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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 17269003: Change undefined SkGpuRenderTarget and SkGpuTexture forward declares to GrRenderTarget and GrTextur… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Base.h" 8 #include "SkSurface_Base.h"
9 #include "SkImagePriv.h" 9 #include "SkImagePriv.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
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59 59
60 SkSurface_Gpu::~SkSurface_Gpu() { 60 SkSurface_Gpu::~SkSurface_Gpu() {
61 SkSafeUnref(fDevice); 61 SkSafeUnref(fDevice);
62 } 62 }
63 63
64 SkCanvas* SkSurface_Gpu::onNewCanvas() { 64 SkCanvas* SkSurface_Gpu::onNewCanvas() {
65 return SkNEW_ARGS(SkCanvas, (fDevice)); 65 return SkNEW_ARGS(SkCanvas, (fDevice));
66 } 66 }
67 67
68 SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) { 68 SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) {
69 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); 69 GrRenderTarget* rt = fDevice->accessRenderTarget();
70 int sampleCount = rt->numSamples(); 70 int sampleCount = rt->numSamples();
71 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); 71 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount);
72 } 72 }
73 73
74 SkImage* SkSurface_Gpu::onNewImageSnapshot() { 74 SkImage* SkSurface_Gpu::onNewImageSnapshot() {
75 75
76 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); 76 GrRenderTarget* rt = fDevice->accessRenderTarget();
77 77
78 return SkImage::NewTexture(rt->asTexture()); 78 return SkImage::NewTexture(rt->asTexture());
79 } 79 }
80 80
81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, 81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
82 const SkPaint* paint) { 82 const SkPaint* paint) {
83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); 83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
84 } 84 }
85 85
86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old 86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old
87 // device into it. Note that this flushes the SkGpuDevice but 87 // device into it. Note that this flushes the SkGpuDevice but
88 // doesn't force an OpenGL flush. 88 // doesn't force an OpenGL flush.
89 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { 89 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); 90 GrRenderTarget* rt = fDevice->accessRenderTarget();
91 // are we sharing our render target with the image? 91 // are we sharing our render target with the image?
92 SkASSERT(NULL != this->getCachedImage()); 92 SkASSERT(NULL != this->getCachedImage());
93 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { 93 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) {
94 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( 94 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>(
95 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(), 95 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(),
96 fDevice->height(), fDevice->isOpaque())); 96 fDevice->height(), fDevice->isOpaque()));
97 SkAutoTUnref<SkGpuDevice> aurd(newDevice); 97 SkAutoTUnref<SkGpuDevice> aurd(newDevice);
98 if (kRetain_ContentChangeMode == mode) { 98 if (kRetain_ContentChangeMode == mode) {
99 fDevice->context()->copyTexture(rt->asTexture(), 99 fDevice->context()->copyTexture(rt->asTexture(),
100 reinterpret_cast<GrRenderTarget*>(newDevice->accessRenderTarget( ))); 100 reinterpret_cast<GrRenderTarget*>(newDevice->accessRenderTarget( )));
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132 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); 132 desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
133 desc.fSampleCnt = sampleCount; 133 desc.fSampleCnt = sampleCount;
134 134
135 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); 135 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0));
136 if (NULL == tex) { 136 if (NULL == tex) {
137 return NULL; 137 return NULL;
138 } 138 }
139 139
140 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); 140 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget()));
141 } 141 }
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