabilities( |
| + capabilities); |
| +} |
| + |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateVDA( |
| + media::VideoDecodeAccelerator::Client* client, |
| + const media::VideoDecodeAccelerator::Config& config, |
| + const gpu::GpuPreferences& gpu_preferences) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + |
| + if (gpu_preferences.disable_accelerated_video_decode) |
| + return nullptr; |
| + |
| + // Array of Create..VDA() function pointers, potentially usable on current |
| + // platform. This list is ordered by priority, from most to least preferred, |
| + // if applicable. This list must be in the same order as the querying order |
| + // in GetDecoderCapabilities() above. |
| + using CreateVDAFp = scoped_ptr<media::VideoDecodeAccelerator> ( |
| + GpuVideoDecodeAcceleratorFactory::*)(const gpu::GpuPreferences&) const; |
| + const CreateVDAFp create_vda_fps[] = { |
| +#if defined(OS_WIN) |
| + &GpuVideoDecodeAcceleratorFactory::CreateDXVAVDA, |
| +#endif |
| +#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC) |
| + &GpuVideoDecodeAcceleratorFactory::CreateV4L2VDA, |
| + &GpuVideoDecodeAcceleratorFactory::CreateV4L2SVDA, |
| +#endif |
| +#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) |
| + &GpuVideoDecodeAcceleratorFactory::CreateVaapiVDA, |
| +#endif |
| +#if defined(OS_MACOSX) |
| + &GpuVideoDecodeAcceleratorFactory::CreateVTVDA, |
| +#endif |
| +#if !defined(OS_CHROMEOS) && defined(USE_OZONE) |
| + &GpuVideoDecodeAcceleratorFactory::CreateOzoneVDA, |
| +#endif |
| +#if defined(OS_ANDROID) |
| + &GpuVideoDecodeAcceleratorFactory::CreateAndroidVDA, |
| +#endif |
| + }; |
| + |
| + scoped_ptr<media::VideoDecodeAccelerator> vda; |
| + |
| + for (const auto& create_vda_function : create_vda_fps) { |
| + vda = (this->*create_vda_function)(gpu_preferences); |
| + if (vda && vda->Initialize(config, client)) |
| + return vda; |
| + } |
| + |
| + return nullptr; |
| +} |
| + |
| +#if defined(OS_WIN) |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateDXVAVDA( |
| + const gpu::GpuPreferences& gpu_preferences) const { |
| + scoped_ptr<media::VideoDecodeAccelerator> decoder; |
| + if (base::win::GetVersion() >= base::win::VERSION_WIN7) { |
| + DVLOG(0) << "Initializing DXVA HW decoder for windows."; |
| + decoder.reset(new DXVAVideoDecodeAccelerator( |
| + get_gl_context_cb_, make_context_current_cb_, |
| + gpu_preferences.enable_accelerated_vpx_decode)); |
| + } |
| + return decoder; |
| +} |
| +#endif |
| + |
| +#if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC) |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateV4L2VDA( |
| + const gpu::GpuPreferences& gpu_preferences) const { |
| + scoped_ptr<media::VideoDecodeAccelerator> decoder; |
| + scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder); |
| + if (device.get()) { |
| + decoder.reset(new V4L2VideoDecodeAccelerator( |
| + gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_, |
| + make_context_current_cb_, device)); |
| + } |
| + return decoder; |
| +} |
| + |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateV4L2SVDA( |
| + const gpu::GpuPreferences& gpu_preferences) const { |
| + scoped_ptr<media::VideoDecodeAccelerator> decoder; |
| + scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder); |
| + if (device.get()) { |
| + decoder.reset(new V4L2SliceVideoDecodeAccelerator( |
| + device, gfx::GLSurfaceEGL::GetHardwareDisplay(), get_gl_context_cb_, |
| + make_context_current_cb_)); |
| + } |
| + return decoder; |
| +} |
| +#endif |
| + |
| +#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateVaapiVDA( |
| + const gpu::GpuPreferences& gpu_preferences) const { |
| + scoped_ptr<media::VideoDecodeAccelerator> decoder; |
| + decoder.reset(new VaapiVideoDecodeAccelerator(make_context_current_cb_, |
| + bind_image_cb_)); |
| + return decoder; |
| +} |
| +#endif |
| + |
| +#if defined(OS_MACOSX) |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateVTVDA( |
| + const gpu::GpuPreferences& gpu_preferences) const { |
| + scoped_ptr<media::VideoDecodeAccelerator> decoder; |
| + decoder.reset( |
| + new VTVideoDecodeAccelerator(make_context_current_cb_, bind_image_cb_)); |
| + return decoder; |
| +} |
| +#endif |
| + |
| +#if !defined(OS_CHROMEOS) && defined(USE_OZONE) |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateOzoneVDA( |
| + const gpu::GpuPreferences& gpu_preferences) const { |
| + scoped_ptr<media::VideoDecodeAccelerator> decoder; |
| + media::MediaOzonePlatform* platform = |
| + media::MediaOzonePlatform::GetInstance(); |
| + decoder.reset( |
| + platform->CreateVideoDecodeAccelerator(make_context_current_cb_)); |
| + return decoder; |
| +} |
| +#endif |
| + |
| +#if defined(OS_ANDROID) |
| +scoped_ptr<media::VideoDecodeAccelerator> |
| +GpuVideoDecodeAcceleratorFactory::CreateAndroidVDA( |
| + const gpu::GpuPreferences& gpu_preferences) const { |
| + scoped_ptr<media::VideoDecodeAccelerator> decoder; |
| + decoder.reset(new AndroidVideoDecodeAccelerator(make_context_current_cb_, |
| + get_gles2_decoder_cb_)); |
| + return decoder; |
| +} |
| +#endif |
| + |
| +GpuVideoDecodeAcceleratorFactory::GpuVideoDecodeAcceleratorFactory( |
| + const GetGLContextCallback& get_gl_context_cb, |
| + const MakeGLContextCurrentCallback& make_context_current_cb, |
| + const BindGLImageCallback& bind_image_cb, |
| + const GetGLES2DecoderCallback& get_gles2_decoder_cb) |
| + : get_gl_context_cb_(get_gl_context_cb), |
| + make_context_current_cb_(make_context_current_cb), |
| + bind_image_cb_(bind_image_cb), |
| + get_gles2_decoder_cb_(get_gles2_decoder_cb) {} |
| + |
| +GpuVideoDecodeAcceleratorFactory::~GpuVideoDecodeAcceleratorFactory() {} |
| + |
| +} // namespace content |