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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace cc { | 10 namespace cc { |
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91 StateMachine state(default_scheduler_settings); | 91 StateMachine state(default_scheduler_settings); |
92 state.SetCanStart(); | 92 state.SetCanStart(); |
93 state.UpdateState(state.NextAction()); | 93 state.UpdateState(state.NextAction()); |
94 state.DidCreateAndInitializeOutputSurface(); | 94 state.DidCreateAndInitializeOutputSurface(); |
95 state.SetVisible(true); | 95 state.SetVisible(true); |
96 state.UpdateState( | 96 state.UpdateState( |
97 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); | 97 SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD); |
98 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 98 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
99 state.CommitState()); | 99 state.CommitState()); |
100 EXPECT_FALSE(state.NeedsCommit()); | 100 EXPECT_FALSE(state.NeedsCommit()); |
101 EXPECT_FALSE(state.BeginFrameNeededByImplThread()); | 101 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
102 } | 102 } |
103 } | 103 } |
104 | 104 |
105 TEST(SchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw) { | 105 TEST(SchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw) { |
106 SchedulerSettings default_scheduler_settings; | 106 SchedulerSettings default_scheduler_settings; |
107 SchedulerStateMachine state(default_scheduler_settings); | 107 SchedulerStateMachine state(default_scheduler_settings); |
108 state.SetCanDraw(true); | 108 state.SetCanDraw(true); |
109 state.SetNeedsForcedRedraw(); | 109 state.SetNeedsForcedRedraw(); |
110 EXPECT_FALSE(state.RedrawPending()); | 110 EXPECT_FALSE(state.RedrawPending()); |
111 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); | 111 EXPECT_TRUE(state.BeginFrameNeededByImplThread()); |
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1287 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1287 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
1288 | 1288 |
1289 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1289 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1290 | 1290 |
1291 state.UpdateState(state.NextAction()); | 1291 state.UpdateState(state.NextAction()); |
1292 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1292 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
1293 } | 1293 } |
1294 | 1294 |
1295 } // namespace | 1295 } // namespace |
1296 } // namespace cc | 1296 } // namespace cc |
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