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Issue 17447007: Change WGC3DInProcessCBImpl factories to return a base class pointer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/test/layer_tree_pixel_test.h" 5 #include "cc/test/layer_tree_pixel_test.h"
6 6
7 #include "base/path_service.h" 7 #include "base/path_service.h"
8 #include "cc/output/copy_output_request.h" 8 #include "cc/output/copy_output_request.h"
9 #include "cc/output/copy_output_result.h" 9 #include "cc/output/copy_output_result.h"
10 #include "cc/resources/texture_mailbox.h" 10 #include "cc/resources/texture_mailbox.h"
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43 software_output_device.PassAs<SoftwareOutputDevice>())); 43 software_output_device.PassAs<SoftwareOutputDevice>()));
44 break; 44 break;
45 } 45 }
46 46
47 case GL_WITH_DEFAULT: 47 case GL_WITH_DEFAULT:
48 case GL_WITH_BITMAP: { 48 case GL_WITH_BITMAP: {
49 CHECK(gfx::InitializeGLBindings(gfx::kGLImplementationOSMesaGL)); 49 CHECK(gfx::InitializeGLBindings(gfx::kGLImplementationOSMesaGL));
50 50
51 using WebKit::WebGraphicsContext3D; 51 using WebKit::WebGraphicsContext3D;
52 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl; 52 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
53 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d( 53 output_surface = make_scoped_ptr(new PixelTestOutputSurface(
54 WebGraphicsContext3DInProcessCommandBufferImpl:: 54 WebGraphicsContext3DInProcessCommandBufferImpl::
55 CreateOffscreenContext(WebGraphicsContext3D::Attributes())); 55 CreateOffscreenContext(WebGraphicsContext3D::Attributes())));
56 output_surface = make_scoped_ptr(
57 new PixelTestOutputSurface(context3d.PassAs<WebGraphicsContext3D>()));
58 break; 56 break;
59 } 57 }
60 } 58 }
61 59
62 output_surface->set_viewport_offset(viewport_offset); 60 output_surface->set_viewport_offset(viewport_offset);
63 output_surface->set_surface_expansion_size(surface_expansion_size); 61 output_surface->set_surface_expansion_size(surface_expansion_size);
64 return output_surface.PassAs<OutputSurface>(); 62 return output_surface.PassAs<OutputSurface>();
65 } 63 }
66 64
67 scoped_refptr<cc::ContextProvider> 65 scoped_refptr<cc::ContextProvider>
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182 } 180 }
183 181
184 scoped_ptr<SkBitmap> LayerTreePixelTest::CopyTextureMailboxToBitmap( 182 scoped_ptr<SkBitmap> LayerTreePixelTest::CopyTextureMailboxToBitmap(
185 gfx::Size size, 183 gfx::Size size,
186 const TextureMailbox& texture_mailbox) { 184 const TextureMailbox& texture_mailbox) {
187 DCHECK(texture_mailbox.IsTexture()); 185 DCHECK(texture_mailbox.IsTexture());
188 if (!texture_mailbox.IsTexture()) 186 if (!texture_mailbox.IsTexture())
189 return scoped_ptr<SkBitmap>(); 187 return scoped_ptr<SkBitmap>();
190 188
191 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl; 189 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
192 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d( 190 scoped_ptr<WebKit::WebGraphicsContext3D> context3d(
193 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext( 191 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
194 WebKit::WebGraphicsContext3D::Attributes())); 192 WebKit::WebGraphicsContext3D::Attributes()));
195 193
196 EXPECT_TRUE(context3d->makeContextCurrent()); 194 EXPECT_TRUE(context3d->makeContextCurrent());
197 195
198 if (texture_mailbox.sync_point()) 196 if (texture_mailbox.sync_point())
199 context3d->waitSyncPoint(texture_mailbox.sync_point()); 197 context3d->waitSyncPoint(texture_mailbox.sync_point());
200 198
201 unsigned texture_id = context3d->createTexture(); 199 unsigned texture_id = context3d->createTexture();
202 context3d->bindTexture(GL_TEXTURE_2D, texture_id); 200 context3d->bindTexture(GL_TEXTURE_2D, texture_id);
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252 out_pixels[dest_y + x + SK_G32_SHIFT/8] = pixels.get()[src_y + x + 1]; 250 out_pixels[dest_y + x + SK_G32_SHIFT/8] = pixels.get()[src_y + x + 1];
253 out_pixels[dest_y + x + SK_B32_SHIFT/8] = pixels.get()[src_y + x + 2]; 251 out_pixels[dest_y + x + SK_B32_SHIFT/8] = pixels.get()[src_y + x + 2];
254 out_pixels[dest_y + x + SK_A32_SHIFT/8] = pixels.get()[src_y + x + 3]; 252 out_pixels[dest_y + x + SK_A32_SHIFT/8] = pixels.get()[src_y + x + 3];
255 } 253 }
256 } 254 }
257 255
258 return bitmap.Pass(); 256 return bitmap.Pass();
259 } 257 }
260 258
261 } // namespace cc 259 } // namespace cc
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