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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/WebGLBuffer.h" | 28 #include "core/html/canvas/WebGLBuffer.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include <wtf/ArrayBufferView.h> | |
32 | 31 |
33 namespace WebCore { | 32 namespace WebCore { |
34 | 33 |
35 PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) | 34 PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) |
36 { | 35 { |
37 return adoptRef(new WebGLBuffer(ctx)); | 36 return adoptRef(new WebGLBuffer(ctx)); |
38 } | 37 } |
39 | 38 |
40 WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) | 39 WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) |
41 : WebGLSharedObject(ctx) | 40 : WebGLSharedObject(ctx) |
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58 void WebGLBuffer::setTarget(GC3Denum target) | 57 void WebGLBuffer::setTarget(GC3Denum target) |
59 { | 58 { |
60 // In WebGL, a buffer is bound to one target in its lifetime | 59 // In WebGL, a buffer is bound to one target in its lifetime |
61 if (m_target) | 60 if (m_target) |
62 return; | 61 return; |
63 if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) | 62 if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) |
64 m_target = target; | 63 m_target = target; |
65 } | 64 } |
66 | 65 |
67 } | 66 } |
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