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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/gpu_video_decode_accelerator.h" | 5 #include "content/common/gpu/media/gpu_video_decode_accelerator.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/location.h" | 11 #include "base/location.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
14 #include "base/single_thread_task_runner.h" | 14 #include "base/single_thread_task_runner.h" |
15 #include "base/stl_util.h" | 15 #include "base/stl_util.h" |
16 #include "base/thread_task_runner_handle.h" | 16 #include "base/thread_task_runner_handle.h" |
17 #include "build/build_config.h" | 17 #include "build/build_config.h" |
18 | 18 |
19 #include "content/common/gpu/gpu_channel.h" | 19 #include "content/common/gpu/gpu_channel.h" |
20 #include "content/common/gpu/media/gpu_video_accelerator_util.h" | 20 #include "content/common/gpu/media/gpu_video_accelerator_util.h" |
21 #include "content/common/gpu/media/media_messages.h" | 21 #include "content/common/gpu/media/media_messages.h" |
22 #include "content/public/common/content_switches.h" | 22 #include "content/public/common/content_switches.h" |
| 23 #include "content/public/gpu/gpu_video_decode_accelerator_factory.h" |
23 #include "gpu/command_buffer/common/command_buffer.h" | 24 #include "gpu/command_buffer/common/command_buffer.h" |
24 #include "ipc/ipc_message_macros.h" | 25 #include "ipc/ipc_message_macros.h" |
25 #include "ipc/ipc_message_utils.h" | 26 #include "ipc/ipc_message_utils.h" |
26 #include "ipc/message_filter.h" | 27 #include "ipc/message_filter.h" |
27 #include "media/base/limits.h" | 28 #include "media/base/limits.h" |
28 #include "ui/gl/gl_context.h" | 29 #include "ui/gl/gl_context.h" |
29 #include "ui/gl/gl_image.h" | 30 #include "ui/gl/gl_image.h" |
30 #include "ui/gl/gl_surface_egl.h" | |
31 | |
32 #if defined(OS_WIN) | |
33 #include "base/win/windows_version.h" | |
34 #include "content/common/gpu/media/dxva_video_decode_accelerator_win.h" | |
35 #elif defined(OS_MACOSX) | |
36 #include "content/common/gpu/media/vt_video_decode_accelerator_mac.h" | |
37 #elif defined(OS_CHROMEOS) | |
38 #if defined(USE_V4L2_CODEC) | |
39 #include "content/common/gpu/media/v4l2_device.h" | |
40 #include "content/common/gpu/media/v4l2_slice_video_decode_accelerator.h" | |
41 #include "content/common/gpu/media/v4l2_video_decode_accelerator.h" | |
42 #endif | |
43 #if defined(ARCH_CPU_X86_FAMILY) | |
44 #include "content/common/gpu/media/vaapi_video_decode_accelerator.h" | |
45 #include "ui/gl/gl_implementation.h" | |
46 #endif | |
47 #elif defined(USE_OZONE) | |
48 #include "media/ozone/media_ozone_platform.h" | |
49 #elif defined(OS_ANDROID) | |
50 #include "content/common/gpu/media/android_video_decode_accelerator.h" | |
51 #endif | |
52 | |
53 #include "ui/gfx/geometry/size.h" | 31 #include "ui/gfx/geometry/size.h" |
54 | 32 |
55 namespace content { | 33 namespace content { |
56 | 34 |
| 35 namespace { |
| 36 static gfx::GLContext* GetGLContext( |
| 37 const base::WeakPtr<GpuCommandBufferStub>& stub) { |
| 38 if (!stub) { |
| 39 DLOG(ERROR) << "Stub is gone; no GLContext."; |
| 40 return nullptr; |
| 41 } |
| 42 |
| 43 return stub->decoder()->GetGLContext(); |
| 44 } |
| 45 |
57 static bool MakeDecoderContextCurrent( | 46 static bool MakeDecoderContextCurrent( |
58 const base::WeakPtr<GpuCommandBufferStub> stub) { | 47 const base::WeakPtr<GpuCommandBufferStub>& stub) { |
59 if (!stub) { | 48 if (!stub) { |
60 DLOG(ERROR) << "Stub is gone; won't MakeCurrent()."; | 49 DLOG(ERROR) << "Stub is gone; won't MakeCurrent()."; |
61 return false; | 50 return false; |
62 } | 51 } |
63 | 52 |
64 if (!stub->decoder()->MakeCurrent()) { | 53 if (!stub->decoder()->MakeCurrent()) { |
65 DLOG(ERROR) << "Failed to MakeCurrent()"; | 54 DLOG(ERROR) << "Failed to MakeCurrent()"; |
66 return false; | 55 return false; |
67 } | 56 } |
68 | 57 |
69 return true; | 58 return true; |
70 } | 59 } |
71 | 60 |
| 61 static bool BindImage(const base::WeakPtr<GpuCommandBufferStub>& stub, |
| 62 uint32_t client_texture_id, |
| 63 uint32_t texture_target, |
| 64 const scoped_refptr<gl::GLImage>& image) { |
| 65 if (!stub) { |
| 66 DLOG(ERROR) << "Stub is gone; won't BindImage()."; |
| 67 return false; |
| 68 } |
| 69 |
| 70 gpu::gles2::GLES2Decoder* command_decoder = stub->decoder(); |
| 71 gpu::gles2::TextureManager* texture_manager = |
| 72 command_decoder->GetContextGroup()->texture_manager(); |
| 73 gpu::gles2::TextureRef* ref = texture_manager->GetTexture(client_texture_id); |
| 74 if (ref) { |
| 75 texture_manager->SetLevelImage(ref, texture_target, 0, image.get(), |
| 76 gpu::gles2::Texture::BOUND); |
| 77 } |
| 78 |
| 79 return true; |
| 80 } |
| 81 |
| 82 static base::WeakPtr<gpu::gles2::GLES2Decoder> GetGLES2Decoder( |
| 83 const base::WeakPtr<GpuCommandBufferStub>& stub) { |
| 84 if (!stub) { |
| 85 DLOG(ERROR) << "Stub is gone; no GLES2Decoder."; |
| 86 return base::WeakPtr<gpu::gles2::GLES2Decoder>(); |
| 87 } |
| 88 |
| 89 return stub->decoder()->AsWeakPtr(); |
| 90 } |
| 91 } // anonymous namespace |
| 92 |
72 // DebugAutoLock works like AutoLock but only acquires the lock when | 93 // DebugAutoLock works like AutoLock but only acquires the lock when |
73 // DCHECK is on. | 94 // DCHECK is on. |
74 #if DCHECK_IS_ON() | 95 #if DCHECK_IS_ON() |
75 typedef base::AutoLock DebugAutoLock; | 96 typedef base::AutoLock DebugAutoLock; |
76 #else | 97 #else |
77 class DebugAutoLock { | 98 class DebugAutoLock { |
78 public: | 99 public: |
79 explicit DebugAutoLock(base::Lock&) {} | 100 explicit DebugAutoLock(base::Lock&) {} |
80 }; | 101 }; |
81 #endif | 102 #endif |
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133 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner) | 154 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner) |
134 : host_route_id_(host_route_id), | 155 : host_route_id_(host_route_id), |
135 stub_(stub), | 156 stub_(stub), |
136 texture_target_(0), | 157 texture_target_(0), |
137 filter_removed_(true, false), | 158 filter_removed_(true, false), |
138 child_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 159 child_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
139 io_task_runner_(io_task_runner), | 160 io_task_runner_(io_task_runner), |
140 weak_factory_for_io_(this) { | 161 weak_factory_for_io_(this) { |
141 DCHECK(stub_); | 162 DCHECK(stub_); |
142 stub_->AddDestructionObserver(this); | 163 stub_->AddDestructionObserver(this); |
143 make_context_current_ = | 164 get_gl_context_cb_ = base::Bind(&GetGLContext, stub_->AsWeakPtr()); |
| 165 make_context_current_cb_ = |
144 base::Bind(&MakeDecoderContextCurrent, stub_->AsWeakPtr()); | 166 base::Bind(&MakeDecoderContextCurrent, stub_->AsWeakPtr()); |
| 167 bind_image_cb_ = base::Bind(&BindImage, stub_->AsWeakPtr()); |
| 168 get_gles2_decoder_cb_ = base::Bind(&GetGLES2Decoder, stub_->AsWeakPtr()); |
145 } | 169 } |
146 | 170 |
147 GpuVideoDecodeAccelerator::~GpuVideoDecodeAccelerator() { | 171 GpuVideoDecodeAccelerator::~GpuVideoDecodeAccelerator() { |
148 // This class can only be self-deleted from OnWillDestroyStub(), which means | 172 // This class can only be self-deleted from OnWillDestroyStub(), which means |
149 // the VDA has already been destroyed in there. | 173 // the VDA has already been destroyed in there. |
150 DCHECK(!video_decode_accelerator_); | 174 DCHECK(!video_decode_accelerator_); |
151 } | 175 } |
152 | 176 |
153 // static | 177 // static |
154 gpu::VideoDecodeAcceleratorCapabilities | 178 gpu::VideoDecodeAcceleratorCapabilities |
155 GpuVideoDecodeAccelerator::GetCapabilities() { | 179 GpuVideoDecodeAccelerator::GetCapabilities() { |
156 media::VideoDecodeAccelerator::Capabilities capabilities; | 180 return GpuVideoDecodeAcceleratorFactory::GetDecoderCapabilities(); |
157 const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); | |
158 if (cmd_line->HasSwitch(switches::kDisableAcceleratedVideoDecode)) | |
159 return gpu::VideoDecodeAcceleratorCapabilities(); | |
160 | |
161 // Query supported profiles for each VDA. The order of querying VDAs should | |
162 // be the same as the order of initializing VDAs. Then the returned profile | |
163 // can be initialized by corresponding VDA successfully. | |
164 #if defined(OS_WIN) | |
165 capabilities.supported_profiles = | |
166 DXVAVideoDecodeAccelerator::GetSupportedProfiles(); | |
167 #elif defined(OS_CHROMEOS) | |
168 media::VideoDecodeAccelerator::SupportedProfiles vda_profiles; | |
169 #if defined(USE_V4L2_CODEC) | |
170 vda_profiles = V4L2VideoDecodeAccelerator::GetSupportedProfiles(); | |
171 GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( | |
172 vda_profiles, &capabilities.supported_profiles); | |
173 vda_profiles = V4L2SliceVideoDecodeAccelerator::GetSupportedProfiles(); | |
174 GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( | |
175 vda_profiles, &capabilities.supported_profiles); | |
176 #endif | |
177 #if defined(ARCH_CPU_X86_FAMILY) | |
178 vda_profiles = VaapiVideoDecodeAccelerator::GetSupportedProfiles(); | |
179 GpuVideoAcceleratorUtil::InsertUniqueDecodeProfiles( | |
180 vda_profiles, &capabilities.supported_profiles); | |
181 #endif | |
182 #elif defined(OS_MACOSX) | |
183 capabilities.supported_profiles = | |
184 VTVideoDecodeAccelerator::GetSupportedProfiles(); | |
185 #elif defined(OS_ANDROID) | |
186 capabilities = AndroidVideoDecodeAccelerator::GetCapabilities(); | |
187 #endif | |
188 return GpuVideoAcceleratorUtil::ConvertMediaToGpuDecodeCapabilities( | |
189 capabilities); | |
190 } | 181 } |
191 | 182 |
192 bool GpuVideoDecodeAccelerator::OnMessageReceived(const IPC::Message& msg) { | 183 bool GpuVideoDecodeAccelerator::OnMessageReceived(const IPC::Message& msg) { |
193 if (!video_decode_accelerator_) | 184 if (!video_decode_accelerator_) |
194 return false; | 185 return false; |
195 | 186 |
196 bool handled = true; | 187 bool handled = true; |
197 IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAccelerator, msg) | 188 IPC_BEGIN_MESSAGE_MAP(GpuVideoDecodeAccelerator, msg) |
198 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_SetCdm, OnSetCdm) | 189 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_SetCdm, OnSetCdm) |
199 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Decode, OnDecode) | 190 IPC_MESSAGE_HANDLER(AcceleratedVideoDecoderMsg_Decode, OnDecode) |
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332 DCHECK(!video_decode_accelerator_); | 323 DCHECK(!video_decode_accelerator_); |
333 | 324 |
334 if (!stub_->channel()->AddRoute(host_route_id_, stub_->stream_id(), this)) { | 325 if (!stub_->channel()->AddRoute(host_route_id_, stub_->stream_id(), this)) { |
335 DLOG(ERROR) << "Initialize(): failed to add route"; | 326 DLOG(ERROR) << "Initialize(): failed to add route"; |
336 return false; | 327 return false; |
337 } | 328 } |
338 | 329 |
339 #if !defined(OS_WIN) | 330 #if !defined(OS_WIN) |
340 // Ensure we will be able to get a GL context at all before initializing | 331 // Ensure we will be able to get a GL context at all before initializing |
341 // non-Windows VDAs. | 332 // non-Windows VDAs. |
342 if (!make_context_current_.Run()) { | 333 if (!make_context_current_cb_.Run()) |
| 334 return false; |
| 335 #endif |
| 336 |
| 337 scoped_ptr<GpuVideoDecodeAcceleratorFactory> vda_factory = |
| 338 GpuVideoDecodeAcceleratorFactory::CreateWithGLES2Decoder( |
| 339 get_gl_context_cb_, make_context_current_cb_, bind_image_cb_, |
| 340 get_gles2_decoder_cb_); |
| 341 |
| 342 if (!vda_factory) { |
| 343 LOG(ERROR) << "Failed creating the VDA factory"; |
343 return false; | 344 return false; |
344 } | 345 } |
345 #endif | |
346 | 346 |
347 // Array of Create..VDA() function pointers, maybe applicable to the current | 347 video_decode_accelerator_ = vda_factory->CreateVDA(this, config); |
348 // platform. This list is ordered by priority of use and it should be the | 348 if (!video_decode_accelerator_) { |
349 // same as the order of querying supported profiles of VDAs. | 349 LOG(ERROR) << "HW video decode not available for profile " << config.profile |
350 const GpuVideoDecodeAccelerator::CreateVDAFp create_vda_fps[] = { | 350 << (config.is_encrypted ? " with encryption" : ""); |
351 &GpuVideoDecodeAccelerator::CreateDXVAVDA, | 351 return false; |
352 &GpuVideoDecodeAccelerator::CreateV4L2VDA, | 352 } |
353 &GpuVideoDecodeAccelerator::CreateV4L2SliceVDA, | |
354 &GpuVideoDecodeAccelerator::CreateVaapiVDA, | |
355 &GpuVideoDecodeAccelerator::CreateVTVDA, | |
356 &GpuVideoDecodeAccelerator::CreateOzoneVDA, | |
357 &GpuVideoDecodeAccelerator::CreateAndroidVDA}; | |
358 | 353 |
359 for (const auto& create_vda_function : create_vda_fps) { | 354 // Attempt to set up performing decoding tasks on IO thread, if supported by |
360 video_decode_accelerator_ = (this->*create_vda_function)(); | 355 // the VDA. |
361 if (!video_decode_accelerator_ || | 356 if (video_decode_accelerator_->TryToSetupDecodeOnSeparateThread( |
362 !video_decode_accelerator_->Initialize(config, this)) | 357 weak_factory_for_io_.GetWeakPtr(), io_task_runner_)) { |
363 continue; | 358 filter_ = new MessageFilter(this, host_route_id_); |
| 359 stub_->channel()->AddFilter(filter_.get()); |
| 360 } |
364 | 361 |
365 if (video_decode_accelerator_->CanDecodeOnIOThread()) { | 362 return true; |
366 filter_ = new MessageFilter(this, host_route_id_); | |
367 stub_->channel()->AddFilter(filter_.get()); | |
368 } | |
369 return true; | |
370 } | |
371 video_decode_accelerator_.reset(); | |
372 LOG(ERROR) << "HW video decode not available for profile " << config.profile | |
373 << (config.is_encrypted ? " with encryption" : ""); | |
374 return false; | |
375 } | |
376 | |
377 scoped_ptr<media::VideoDecodeAccelerator> | |
378 GpuVideoDecodeAccelerator::CreateDXVAVDA() { | |
379 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
380 #if defined(OS_WIN) | |
381 if (base::win::GetVersion() >= base::win::VERSION_WIN7) { | |
382 DVLOG(0) << "Initializing DXVA HW decoder for windows."; | |
383 decoder.reset(new DXVAVideoDecodeAccelerator(make_context_current_, | |
384 stub_->decoder()->GetGLContext())); | |
385 } else { | |
386 NOTIMPLEMENTED() << "HW video decode acceleration not available."; | |
387 } | |
388 #endif | |
389 return decoder; | |
390 } | |
391 | |
392 scoped_ptr<media::VideoDecodeAccelerator> | |
393 GpuVideoDecodeAccelerator::CreateV4L2VDA() { | |
394 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
395 #if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC) | |
396 scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder); | |
397 if (device.get()) { | |
398 decoder.reset(new V4L2VideoDecodeAccelerator( | |
399 gfx::GLSurfaceEGL::GetHardwareDisplay(), | |
400 stub_->decoder()->GetGLContext()->GetHandle(), | |
401 weak_factory_for_io_.GetWeakPtr(), | |
402 make_context_current_, | |
403 device, | |
404 io_task_runner_)); | |
405 } | |
406 #endif | |
407 return decoder; | |
408 } | |
409 | |
410 scoped_ptr<media::VideoDecodeAccelerator> | |
411 GpuVideoDecodeAccelerator::CreateV4L2SliceVDA() { | |
412 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
413 #if defined(OS_CHROMEOS) && defined(USE_V4L2_CODEC) | |
414 scoped_refptr<V4L2Device> device = V4L2Device::Create(V4L2Device::kDecoder); | |
415 if (device.get()) { | |
416 decoder.reset(new V4L2SliceVideoDecodeAccelerator( | |
417 device, | |
418 gfx::GLSurfaceEGL::GetHardwareDisplay(), | |
419 stub_->decoder()->GetGLContext()->GetHandle(), | |
420 weak_factory_for_io_.GetWeakPtr(), | |
421 make_context_current_, | |
422 io_task_runner_)); | |
423 } | |
424 #endif | |
425 return decoder; | |
426 } | |
427 | |
428 void GpuVideoDecodeAccelerator::BindImage(uint32_t client_texture_id, | |
429 uint32_t texture_target, | |
430 scoped_refptr<gl::GLImage> image) { | |
431 gpu::gles2::GLES2Decoder* command_decoder = stub_->decoder(); | |
432 gpu::gles2::TextureManager* texture_manager = | |
433 command_decoder->GetContextGroup()->texture_manager(); | |
434 gpu::gles2::TextureRef* ref = texture_manager->GetTexture(client_texture_id); | |
435 if (ref) { | |
436 texture_manager->SetLevelImage(ref, texture_target, 0, image.get(), | |
437 gpu::gles2::Texture::BOUND); | |
438 } | |
439 } | |
440 | |
441 scoped_ptr<media::VideoDecodeAccelerator> | |
442 GpuVideoDecodeAccelerator::CreateVaapiVDA() { | |
443 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
444 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY) | |
445 decoder.reset(new VaapiVideoDecodeAccelerator( | |
446 make_context_current_, base::Bind(&GpuVideoDecodeAccelerator::BindImage, | |
447 base::Unretained(this)))); | |
448 #endif | |
449 return decoder; | |
450 } | |
451 | |
452 scoped_ptr<media::VideoDecodeAccelerator> | |
453 GpuVideoDecodeAccelerator::CreateVTVDA() { | |
454 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
455 #if defined(OS_MACOSX) | |
456 decoder.reset(new VTVideoDecodeAccelerator( | |
457 make_context_current_, base::Bind(&GpuVideoDecodeAccelerator::BindImage, | |
458 base::Unretained(this)))); | |
459 #endif | |
460 return decoder; | |
461 } | |
462 | |
463 scoped_ptr<media::VideoDecodeAccelerator> | |
464 GpuVideoDecodeAccelerator::CreateOzoneVDA() { | |
465 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
466 #if !defined(OS_CHROMEOS) && defined(USE_OZONE) | |
467 media::MediaOzonePlatform* platform = | |
468 media::MediaOzonePlatform::GetInstance(); | |
469 decoder.reset(platform->CreateVideoDecodeAccelerator(make_context_current_)); | |
470 #endif | |
471 return decoder; | |
472 } | |
473 | |
474 scoped_ptr<media::VideoDecodeAccelerator> | |
475 GpuVideoDecodeAccelerator::CreateAndroidVDA() { | |
476 scoped_ptr<media::VideoDecodeAccelerator> decoder; | |
477 #if defined(OS_ANDROID) | |
478 decoder.reset(new AndroidVideoDecodeAccelerator(stub_->decoder()->AsWeakPtr(), | |
479 make_context_current_)); | |
480 #endif | |
481 return decoder; | |
482 } | 363 } |
483 | 364 |
484 void GpuVideoDecodeAccelerator::OnSetCdm(int cdm_id) { | 365 void GpuVideoDecodeAccelerator::OnSetCdm(int cdm_id) { |
485 DCHECK(video_decode_accelerator_); | 366 DCHECK(video_decode_accelerator_); |
486 video_decode_accelerator_->SetCdm(cdm_id); | 367 video_decode_accelerator_->SetCdm(cdm_id); |
487 } | 368 } |
488 | 369 |
489 void GpuVideoDecodeAccelerator::CallOrPostNotifyError( | 370 void GpuVideoDecodeAccelerator::CallOrPostNotifyError( |
490 media::VideoDecodeAccelerator::Error error) { | 371 media::VideoDecodeAccelerator::Error error) { |
491 if (child_task_runner_->BelongsToCurrentThread()) { | 372 if (child_task_runner_->BelongsToCurrentThread()) { |
492 NotifyError(error); | 373 NotifyError(error); |
493 } else { | 374 } else { |
494 child_task_runner_->PostTask( | 375 child_task_runner_->PostTask( |
495 FROM_HERE, base::Bind(&GpuVideoDecodeAccelerator::NotifyError, | 376 FROM_HERE, base::Bind(&GpuVideoDecodeAccelerator::NotifyError, |
496 base::Unretained(this), error)); | 377 base::Unretained(this), error)); |
497 } | 378 } |
498 } | 379 } |
499 | 380 |
500 // Runs on IO thread if video_decode_accelerator_->CanDecodeOnIOThread() is | 381 // Runs on IO thread if VDA::TryToSetupDecodeOnSeparateThread() succeeded, |
501 // true, otherwise on the main thread. | 382 // otherwise on the main thread. |
502 void GpuVideoDecodeAccelerator::OnDecode( | 383 void GpuVideoDecodeAccelerator::OnDecode( |
503 const media::BitstreamBuffer& bitstream_buffer) { | 384 const media::BitstreamBuffer& bitstream_buffer) { |
504 DCHECK(video_decode_accelerator_); | 385 DCHECK(video_decode_accelerator_); |
505 video_decode_accelerator_->Decode(bitstream_buffer); | 386 video_decode_accelerator_->Decode(bitstream_buffer); |
506 } | 387 } |
507 | 388 |
508 void GpuVideoDecodeAccelerator::OnAssignPictureBuffers( | 389 void GpuVideoDecodeAccelerator::OnAssignPictureBuffers( |
509 const std::vector<int32_t>& buffer_ids, | 390 const std::vector<int32_t>& buffer_ids, |
510 const std::vector<uint32_t>& texture_ids) { | 391 const std::vector<uint32_t>& texture_ids) { |
511 if (buffer_ids.size() != texture_ids.size()) { | 392 if (buffer_ids.size() != texture_ids.size()) { |
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616 scoped_refptr<gpu::gles2::TextureRef> texture_ref = it->second; | 497 scoped_refptr<gpu::gles2::TextureRef> texture_ref = it->second; |
617 GLenum target = texture_ref->texture()->target(); | 498 GLenum target = texture_ref->texture()->target(); |
618 gpu::gles2::TextureManager* texture_manager = | 499 gpu::gles2::TextureManager* texture_manager = |
619 stub_->decoder()->GetContextGroup()->texture_manager(); | 500 stub_->decoder()->GetContextGroup()->texture_manager(); |
620 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0)); | 501 DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0)); |
621 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true); | 502 texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true); |
622 uncleared_textures_.erase(it); | 503 uncleared_textures_.erase(it); |
623 } | 504 } |
624 | 505 |
625 } // namespace content | 506 } // namespace content |
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