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Side by Side Diff: src/gpu/GrAARectRenderer.cpp

Issue 16854012: Update Alligned Rect Shader to match geometry version (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Compilation fix Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAARectRenderer.h" 8 #include "GrAARectRenderer.h"
9 #include "GrRefCnt.h" 9 #include "GrRefCnt.h"
10 #include "GrGpu.h" 10 #include "GrGpu.h"
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52 const TextureSamplerArray& samplers) SK_OVERRIDE { 52 const TextureSamplerArray& samplers) SK_OVERRIDE {
53 // setup the varying for the Axis aligned rect effect 53 // setup the varying for the Axis aligned rect effect
54 // xy -> interpolated offset 54 // xy -> interpolated offset
55 // zw -> w/2+0.5, h/2+0.5 55 // zw -> w/2+0.5, h/2+0.5
56 const char *vsRectName, *fsRectName; 56 const char *vsRectName, *fsRectName;
57 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e); 57 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e);
58 const SkString* attr0Name = 58 const SkString* attr0Name =
59 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]); 59 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]);
60 builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( )); 60 builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( ));
61 61
62 // TODO: compute these scale factors in the VS 62 // TODO: compute all these offsets, spans, and scales in the VS
63 // These scale factors adjust the coverage for < 1 pixel wide/high r ects 63 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName);
64 builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.z));\n ", 64 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName);
65 fsRectName); 65 builder->fsCodeAppend("\tfloat outset = 0.5;\n");
66 builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.w));\n ", 66 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
67 fsRectName); 67 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
68 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
69 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
70 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
71 // value of coverage that is used. In other words it is the coverage that is
72 // used in the interior of the rect after the ramp.
73 builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\ n");
74 builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\ n");
68 75
69 // Compute the coverage for the rect's width 76 // Compute the coverage for the rect's width
70 builder->fsCodeAppendf("\tfloat coverage = clamp(wScale*(%s.z-abs(%s .x)), 0.0, 1.0);\n", 77 builder->fsCodeAppendf(
71 fsRectName, 78 "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1. 0);\n", fsRectName,
72 fsRectName); 79 fsRectName);
73
74 // Compute the coverage for the rect's height and merge with the wid th 80 // Compute the coverage for the rect's height and merge with the wid th
75 builder->fsCodeAppendf( 81 builder->fsCodeAppendf(
76 "\tcoverage = min(coverage, clamp(hScale*(%s.w-abs(%s.y)), 0 .0, 1.0));\n", 82 "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",
77 fsRectName, 83 fsRectName, fsRectName);
78 fsRectName);
79 84
80 SkString modulate; 85 SkString modulate;
81 GrGLSLModulatef<4>(&modulate, inputColor, "coverage"); 86 GrGLSLModulatef<4>(&modulate, inputColor, "coverage");
82 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); 87 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() );
83 } 88 }
84 89
85 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { 90 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) {
86 return 0; 91 return 0;
87 } 92 }
88 93
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778 // can't call mapRect for devInside since it calls sort 783 // can't call mapRect for devInside since it calls sort
779 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; 784 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ;
780 785
781 if (devInside.isEmpty()) { 786 if (devInside.isEmpty()) {
782 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage); 787 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage);
783 return; 788 return;
784 } 789 }
785 790
786 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage); 791 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage);
787 } 792 }
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