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Side by Side Diff: tools/lua/lua_pictures.cpp

Issue 17151008: Allow files, making ".skp files or directories are required." less of a lie. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: lint Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLua.h" 8 #include "SkLua.h"
9 #include "SkLuaCanvas.h" 9 #include "SkLuaCanvas.h"
10 #include "SkPicture.h" 10 #include "SkPicture.h"
(...skipping 15 matching lines...) Expand all
26 } 26 }
27 27
28 static const char gStartCanvasFunc[] = "sk_scrape_startcanvas"; 28 static const char gStartCanvasFunc[] = "sk_scrape_startcanvas";
29 static const char gEndCanvasFunc[] = "sk_scrape_endcanvas"; 29 static const char gEndCanvasFunc[] = "sk_scrape_endcanvas";
30 static const char gAccumulateFunc[] = "sk_scrape_accumulate"; 30 static const char gAccumulateFunc[] = "sk_scrape_accumulate";
31 static const char gSummarizeFunc[] = "sk_scrape_summarize"; 31 static const char gSummarizeFunc[] = "sk_scrape_summarize";
32 32
33 // PictureRenderingFlags.cpp 33 // PictureRenderingFlags.cpp
34 extern bool lazy_decode_bitmap(const void* buffer, size_t size, SkBitmap*); 34 extern bool lazy_decode_bitmap(const void* buffer, size_t size, SkBitmap*);
35 35
36 DEFINE_string2(skpPath, r, "", "Read .skp files from this dir"); 36 DEFINE_string2(skpPath, r, "", "Read this .skp file or .skp files from this dir" );
37 DEFINE_string2(luaFile, l, "", "File containing lua script to run"); 37 DEFINE_string2(luaFile, l, "", "File containing lua script to run");
38 DEFINE_string2(headCode, s, "", "Optional lua code to call at beginning"); 38 DEFINE_string2(headCode, s, "", "Optional lua code to call at beginning");
39 DEFINE_string2(tailFunc, s, "", "Optional lua function to call at end"); 39 DEFINE_string2(tailFunc, s, "", "Optional lua function to call at end");
40 40
41 static SkPicture* load_picture(const char path[]) { 41 static SkPicture* load_picture(const char path[]) {
42 SkAutoTUnref<SkStream> stream(SkStream::NewFromFile(path)); 42 SkAutoTUnref<SkStream> stream(SkStream::NewFromFile(path));
43 SkPicture* pic = NULL; 43 SkPicture* pic = NULL;
44 if (stream.get()) { 44 if (stream.get()) {
45 bool success; 45 bool success;
46 pic = SkNEW_ARGS(SkPicture, (stream.get(), &success, 46 pic = SkNEW_ARGS(SkPicture, (stream.get(), &success,
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 SkDebugf("failed to load luaFile %s\n", FLAGS_luaFile[i]); 109 SkDebugf("failed to load luaFile %s\n", FLAGS_luaFile[i]);
110 exit(-1); 110 exit(-1);
111 } 111 }
112 } 112 }
113 113
114 if (!FLAGS_headCode.isEmpty()) { 114 if (!FLAGS_headCode.isEmpty()) {
115 L.runCode(FLAGS_headCode[0]); 115 L.runCode(FLAGS_headCode[0]);
116 } 116 }
117 117
118 for (int i = 0; i < FLAGS_skpPath.count(); i ++) { 118 for (int i = 0; i < FLAGS_skpPath.count(); i ++) {
119 SkOSFile::Iter iter(FLAGS_skpPath[i], "skp"); 119 SkTArray<SkString> paths;
120 SkString inputFilename; 120 if (sk_isdir(FLAGS_skpPath[i])) {
121 // Add all .skp in this directory.
122 const SkString directory(FLAGS_skpPath[i]);
123 SkString filename;
124 SkOSFile::Iter iter(FLAGS_skpPath[i], "skp");
125 while(iter.next(&filename)) {
126 sk_tools::make_filepath(&paths.push_back(), directory, filename) ;
127 }
128 } else {
129 // Add this as an .skp itself.
130 paths.push_back() = FLAGS_skpPath[i];
131 }
121 132
122 while (iter.next(&inputFilename)) { 133 for (int i = 0; i < paths.count(); i++) {
123 SkString inputPath; 134 const char* path = paths[i].c_str();
124 SkString inputAsSkString(FLAGS_skpPath[i]);
125 sk_tools::make_filepath(&inputPath, inputAsSkString, inputFilename);
126
127 const char* path = inputPath.c_str();
128 SkDebugf("scraping %s\n", path); 135 SkDebugf("scraping %s\n", path);
129 136
130 SkAutoTUnref<SkPicture> pic(load_picture(path)); 137 SkAutoTUnref<SkPicture> pic(load_picture(path));
131 if (pic.get()) { 138 if (pic.get()) {
132 SkAutoTUnref<SkLuaCanvas> canvas( 139 SkAutoTUnref<SkLuaCanvas> canvas(
133 new SkLuaCanvas(pic->width(), pic->height(), 140 new SkLuaCanvas(pic->width(), pic->height(),
134 L.get(), gAccumulateFunc)); 141 L.get(), gAccumulateFunc));
135 142
136 call_canvas(L.get(), canvas.get(), inputFilename.c_str(), gStart CanvasFunc); 143 call_canvas(L.get(), canvas.get(), path, gStartCanvasFunc);
137 canvas->drawPicture(*pic); 144 canvas->drawPicture(*pic);
138 call_canvas(L.get(), canvas.get(), inputFilename.c_str(), gEndCa nvasFunc); 145 call_canvas(L.get(), canvas.get(), path, gEndCanvasFunc);
139 146
140 } else { 147 } else {
141 SkDebugf("failed to load\n"); 148 SkDebugf("failed to load\n");
142 } 149 }
143 } 150 }
144 } 151 }
145 return 0; 152 return 0;
146 } 153 }
147 154
148 #if !defined SK_BUILD_FOR_IOS 155 #if !defined SK_BUILD_FOR_IOS
149 int main(int argc, char * const argv[]) { 156 int main(int argc, char * const argv[]) {
150 return tool_main(argc, (char**) argv); 157 return tool_main(argc, (char**) argv);
151 } 158 }
152 #endif 159 #endif
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