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Issue 17362002: cc: Remove FakeThread, use SingleThreadTaskRunner in scheduling classes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rm-fakethread: rebase Created 7 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "base/memory/weak_ptr.h" 11 #include "base/memory/weak_ptr.h"
12 #include "cc/base/cc_export.h" 12 #include "cc/base/cc_export.h"
13 #include "cc/output/context_provider.h" 13 #include "cc/output/context_provider.h"
14 #include "cc/output/software_output_device.h" 14 #include "cc/output/software_output_device.h"
15 #include "cc/scheduler/frame_rate_controller.h" 15 #include "cc/scheduler/frame_rate_controller.h"
16 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" 16 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
17 17
18 namespace base { class SingleThreadTaskRunner; }
19
18 namespace ui { struct LatencyInfo; } 20 namespace ui { struct LatencyInfo; }
19 21
20 namespace gfx { 22 namespace gfx {
21 class Rect; 23 class Rect;
22 class Size; 24 class Size;
23 class Transform; 25 class Transform;
24 } 26 }
25 27
26 namespace cc { 28 namespace cc {
27 29
28 class CompositorFrame; 30 class CompositorFrame;
29 class CompositorFrameAck; 31 class CompositorFrameAck;
30 class OutputSurfaceClient; 32 class OutputSurfaceClient;
31 class OutputSurfaceCallbacks; 33 class OutputSurfaceCallbacks;
32 class Thread;
33 34
34 // Represents the output surface for a compositor. The compositor owns 35 // Represents the output surface for a compositor. The compositor owns
35 // and manages its destruction. Its lifetime is: 36 // and manages its destruction. Its lifetime is:
36 // 1. Created on the main thread by the LayerTreeHost through its client. 37 // 1. Created on the main thread by the LayerTreeHost through its client.
37 // 2. Passed to the compositor thread and bound to a client via BindToClient. 38 // 2. Passed to the compositor thread and bound to a client via BindToClient.
38 // From here on, it will only be used on the compositor thread. 39 // From here on, it will only be used on the compositor thread.
39 // 3. If the 3D context is lost, then the compositor will delete the output 40 // 3. If the 3D context is lost, then the compositor will delete the output
40 // surface (on the compositor thread) and go back to step 1. 41 // surface (on the compositor thread) and go back to step 1.
41 class CC_EXPORT OutputSurface : public FrameRateControllerClient { 42 class CC_EXPORT OutputSurface : public FrameRateControllerClient {
42 public: 43 public:
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81 // device should be used on the current frame. 82 // device should be used on the current frame.
82 virtual bool ForcedDrawToSoftwareDevice() const; 83 virtual bool ForcedDrawToSoftwareDevice() const;
83 84
84 // Called by the compositor on the compositor thread. This is a place where 85 // Called by the compositor on the compositor thread. This is a place where
85 // thread-specific data for the output surface can be initialized, since from 86 // thread-specific data for the output surface can be initialized, since from
86 // this point on the output surface will only be used on the compositor 87 // this point on the output surface will only be used on the compositor
87 // thread. 88 // thread.
88 virtual bool BindToClient(OutputSurfaceClient* client); 89 virtual bool BindToClient(OutputSurfaceClient* client);
89 90
90 void InitializeBeginFrameEmulation( 91 void InitializeBeginFrameEmulation(
91 Thread* thread, 92 base::SingleThreadTaskRunner* task_runner,
92 bool throttle_frame_production, 93 bool throttle_frame_production,
93 base::TimeDelta interval); 94 base::TimeDelta interval);
94 95
95 void SetMaxFramesPending(int max_frames_pending); 96 void SetMaxFramesPending(int max_frames_pending);
96 97
97 virtual void EnsureBackbuffer(); 98 virtual void EnsureBackbuffer();
98 virtual void DiscardBackbuffer(); 99 virtual void DiscardBackbuffer();
99 100
100 virtual void Reshape(gfx::Size size, float scale_factor); 101 virtual void Reshape(gfx::Size size, float scale_factor);
101 virtual gfx::Size SurfaceSize() const; 102 virtual gfx::Size SurfaceSize() const;
102 103
103 virtual void BindFramebuffer(); 104 virtual void BindFramebuffer();
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163 friend class OutputSurfaceCallbacks; 164 friend class OutputSurfaceCallbacks;
164 165
165 void SetContext3D(scoped_ptr<WebKit::WebGraphicsContext3D> context3d); 166 void SetContext3D(scoped_ptr<WebKit::WebGraphicsContext3D> context3d);
166 167
167 DISALLOW_COPY_AND_ASSIGN(OutputSurface); 168 DISALLOW_COPY_AND_ASSIGN(OutputSurface);
168 }; 169 };
169 170
170 } // namespace cc 171 } // namespace cc
171 172
172 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ 173 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_
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