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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef SkANGLEGLContext_DEFINED | 8 #ifndef SkANGLEGLContext_DEFINED |
9 #define SkANGLEGLContext_DEFINED | 9 #define SkANGLEGLContext_DEFINED |
10 | 10 |
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35 } | 35 } |
36 | 36 |
37 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override; | 37 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override; |
38 void destroyEGLImage(GrEGLImage) const override; | 38 void destroyEGLImage(GrEGLImage) const override; |
39 GrGLuint eglImageToExternalTexture(GrEGLImage) const override; | 39 GrGLuint eglImageToExternalTexture(GrEGLImage) const override; |
40 SkGLContext* createNew() const override; | 40 SkGLContext* createNew() const override; |
41 | 41 |
42 // The param is an EGLNativeDisplayType and the return is an EGLDispay. | 42 // The param is an EGLNativeDisplayType and the return is an EGLDispay. |
43 static void* GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend); | 43 static void* GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend); |
44 | 44 |
| 45 static void ReleaseGpuAPIsInThread(); |
45 private: | 46 private: |
46 SkANGLEGLContext(bool preferGLBackend); | 47 SkANGLEGLContext(bool preferGLBackend); |
47 void destroyGLContext(); | 48 void destroyGLContext(); |
48 | 49 |
49 void onPlatformMakeCurrent() const override; | 50 void onPlatformMakeCurrent() const override; |
50 void onPlatformSwapBuffers() const override; | 51 void onPlatformSwapBuffers() const override; |
51 GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override; | 52 GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override; |
52 | 53 |
53 void* fContext; | 54 void* fContext; |
54 void* fDisplay; | 55 void* fDisplay; |
55 void* fSurface; | 56 void* fSurface; |
56 bool fIsGLBackend; | 57 bool fIsGLBackend; |
57 }; | 58 }; |
58 | 59 |
59 #endif | 60 #endif |
60 | 61 |
61 #endif | 62 #endif |
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