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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/WebGLDebugShaders.h" | 28 #include "core/html/canvas/WebGLDebugShaders.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include "core/html/canvas/WebGLShader.h" | 31 #include "core/html/canvas/WebGLShader.h" |
32 #include "core/platform/graphics/Extensions3D.h" | 32 #include "core/platform/graphics/Extensions3D.h" |
33 | 33 |
34 #include <wtf/OwnArrayPtr.h> | |
35 | |
36 namespace WebCore { | 34 namespace WebCore { |
37 | 35 |
38 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) | 36 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) |
39 : WebGLExtension(context) | 37 : WebGLExtension(context) |
40 { | 38 { |
41 ScriptWrappable::init(this); | 39 ScriptWrappable::init(this); |
42 } | 40 } |
43 | 41 |
44 WebGLDebugShaders::~WebGLDebugShaders() | 42 WebGLDebugShaders::~WebGLDebugShaders() |
45 { | 43 { |
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70 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 68 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); |
71 return extensions->supports("GL_ANGLE_translated_shader_source"); | 69 return extensions->supports("GL_ANGLE_translated_shader_source"); |
72 } | 70 } |
73 | 71 |
74 const char* WebGLDebugShaders::getExtensionName() | 72 const char* WebGLDebugShaders::getExtensionName() |
75 { | 73 { |
76 return "WEBGL_debug_shaders"; | 74 return "WEBGL_debug_shaders"; |
77 } | 75 } |
78 | 76 |
79 } // namespace WebCore | 77 } // namespace WebCore |
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