| Index: gpu/gles2_conform_support/egl/thread_state.cc
|
| diff --git a/gpu/gles2_conform_support/egl/thread_state.cc b/gpu/gles2_conform_support/egl/thread_state.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..41593cb1d4a1dc3d2ba1aa2a567b9cf9ff52ffeb
|
| --- /dev/null
|
| +++ b/gpu/gles2_conform_support/egl/thread_state.cc
|
| @@ -0,0 +1,198 @@
|
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "gpu/gles2_conform_support/egl/thread_state.h"
|
| +
|
| +#include "base/at_exit.h"
|
| +#include "base/command_line.h"
|
| +#include "base/environment.h"
|
| +#include "base/lazy_instance.h"
|
| +#include "base/strings/string_split.h"
|
| +#include "base/strings/string_util.h"
|
| +#include "base/strings/utf_string_conversions.h"
|
| +#include "gpu/command_buffer/client/gles2_lib.h"
|
| +#include "gpu/command_buffer/common/thread_local.h"
|
| +#include "gpu/command_buffer/service/gpu_switches.h"
|
| +#include "gpu/config/gpu_info_collector.h"
|
| +#include "gpu/config/gpu_util.h"
|
| +#include "gpu/gles2_conform_support/egl/context.h"
|
| +#include "gpu/gles2_conform_support/egl/display.h"
|
| +#include "gpu/gles2_conform_support/egl/surface.h"
|
| +#include "gpu/gles2_conform_support/egl/test_support.h"
|
| +#include "ui/gl/gl_context.h"
|
| +#include "ui/gl/gl_surface.h"
|
| +
|
| +// Thread local key for ThreadState instance. Accessed when holding g_egl_lock
|
| +// only, since the initialization can not be Guaranteed otherwise. Not in
|
| +// anonymous namespace due to Mac OS X 10.6 linker. See gles2_lib.cc.
|
| +static gpu::ThreadLocalKey g_egl_thread_state_key;
|
| +
|
| +namespace {
|
| +base::LazyInstance<base::Lock>::Leaky g_egl_lock;
|
| +int g_egl_active_thread_count;
|
| +
|
| +egl::Display* g_egl_default_display;
|
| +
|
| +#if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY)
|
| +// egl::Display is used for comformance tests and command_buffer_gles. We only
|
| +// need the exit manager for the command_buffer_gles library.
|
| +base::AtExitManager* g_exit_manager;
|
| +#endif
|
| +} // namespace
|
| +
|
| +namespace egl {
|
| +
|
| +egl::ThreadState* ThreadState::Get() {
|
| + base::AutoLock lock(g_egl_lock.Get());
|
| + if (g_egl_active_thread_count == 0) {
|
| +#if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY)
|
| +#if defined(COMPONENT_BUILD)
|
| + if (!g_command_buffer_gles_has_atexit_manager)
|
| + g_exit_manager = new base::AtExitManager;
|
| +#else
|
| + g_exit_manager = new base::AtExitManager;
|
| +#endif
|
| +#endif
|
| + gles2::Initialize();
|
| +
|
| + if (gfx::GetGLImplementation() == gfx::kGLImplementationNone) {
|
| + base::CommandLine::StringVector argv;
|
| + std::unique_ptr<base::Environment> env(base::Environment::Create());
|
| + std::string env_string;
|
| + env->GetVar("CHROME_COMMAND_BUFFER_GLES2_ARGS", &env_string);
|
| +#if defined(OS_WIN)
|
| + argv = base::SplitString(base::UTF8ToUTF16(env_string),
|
| + base::kWhitespaceUTF16, base::TRIM_WHITESPACE,
|
| + base::SPLIT_WANT_NONEMPTY);
|
| + argv.insert(argv.begin(), base::UTF8ToUTF16("dummy"));
|
| +#else
|
| + argv =
|
| + base::SplitString(env_string, base::kWhitespaceASCII,
|
| + base::TRIM_WHITESPACE, base::SPLIT_WANT_NONEMPTY);
|
| + argv.insert(argv.begin(), "dummy");
|
| +#endif
|
| + base::CommandLine::Init(0, nullptr);
|
| + base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
|
| + // Need to call both Init and InitFromArgv, since Windows does not use
|
| + // argc, argv in CommandLine::Init(argc, argv).
|
| + command_line->InitFromArgv(argv);
|
| + if (!command_line->HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) {
|
| + gpu::GPUInfo gpu_info;
|
| + gpu::CollectBasicGraphicsInfo(&gpu_info);
|
| + gpu::ApplyGpuDriverBugWorkarounds(gpu_info, command_line);
|
| + }
|
| +
|
| + gfx::GLSurface::InitializeOneOff();
|
| + }
|
| +
|
| + g_egl_default_display = new egl::Display();
|
| + g_egl_thread_state_key = gpu::ThreadLocalAlloc();
|
| + }
|
| + egl::ThreadState* thread_state = static_cast<egl::ThreadState*>(
|
| + gpu::ThreadLocalGetValue(g_egl_thread_state_key));
|
| + if (!thread_state) {
|
| + thread_state = new egl::ThreadState;
|
| + gpu::ThreadLocalSetValue(g_egl_thread_state_key, thread_state);
|
| + ++g_egl_active_thread_count;
|
| + }
|
| + return thread_state;
|
| +}
|
| +
|
| +void ThreadState::ReleaseThread() {
|
| + base::AutoLock lock(g_egl_lock.Get());
|
| + if (g_egl_active_thread_count == 0)
|
| + return;
|
| +
|
| + egl::ThreadState* thread_state = static_cast<egl::ThreadState*>(
|
| + gpu::ThreadLocalGetValue(g_egl_thread_state_key));
|
| + if (!thread_state)
|
| + return;
|
| +
|
| + --g_egl_active_thread_count;
|
| + if (g_egl_active_thread_count > 0) {
|
| + g_egl_default_display->ReleaseCurrent(thread_state);
|
| + delete thread_state;
|
| + } else {
|
| + gpu::ThreadLocalFree(g_egl_thread_state_key);
|
| +
|
| + // First delete the display object, so that it drops the possible refs to
|
| + // current context.
|
| + delete g_egl_default_display;
|
| + g_egl_default_display = nullptr;
|
| +
|
| + // We can use Surface and Context without lock, since there's no threads
|
| + // left anymore. Destroy the current context explicitly, in an attempt to
|
| + // reduce the number of error messages abandoned context would produce.
|
| + if (thread_state->current_context()) {
|
| + Context::MakeCurrent(thread_state->current_context(),
|
| + thread_state->current_surface(), nullptr, nullptr);
|
| + }
|
| + delete thread_state;
|
| +
|
| + gles2::Terminate();
|
| +#if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY)
|
| +#if defined(COMPONENT_BUILD)
|
| + if (g_command_buffer_gles_has_atexit_manager)
|
| + delete g_exit_manager;
|
| +#else
|
| + delete g_exit_manager;
|
| +#endif
|
| + g_exit_manager = nullptr;
|
| +#endif
|
| + }
|
| +}
|
| +
|
| +ThreadState::ThreadState() : error_code_(EGL_SUCCESS) {}
|
| +
|
| +ThreadState::~ThreadState() {}
|
| +
|
| +EGLint ThreadState::ConsumeErrorCode() {
|
| + EGLint current_error_code = error_code_;
|
| + error_code_ = EGL_SUCCESS;
|
| + return current_error_code;
|
| +}
|
| +
|
| +Display* ThreadState::GetDisplay(EGLDisplay dpy) {
|
| + if (dpy == g_egl_default_display)
|
| + return g_egl_default_display;
|
| + return nullptr;
|
| +}
|
| +
|
| +Display* ThreadState::GetDefaultDisplay() {
|
| + return g_egl_default_display;
|
| +}
|
| +
|
| +void ThreadState::SetCurrent(Surface* surface, Context* context) {
|
| + DCHECK((surface == nullptr) == (context == nullptr));
|
| + if (current_context_) {
|
| + current_context_->set_is_current_in_some_thread(false);
|
| + current_surface_->set_is_current_in_some_thread(false);
|
| + }
|
| + current_surface_ = surface;
|
| + current_context_ = context;
|
| + if (current_context_) {
|
| + current_context_->set_is_current_in_some_thread(true);
|
| + current_surface_->set_is_current_in_some_thread(true);
|
| + }
|
| +}
|
| +
|
| +ThreadState::AutoCurrentContextRestore::AutoCurrentContextRestore(
|
| + ThreadState* thread_state)
|
| + : thread_state_(thread_state) {}
|
| +
|
| +ThreadState::AutoCurrentContextRestore::~AutoCurrentContextRestore() {
|
| + if (Context* current_context = thread_state_->current_context()) {
|
| + current_context->ApplyCurrentContext(
|
| + thread_state_->current_surface()->gl_surface());
|
| + } else {
|
| + Context::ApplyContextReleased();
|
| + }
|
| +}
|
| +
|
| +void ThreadState::AutoCurrentContextRestore::SetCurrent(Surface* surface,
|
| + Context* context) {
|
| + thread_state_->SetCurrent(surface, context);
|
| +}
|
| +
|
| +} // namespace egl
|
|
|