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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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59 | 59 |
60 SkSurface_Gpu::~SkSurface_Gpu() { | 60 SkSurface_Gpu::~SkSurface_Gpu() { |
61 SkSafeUnref(fDevice); | 61 SkSafeUnref(fDevice); |
62 } | 62 } |
63 | 63 |
64 SkCanvas* SkSurface_Gpu::onNewCanvas() { | 64 SkCanvas* SkSurface_Gpu::onNewCanvas() { |
65 return SkNEW_ARGS(SkCanvas, (fDevice)); | 65 return SkNEW_ARGS(SkCanvas, (fDevice)); |
66 } | 66 } |
67 | 67 |
68 SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) { | 68 SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) { |
69 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 69 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
70 int sampleCount = rt->numSamples(); | 70 int sampleCount = rt->numSamples(); |
71 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); | 71 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); |
72 } | 72 } |
73 | 73 |
74 SkImage* SkSurface_Gpu::onNewImageSnapshot() { | 74 SkImage* SkSurface_Gpu::onNewImageSnapshot() { |
75 | 75 |
76 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 76 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
77 | 77 |
78 return SkImage::NewTexture(rt->asTexture()); | 78 return SkImage::NewTexture(rt->asTexture()); |
79 } | 79 } |
80 | 80 |
81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
82 const SkPaint* paint) { | 82 const SkPaint* paint) { |
83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
84 } | 84 } |
85 | 85 |
86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old | 86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
87 // device into it. Note that this flushes the SkGpuDevice but | 87 // device into it. Note that this flushes the SkGpuDevice but |
88 // doesn't force an OpenGL flush. | 88 // doesn't force an OpenGL flush. |
89 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 89 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 90 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
91 // are we sharing our render target with the image? | 91 // are we sharing our render target with the image? |
92 SkASSERT(NULL != this->getCachedImage()); | 92 SkASSERT(NULL != this->getCachedImage()); |
93 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { | 93 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { |
94 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( | 94 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( |
95 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(), | 95 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(), |
96 fDevice->height(), fDevice->isOpaque())); | 96 fDevice->height(), fDevice->isOpaque())); |
97 SkAutoTUnref<SkGpuDevice> aurd(newDevice); | 97 SkAutoTUnref<SkGpuDevice> aurd(newDevice); |
98 if (kRetain_ContentChangeMode == mode) { | 98 if (kRetain_ContentChangeMode == mode) { |
99 fDevice->context()->copyTexture(rt->asTexture(), | 99 fDevice->context()->copyTexture(rt->asTexture(), |
100 reinterpret_cast<GrRenderTarget*>(newDevice->accessRenderTarget(
))); | 100 reinterpret_cast<GrRenderTarget*>(newDevice->accessRenderTarget(
))); |
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132 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); | 132 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
133 desc.fSampleCnt = sampleCount; | 133 desc.fSampleCnt = sampleCount; |
134 | 134 |
135 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 135 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
136 if (NULL == tex) { | 136 if (NULL == tex) { |
137 return NULL; | 137 return NULL; |
138 } | 138 } |
139 | 139 |
140 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); | 140 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); |
141 } | 141 } |
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