| Index: gpu/gles2_conform_support/egl/context.cc
|
| diff --git a/gpu/gles2_conform_support/egl/context.cc b/gpu/gles2_conform_support/egl/context.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8bdd48d8103f9afcde5c448e707504628d13cc88
|
| --- /dev/null
|
| +++ b/gpu/gles2_conform_support/egl/context.cc
|
| @@ -0,0 +1,396 @@
|
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "gpu/gles2_conform_support/egl/context.h"
|
| +
|
| +#include "base/bind.h"
|
| +#include "base/bind_helpers.h"
|
| +#include "base/command_line.h"
|
| +#include "gpu/command_buffer/client/gles2_implementation.h"
|
| +#include "gpu/command_buffer/client/gles2_lib.h"
|
| +#include "gpu/command_buffer/client/shared_memory_limits.h"
|
| +#include "gpu/command_buffer/client/transfer_buffer.h"
|
| +#include "gpu/command_buffer/service/context_group.h"
|
| +#include "gpu/command_buffer/service/mailbox_manager.h"
|
| +#include "gpu/command_buffer/service/memory_tracking.h"
|
| +#include "gpu/command_buffer/service/transfer_buffer_manager.h"
|
| +#include "gpu/gles2_conform_support/egl/config.h"
|
| +#include "gpu/gles2_conform_support/egl/display.h"
|
| +#include "gpu/gles2_conform_support/egl/surface.h"
|
| +#include "gpu/gles2_conform_support/egl/thread_state.h"
|
| +
|
| +// The slight complexification in this file comes from following properties:
|
| +// 1) Command buffer connection (context) can not be established without a
|
| +// GLSurface. EGL Context can be created independent of a surface. This is why
|
| +// the connection is created only during first MakeCurrent.
|
| +// 2) Command buffer MakeCurrent calls need the real gl context and surface be
|
| +// current.
|
| +// 3) Client can change real EGL context behind the scenes and then still expect
|
| +// command buffer MakeCurrent re-set the command buffer context. This is why all
|
| +// MakeCurrent calls must actually reset the real context, even though command
|
| +// buffer current context does not change.
|
| +// 4) EGL context can be destroyed without surface, but command buffer would
|
| +// need the surface to run various cleanups. If context is destroyed
|
| +// surfaceless, the context is marked lost before destruction. This is avoided
|
| +// if possible, since command buffer at the time of writing prints out debug
|
| +// text in this case.
|
| +
|
| +namespace {
|
| +const int32_t kCommandBufferSize = 1024 * 1024;
|
| +const int32_t kTransferBufferSize = 512 * 1024;
|
| +const bool kBindGeneratesResources = true;
|
| +const bool kLoseContextWhenOutOfMemory = false;
|
| +const bool kSupportClientSideArrays = true;
|
| +}
|
| +
|
| +namespace egl {
|
| +Context::Context(Display* display, const Config* config)
|
| + : display_(display),
|
| + config_(config),
|
| + is_current_in_some_thread_(false),
|
| + is_destroyed_(false),
|
| + gpu_driver_bug_workarounds_(base::CommandLine::ForCurrentProcess()) {
|
| +}
|
| +
|
| +Context::~Context() {
|
| + // We might not have a surface, so we must lose the context. Cleanup will
|
| + // execute GL commands otherwise. TODO: if shared contexts are ever
|
| + // implemented, this will leak the GL resources. For pbuffer contexts, one
|
| + // could track the last current surface or create a surface for destroying
|
| + // purposes only. Other option would be to make the service usable without
|
| + // surface.
|
| + if (HasService()) {
|
| + if (!WasServiceContextLost())
|
| + MarkServiceContextLost();
|
| + DestroyService();
|
| + }
|
| +}
|
| +
|
| +void Context::MarkDestroyed() {
|
| + is_destroyed_ = true;
|
| +}
|
| +
|
| +bool Context::SwapBuffers(Surface* current_surface) {
|
| + DCHECK(HasService() && is_current_in_some_thread_);
|
| + if (WasServiceContextLost())
|
| + return false;
|
| + client_gl_context_->SwapBuffers();
|
| + return true;
|
| +}
|
| +
|
| +bool Context::MakeCurrent(Context* current_context,
|
| + Surface* current_surface,
|
| + Context* new_context,
|
| + Surface* new_surface) {
|
| + if (!new_context && !current_context) {
|
| + return true;
|
| + }
|
| + bool cleanup_old_current_context = false;
|
| + if (current_context) {
|
| + if (current_context->Flush(current_surface->gl_surface()))
|
| + cleanup_old_current_context = new_context != current_context;
|
| + }
|
| +
|
| + if (new_context) {
|
| + if (!new_context->IsCompatibleSurface(new_surface))
|
| + return false;
|
| +
|
| + if (new_context->HasService()) {
|
| + if (new_context->WasServiceContextLost())
|
| + return false;
|
| + if (new_context != current_context) {
|
| + // If Flush did not set the current context, set it now. Otherwise
|
| + // calling into the decoder is not ok.
|
| + if (!new_context->gl_context_->MakeCurrent(new_surface->gl_surface())) {
|
| + new_context->MarkServiceContextLost();
|
| + return false;
|
| + }
|
| + }
|
| + if (new_context != current_context || new_surface != current_surface)
|
| + new_context->decoder_->SetSurface(new_surface->gl_surface());
|
| + if (!new_context->decoder_->MakeCurrent()) {
|
| + new_context->MarkServiceContextLost();
|
| + return false;
|
| + }
|
| + } else {
|
| + if (!new_context->CreateService(new_surface->gl_surface())) {
|
| + return false;
|
| + }
|
| + }
|
| + }
|
| +
|
| + // The current_surface will be released when MakeCurrent succeeds.
|
| + // Cleanup in this case only.
|
| + if (cleanup_old_current_context) {
|
| + if (current_context->is_destroyed_ && current_surface != new_surface) {
|
| + current_context->gl_context_->MakeCurrent(current_surface->gl_surface());
|
| + // If we are releasing the context and we have one ref, it means that the
|
| + // ref will be lost and the object will be destroyed. Destroy the service
|
| + // explicitly here, so that cleanup can happen and client GL
|
| + // implementation does not print errors.
|
| + current_context->DestroyService();
|
| + } else {
|
| + current_context->decoder_->ReleaseSurface();
|
| + }
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +bool Context::ValidateAttributeList(const EGLint* attrib_list) {
|
| + if (attrib_list) {
|
| + for (int i = 0; attrib_list[i] != EGL_NONE; attrib_list += 2) {
|
| + switch (attrib_list[i]) {
|
| + case EGL_CONTEXT_CLIENT_VERSION:
|
| + break;
|
| + default:
|
| + return false;
|
| + }
|
| + }
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +void Context::SetGpuControlClient(gpu::GpuControlClient*) {
|
| + // The client is not currently called, so don't store it.
|
| +}
|
| +
|
| +gpu::Capabilities Context::GetCapabilities() {
|
| + return decoder_->GetCapabilities();
|
| +}
|
| +
|
| +int32_t Context::CreateImage(ClientBuffer buffer,
|
| + size_t width,
|
| + size_t height,
|
| + unsigned internalformat) {
|
| + NOTIMPLEMENTED();
|
| + return -1;
|
| +}
|
| +
|
| +void Context::DestroyImage(int32_t id) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +int32_t Context::CreateGpuMemoryBufferImage(size_t width,
|
| + size_t height,
|
| + unsigned internalformat,
|
| + unsigned usage) {
|
| + NOTIMPLEMENTED();
|
| + return -1;
|
| +}
|
| +
|
| +void Context::SignalQuery(uint32_t query, const base::Closure& callback) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +void Context::SetLock(base::Lock*) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +void Context::EnsureWorkVisible() {
|
| + // This is only relevant for out-of-process command buffers.
|
| +}
|
| +
|
| +gpu::CommandBufferNamespace Context::GetNamespaceID() const {
|
| + return gpu::CommandBufferNamespace::IN_PROCESS;
|
| +}
|
| +
|
| +gpu::CommandBufferId Context::GetCommandBufferID() const {
|
| + return gpu::CommandBufferId();
|
| +}
|
| +
|
| +int32_t Context::GetExtraCommandBufferData() const {
|
| + return 0;
|
| +}
|
| +
|
| +uint64_t Context::GenerateFenceSyncRelease() {
|
| + return display_->GenerateFenceSyncRelease();
|
| +}
|
| +
|
| +bool Context::IsFenceSyncRelease(uint64_t release) {
|
| + return display_->IsFenceSyncRelease(release);
|
| +}
|
| +
|
| +bool Context::IsFenceSyncFlushed(uint64_t release) {
|
| + return display_->IsFenceSyncFlushed(release);
|
| +}
|
| +
|
| +bool Context::IsFenceSyncFlushReceived(uint64_t release) {
|
| + return display_->IsFenceSyncFlushReceived(release);
|
| +}
|
| +
|
| +void Context::SignalSyncToken(const gpu::SyncToken& sync_token,
|
| + const base::Closure& callback) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +bool Context::CanWaitUnverifiedSyncToken(const gpu::SyncToken* sync_token) {
|
| + return false;
|
| +}
|
| +
|
| +void Context::ApplyCurrentContext(gfx::GLSurface* current_surface) {
|
| + DCHECK(HasService());
|
| + // The current_surface will be the same as
|
| + // the surface of the decoder. We can not DCHECK as there is
|
| + // no accessor.
|
| + if (!WasServiceContextLost()) {
|
| + if (!gl_context_->MakeCurrent(current_surface))
|
| + MarkServiceContextLost();
|
| + }
|
| + gles2::SetGLContext(client_gl_context_.get());
|
| +}
|
| +
|
| +void Context::ApplyContextReleased() {
|
| + gles2::SetGLContext(nullptr);
|
| +}
|
| +
|
| +bool Context::CreateService(gfx::GLSurface* gl_surface) {
|
| + scoped_refptr<gpu::TransferBufferManager> transfer_buffer_manager(
|
| + new gpu::TransferBufferManager(nullptr));
|
| + transfer_buffer_manager->Initialize();
|
| +
|
| + std::unique_ptr<gpu::CommandBufferService> command_buffer(
|
| + new gpu::CommandBufferService(transfer_buffer_manager.get()));
|
| +
|
| + scoped_refptr<gpu::gles2::FeatureInfo> feature_info(
|
| + new gpu::gles2::FeatureInfo(gpu_driver_bug_workarounds_));
|
| + scoped_refptr<gpu::gles2::ContextGroup> group(new gpu::gles2::ContextGroup(
|
| + gpu_preferences_, nullptr, nullptr,
|
| + new gpu::gles2::ShaderTranslatorCache(gpu_preferences_),
|
| + new gpu::gles2::FramebufferCompletenessCache, feature_info, true));
|
| +
|
| + std::unique_ptr<gpu::gles2::GLES2Decoder> decoder(
|
| + gpu::gles2::GLES2Decoder::Create(group.get()));
|
| + if (!decoder.get())
|
| + return false;
|
| +
|
| + std::unique_ptr<gpu::CommandExecutor> command_executor(
|
| + new gpu::CommandExecutor(command_buffer.get(), decoder.get(),
|
| + decoder.get()));
|
| +
|
| + decoder->set_engine(command_executor.get());
|
| +
|
| + scoped_refptr<gfx::GLContext> gl_context(gfx::GLContext::CreateGLContext(
|
| + nullptr, gl_surface, gfx::PreferDiscreteGpu));
|
| + if (!gl_context)
|
| + return false;
|
| +
|
| + gl_context->MakeCurrent(gl_surface);
|
| +
|
| + gpu::gles2::ContextCreationAttribHelper helper;
|
| + config_->GetAttrib(EGL_ALPHA_SIZE, &helper.alpha_size);
|
| + config_->GetAttrib(EGL_DEPTH_SIZE, &helper.depth_size);
|
| + config_->GetAttrib(EGL_STENCIL_SIZE, &helper.stencil_size);
|
| +
|
| + helper.buffer_preserved = false;
|
| + helper.bind_generates_resource = kBindGeneratesResources;
|
| + helper.fail_if_major_perf_caveat = false;
|
| + helper.lose_context_when_out_of_memory = kLoseContextWhenOutOfMemory;
|
| + helper.context_type = gpu::gles2::CONTEXT_TYPE_OPENGLES2;
|
| + std::vector<int32_t> attribs;
|
| + helper.Serialize(&attribs);
|
| +
|
| + if (!decoder->Initialize(gl_surface, gl_context.get(),
|
| + gl_surface->IsOffscreen(), gl_surface->GetSize(),
|
| + gpu::gles2::DisallowedFeatures(), attribs)) {
|
| + return false;
|
| + }
|
| +
|
| + command_buffer->SetPutOffsetChangeCallback(
|
| + base::Bind(&gpu::CommandExecutor::PutChanged,
|
| + base::Unretained(command_executor.get())));
|
| + command_buffer->SetGetBufferChangeCallback(
|
| + base::Bind(&gpu::CommandExecutor::SetGetBuffer,
|
| + base::Unretained(command_executor.get())));
|
| +
|
| + std::unique_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper(
|
| + new gpu::gles2::GLES2CmdHelper(command_buffer.get()));
|
| + if (!gles2_cmd_helper->Initialize(kCommandBufferSize)) {
|
| + decoder->Destroy(true);
|
| + return false;
|
| + }
|
| +
|
| + std::unique_ptr<gpu::TransferBuffer> transfer_buffer(
|
| + new gpu::TransferBuffer(gles2_cmd_helper.get()));
|
| +
|
| + gles2_cmd_helper_.reset(gles2_cmd_helper.release());
|
| + transfer_buffer_.reset(transfer_buffer.release());
|
| + command_buffer_.reset(command_buffer.release());
|
| + command_executor_.reset(command_executor.release());
|
| + decoder_.reset(decoder.release());
|
| + gl_context_ = gl_context.get();
|
| +
|
| + std::unique_ptr<gpu::gles2::GLES2Implementation> context(
|
| + new gpu::gles2::GLES2Implementation(
|
| + gles2_cmd_helper_.get(), nullptr, transfer_buffer_.get(),
|
| + kBindGeneratesResources, kLoseContextWhenOutOfMemory,
|
| + kSupportClientSideArrays, this));
|
| +
|
| + if (!context->Initialize(kTransferBufferSize, kTransferBufferSize / 2,
|
| + kTransferBufferSize * 2,
|
| + gpu::SharedMemoryLimits::kNoLimit)) {
|
| + DestroyService();
|
| + return false;
|
| + }
|
| +
|
| + context->EnableFeatureCHROMIUM("pepper3d_allow_buffers_on_multiple_targets");
|
| + context->EnableFeatureCHROMIUM("pepper3d_support_fixed_attribs");
|
| + client_gl_context_.reset(context.release());
|
| + return true;
|
| +}
|
| +
|
| +void Context::DestroyService() {
|
| + DCHECK(HasService());
|
| + bool have_context = !WasServiceContextLost();
|
| + // The client gl interface might still be set to current global
|
| + // interface. This will be cleaned up in ApplyContextReleased
|
| + // with AutoCurrentContextRestore.
|
| + client_gl_context_.reset();
|
| + gl_context_ = nullptr;
|
| +
|
| + transfer_buffer_.reset();
|
| + command_executor_.reset();
|
| + if (decoder_)
|
| + decoder_->Destroy(have_context);
|
| + decoder_.reset();
|
| + gles2_cmd_helper_.reset();
|
| + command_buffer_.reset();
|
| +}
|
| +
|
| +bool Context::HasService() const {
|
| + return decoder_ != nullptr;
|
| +}
|
| +
|
| +void Context::MarkServiceContextLost() {
|
| + decoder_->GetContextGroup()->LoseContexts(gpu::error::kMakeCurrentFailed);
|
| +}
|
| +
|
| +bool Context::WasServiceContextLost() const {
|
| + return decoder_->WasContextLost();
|
| +}
|
| +
|
| +bool Context::IsCompatibleSurface(Surface* surface) const {
|
| + // Inspect current_surface->config() instead of gl_surface()->IsOffscreen()
|
| + // because GTF windowless window surfaces might be emulated with offscreen
|
| + // surfaces.
|
| + EGLint value = EGL_NONE;
|
| + config_->GetAttrib(EGL_SURFACE_TYPE, &value);
|
| + bool context_config_is_offscreen = (value & EGL_PBUFFER_BIT) != 0;
|
| + surface->config()->GetAttrib(EGL_SURFACE_TYPE, &value);
|
| + bool surface_config_is_offscreen = (value & EGL_PBUFFER_BIT) != 0;
|
| + return surface_config_is_offscreen == context_config_is_offscreen;
|
| +}
|
| +
|
| +bool Context::Flush(gfx::GLSurface* gl_surface) {
|
| + if (WasServiceContextLost())
|
| + return false;
|
| + if (!gl_context_->MakeCurrent(gl_surface)) {
|
| + MarkServiceContextLost();
|
| + return false;
|
| + }
|
| + client_gl_context_->Flush();
|
| + return true;
|
| +}
|
| +
|
| +} // namespace egl
|
|
|