Chromium Code Reviews| Index: content/public/gpu/gpu_video_decode_accelerator_factory.h |
| diff --git a/content/public/gpu/gpu_video_decode_accelerator_factory.h b/content/public/gpu/gpu_video_decode_accelerator_factory.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..30be1141918e6471a460593582e270604ad88ad8 |
| --- /dev/null |
| +++ b/content/public/gpu/gpu_video_decode_accelerator_factory.h |
| @@ -0,0 +1,104 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
| +#define CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
|
kcwu
2016/03/16 06:26:37
s/COMMON/GPU/
Pawel Osciak
2016/03/16 09:50:10
Done.
|
| + |
| +#include "base/callback.h" |
| +#include "base/memory/weak_ptr.h" |
| +#include "base/threading/thread_checker.h" |
| +#include "content/common/content_export.h" |
| +#include "gpu/config/gpu_info.h" |
| +#include "media/video/video_decode_accelerator.h" |
| + |
| +namespace gfx { |
| +class GLContext; |
| +} |
| + |
| +namespace gl { |
| +class GLImage; |
| +} |
| + |
| +namespace gpu { |
| +namespace gles2 { |
| +class GLES2Decoder; |
| +} |
| +} |
| + |
| +namespace content { |
| + |
| +// This factory allows creation of VideoDecodeAccelerator implementations, |
| +// providing the most applicable VDA for current platform and given |
| +// configuration. To be used in GPU process only. |
| +class CONTENT_EXPORT GpuVideoDecodeAcceleratorFactory { |
| + public: |
| + ~GpuVideoDecodeAcceleratorFactory(); |
| + |
| + // Return current GLContext. |
| + using GetGLContextCallback = base::Callback<gfx::GLContext*(void)>; |
| + |
| + // Make the applicable GL context current. To be called by VDAs before |
| + // executing any GL calls. Return true on success, false otherwise. |
| + using MakeGLContextCurrentCallback = base::Callback<bool(void)>; |
| + |
| + // Bind |image| to |client_texture_id| given |texture_target|. |
| + // Return true on success, false otherwise. |
| + using BindGLImageCallback = |
| + base::Callback<bool(uint32_t client_texture_id, |
| + uint32_t texture_target, |
| + const scoped_refptr<gl::GLImage>& image)>; |
| + |
| + // Return a WeakPtr to a GLES2Decoder, if one is available. |
| + using GetGLES2DecoderCallback = |
| + base::Callback<base::WeakPtr<gpu::gles2::GLES2Decoder>(void)>; |
| + |
| + // Create a factory capable of producing VDA instances for current platform. |
| + static scoped_ptr<GpuVideoDecodeAcceleratorFactory> Create( |
| + const GetGLContextCallback& get_gl_context_cb, |
| + const MakeGLContextCurrentCallback& make_context_current_cb, |
| + const BindGLImageCallback& bind_image_cb); |
| + |
| + static scoped_ptr<GpuVideoDecodeAcceleratorFactory> CreateWithGLES2Decoder( |
| + const GetGLContextCallback& get_gl_context_cb, |
| + const MakeGLContextCurrentCallback& make_context_current_cb, |
| + const BindGLImageCallback& bind_image_cb, |
| + const GetGLES2DecoderCallback& get_gles2_decoder_cb); |
| + |
| + // Return decoder capabilities supported on the current platform. |
| + static gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilities(); |
| + |
| + // Create a VDA for the current platform for |client| with the given |config|. |
| + // Return nullptr on failure. |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateVDA( |
| + media::VideoDecodeAccelerator::Client* client, |
| + const media::VideoDecodeAccelerator::Config& config); |
| + |
| + private: |
| + GpuVideoDecodeAcceleratorFactory( |
| + const GetGLContextCallback& get_gl_context_cb, |
| + const MakeGLContextCurrentCallback& make_context_current_cb, |
| + const BindGLImageCallback& bind_image_cb, |
| + const GetGLES2DecoderCallback& get_gles2_decoder_cb); |
| + |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateDXVAVDA() const; |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2VDA() const; |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2SVDA() const; |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateVaapiVDA() const; |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateVTVDA() const; |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateOzoneVDA() const; |
| + scoped_ptr<media::VideoDecodeAccelerator> CreateAndroidVDA() const; |
| + |
| + const GetGLContextCallback get_gl_context_cb_; |
| + const MakeGLContextCurrentCallback make_context_current_cb_; |
| + const BindGLImageCallback bind_image_cb_; |
| + const GetGLES2DecoderCallback& get_gles2_decoder_cb_; |
| + |
| + base::ThreadChecker thread_checker_; |
| + |
| + DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAcceleratorFactory); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_PUBLIC_COMMON_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
|
kcwu
2016/03/16 06:26:37
s/COMMON/GPU/
|