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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 16833003: cc: Emulate BeginFrame in OutputSurfaces that don't support it natively (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/time.h"
11 #include "cc/base/cc_export.h" 12 #include "cc/base/cc_export.h"
12 #include "cc/scheduler/scheduler_settings.h" 13 #include "cc/scheduler/scheduler_settings.h"
13 14
14 namespace cc { 15 namespace cc {
15 16
16 // The SchedulerStateMachine decides how to coordinate main thread activites 17 // The SchedulerStateMachine decides how to coordinate main thread activites
17 // like painting/running javascript with rendering and input activities on the 18 // like painting/running javascript with rendering and input activities on the
18 // impl thread. 19 // impl thread.
19 // 20 //
20 // The state machine tracks internal state but is also influenced by external 21 // The state machine tracks internal state but is also influenced by external
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71 void UpdateState(Action action); 72 void UpdateState(Action action);
72 73
73 // Indicates whether the main thread needs a begin frame callback in order to 74 // Indicates whether the main thread needs a begin frame callback in order to
74 // make progress. 75 // make progress.
75 bool BeginFrameNeededByImplThread() const; 76 bool BeginFrameNeededByImplThread() const;
76 77
77 // Indicates that the system has entered and left a BeginFrame callback. 78 // Indicates that the system has entered and left a BeginFrame callback.
78 // The scheduler will not draw more than once in a given BeginFrame 79 // The scheduler will not draw more than once in a given BeginFrame
79 // callback. 80 // callback.
80 void DidEnterBeginFrame(); 81 void DidEnterBeginFrame();
82 void SetFrameTime(base::TimeTicks frame_time);
81 void DidLeaveBeginFrame(); 83 void DidLeaveBeginFrame();
84 bool inside_begin_frame() const { return inside_begin_frame_; }
82 85
83 // Indicates whether the LayerTreeHostImpl is visible. 86 // Indicates whether the LayerTreeHostImpl is visible.
84 void SetVisible(bool visible); 87 void SetVisible(bool visible);
85 88
86 // Indicates that a redraw is required, either due to the impl tree changing 89 // Indicates that a redraw is required, either due to the impl tree changing
87 // or the screen being damaged and simply needing redisplay. 90 // or the screen being damaged and simply needing redisplay.
88 void SetNeedsRedraw(); 91 void SetNeedsRedraw();
89 92
90 // As SetNeedsRedraw(), but ensures the draw will definitely happen even if 93 // As SetNeedsRedraw(), but ensures the draw will definitely happen even if
91 // we are not visible. 94 // we are not visible.
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161 bool ShouldAttemptTreeActivation() const; 164 bool ShouldAttemptTreeActivation() const;
162 bool ShouldAcquireLayerTexturesForMainThread() const; 165 bool ShouldAcquireLayerTexturesForMainThread() const;
163 bool ShouldCheckForCompletedTileUploads() const; 166 bool ShouldCheckForCompletedTileUploads() const;
164 bool HasDrawnThisFrame() const; 167 bool HasDrawnThisFrame() const;
165 bool HasAttemptedTreeActivationThisFrame() const; 168 bool HasAttemptedTreeActivationThisFrame() const;
166 bool HasCheckedForCompletedTileUploadsThisFrame() const; 169 bool HasCheckedForCompletedTileUploadsThisFrame() const;
167 170
168 const SchedulerSettings settings_; 171 const SchedulerSettings settings_;
169 172
170 CommitState commit_state_; 173 CommitState commit_state_;
174 int commit_count_;
171 175
172 int current_frame_number_; 176 int current_frame_number_;
173 int last_frame_number_where_draw_was_called_; 177 int last_frame_number_where_draw_was_called_;
174 int last_frame_number_where_tree_activation_attempted_; 178 int last_frame_number_where_tree_activation_attempted_;
175 int last_frame_number_where_check_for_completed_tile_uploads_called_; 179 int last_frame_number_where_check_for_completed_tile_uploads_called_;
176 int consecutive_failed_draws_; 180 int consecutive_failed_draws_;
177 int maximum_number_of_failed_draws_before_draw_is_forced_; 181 int maximum_number_of_failed_draws_before_draw_is_forced_;
178 bool needs_redraw_; 182 bool needs_redraw_;
179 bool swap_used_incomplete_tile_; 183 bool swap_used_incomplete_tile_;
180 bool needs_forced_redraw_; 184 bool needs_forced_redraw_;
181 bool needs_forced_redraw_after_next_commit_; 185 bool needs_forced_redraw_after_next_commit_;
182 bool needs_commit_; 186 bool needs_commit_;
183 bool needs_forced_commit_; 187 bool needs_forced_commit_;
184 bool expect_immediate_begin_frame_for_main_thread_; 188 bool expect_immediate_begin_frame_for_main_thread_;
185 bool main_thread_needs_layer_textures_; 189 bool main_thread_needs_layer_textures_;
186 bool inside_begin_frame_; 190 bool inside_begin_frame_;
191 base::TimeTicks last_frame_time_;
187 bool visible_; 192 bool visible_;
188 bool can_start_; 193 bool can_start_;
189 bool can_draw_; 194 bool can_draw_;
190 bool has_pending_tree_; 195 bool has_pending_tree_;
191 bool draw_if_possible_failed_; 196 bool draw_if_possible_failed_;
192 TextureState texture_state_; 197 TextureState texture_state_;
193 OutputSurfaceState output_surface_state_; 198 OutputSurfaceState output_surface_state_;
194 bool did_create_and_initialize_first_output_surface_; 199 bool did_create_and_initialize_first_output_surface_;
195 200
201 private:
196 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 202 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
197 }; 203 };
198 204
199 } // namespace cc 205 } // namespace cc
200 206
201 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 207 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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