| Index: ppapi/cpp/dev/udp_socket_dev.h
|
| diff --git a/ppapi/cpp/dev/udp_socket_dev.h b/ppapi/cpp/dev/udp_socket_dev.h
|
| index 9f46f0a39ee8fb453b4065ce24c4393564464af5..85f5cb2d00c587889d40ec7042aa6ab6639c8891 100644
|
| --- a/ppapi/cpp/dev/udp_socket_dev.h
|
| +++ b/ppapi/cpp/dev/udp_socket_dev.h
|
| @@ -18,35 +18,138 @@ class Var;
|
|
|
| template <typename T> class CompletionCallbackWithOutput;
|
|
|
| +/// The <code>UDPSocket_Dev</code> class provides UDP socket operations.
|
| +///
|
| +/// Permissions: Apps permission <code>socket</code> with subrule
|
| +/// <code>udp-bind</code> is required for <code>Bind()</code>; subrule
|
| +/// <code>udp-send-to</code> is required for <code>SendTo()</code>.
|
| +/// For more details about network communication permissions, please see:
|
| +/// http://developer.chrome.com/apps/app_network.html
|
| class UDPSocket_Dev: public Resource {
|
| public:
|
| + /// Default constructor for creating an is_null() <code>UDPSocket_Dev</code>
|
| + /// object.
|
| UDPSocket_Dev();
|
|
|
| + /// A constructor used to create a <code>UDPSocket_Dev</code> object.
|
| + ///
|
| + /// @param[in] instance The instance with which this resource will be
|
| + /// associated.
|
| explicit UDPSocket_Dev(const InstanceHandle& instance);
|
|
|
| + /// A constructor used when you have received a <code>PP_Resource</code> as a
|
| + /// return value that has had 1 ref added for you.
|
| + ///
|
| + /// @param[in] resource A <code>PPB_UDPSocket_Dev</code> resource.
|
| UDPSocket_Dev(PassRef, PP_Resource resource);
|
|
|
| + /// The copy constructor for <code>UDPSocket_Dev</code>.
|
| + ///
|
| + /// @param[in] other A reference to another <code>UDPSocket_Dev</code>.
|
| UDPSocket_Dev(const UDPSocket_Dev& other);
|
|
|
| + /// The destructor.
|
| virtual ~UDPSocket_Dev();
|
|
|
| + /// The assignment operator for <code>UDPSocket_Dev</code>.
|
| + ///
|
| + /// @param[in] other A reference to another <code>UDPSocket_Dev</code>.
|
| + ///
|
| + /// @return A reference to this <code>UDPSocket_Dev</code> object.
|
| UDPSocket_Dev& operator=(const UDPSocket_Dev& other);
|
|
|
| - // Returns true if the required interface is available.
|
| + /// Static function for determining whether the browser supports the
|
| + /// <code>PPB_UDPSocket_Dev</code> interface.
|
| + ///
|
| + /// @return true if the interface is available, false otherwise.
|
| static bool IsAvailable();
|
|
|
| + /// Binds the socket to the given address.
|
| + ///
|
| + /// @param[in] addr A <code>NetAddress_Dev</code> object.
|
| + /// @param[in] callback A <code>CompletionCallback</code> to be called upon
|
| + /// completion.
|
| + ///
|
| + /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
|
| + /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
|
| + /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be
|
| + /// returned if the address is already in use.
|
| int32_t Bind(const NetAddress_Dev& addr,
|
| const CompletionCallback& callback);
|
| +
|
| + /// Get the address that the socket is bound to. The socket must be bound.
|
| + ///
|
| + /// @return A <code>NetAddress_Dev</code> object. The object will be null
|
| + /// (i.e., is_null() returns true) on failure.
|
| NetAddress_Dev GetBoundAddress();
|
| +
|
| + /// Receives data from the socket and stores the source address. The socket
|
| + /// must be bound.
|
| + ///
|
| + /// <strong>Caveat:</strong> You should be careful about the lifetime of
|
| + /// <code>buffer</code>. Typically you will use a
|
| + /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime
|
| + /// of your class. When your class goes out of scope, the callback factory
|
| + /// will not actually cancel the operation, but will rather just skip issuing
|
| + /// the callback on your class. This means that if the underlying
|
| + /// <code>PPB_UDPSocket_Dev</code> resource outlives your class, the browser
|
| + /// will still try to write into your buffer when the operation completes.
|
| + /// The buffer must be kept valid until then to avoid memory corruption.
|
| + /// If you want to release the buffer while the <code>RecvFrom()</code> call
|
| + /// is still pending, you should call <code>Close()</code> to ensure that the
|
| + /// buffer won't be accessed in the future.
|
| + ///
|
| + /// @param[out] buffer The buffer to store the received data on success. It
|
| + /// must be at least as large as <code>num_bytes</code>.
|
| + /// @param[in] num_bytes The number of bytes to receive.
|
| + /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be
|
| + /// called upon completion.
|
| + ///
|
| + /// @return A non-negative number on success to indicate how many bytes have
|
| + /// been received; otherwise, an error code from <code>pp_errors.h</code>.
|
| int32_t RecvFrom(
|
| char* buffer,
|
| int32_t num_bytes,
|
| const CompletionCallbackWithOutput<NetAddress_Dev>& callback);
|
| +
|
| + /// Sends data to a specific destination. The socket must be bound.
|
| + ///
|
| + /// @param[in] buffer The buffer containing the data to send.
|
| + /// @param[in] num_bytes The number of bytes to send.
|
| + /// @param[in] addr A <code>NetAddress_Dev</code> object holding the
|
| + /// destination address.
|
| + /// @param[in] callback A <code>CompletionCallback</code> to be called upon
|
| + /// completion.
|
| + ///
|
| + /// @return A non-negative number on success to indicate how many bytes have
|
| + /// been sent; otherwise, an error code from <code>pp_errors.h</code>.
|
| + /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have
|
| + /// required permissions.
|
| int32_t SendTo(const char* buffer,
|
| int32_t num_bytes,
|
| const NetAddress_Dev& addr,
|
| const CompletionCallback& callback);
|
| +
|
| + /// Cancels all pending reads and writes, and closes the socket. Any pending
|
| + /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if
|
| + /// pending IO was interrupted. After a call to this method, no output
|
| + /// paramters passed into previous <code>RecvFrom()</code> calls will be
|
| + /// accessed. It is not valid to call <code>Bind()</code> again.
|
| + ///
|
| + /// The socket is implicitly closed if it is destroyed, so you are not
|
| + /// required to call this method.
|
| void Close();
|
| +
|
| + /// Sets a socket option on the UDP socket.
|
| + /// Please see the <code>PP_UDPSocket_Option_Dev</code> description for option
|
| + /// names, value types and allowed values.
|
| + ///
|
| + /// @param[in] name The option to set.
|
| + /// @param[in] value The option value to set.
|
| + /// @param[in] callback A <code>CompletionCallback</code> to be called upon
|
| + /// completion.
|
| + ///
|
| + /// @return An int32_t containing an error code from <code>pp_errors.h</code>.
|
| int32_t SetOption(PP_UDPSocket_Option_Dev name,
|
| const Var& value,
|
| const CompletionCallback& callback);
|
|
|