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Issue 16833003: cc: Emulate BeginFrame in OutputSurfaces that don't support it natively (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler.h" 5 #include "cc/scheduler/scheduler.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "cc/base/thread.h"
10 11
11 namespace cc { 12 namespace cc {
12 13
13 Scheduler::Scheduler(SchedulerClient* client, 14 Scheduler::Scheduler(SchedulerClient* client,
14 scoped_ptr<FrameRateController> frame_rate_controller,
15 const SchedulerSettings& scheduler_settings) 15 const SchedulerSettings& scheduler_settings)
16 : settings_(scheduler_settings), 16 : settings_(scheduler_settings),
17 client_(client), 17 client_(client),
18 frame_rate_controller_(frame_rate_controller.Pass()), 18 weak_factory_(this),
19 last_set_needs_begin_frame_(false),
20 has_pending_begin_frame_(false),
21 last_begin_frame_time_(base::TimeTicks()),
22 // TODO(brianderson): Pass with BeginFrame in the near future.
23 interval_(base::TimeDelta::FromMicroseconds(16666)),
19 state_machine_(scheduler_settings), 24 state_machine_(scheduler_settings),
20 inside_process_scheduled_actions_(false) { 25 inside_process_scheduled_actions_(false) {
21 DCHECK(client_); 26 DCHECK(client_);
22 frame_rate_controller_->SetClient(this);
23 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); 27 DCHECK(!state_machine_.BeginFrameNeededByImplThread());
24 } 28 }
25 29
26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } 30 Scheduler::~Scheduler() {
31 client_->SetNeedsBeginFrameOnImplThread(false);
32 }
27 33
28 void Scheduler::SetCanStart() { 34 void Scheduler::SetCanStart() {
29 state_machine_.SetCanStart(); 35 state_machine_.SetCanStart();
30 ProcessScheduledActions(); 36 ProcessScheduledActions();
31 } 37 }
32 38
33 void Scheduler::SetVisible(bool visible) { 39 void Scheduler::SetVisible(bool visible) {
34 state_machine_.SetVisible(visible); 40 state_machine_.SetVisible(visible);
35 ProcessScheduledActions(); 41 ProcessScheduledActions();
36 } 42 }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
81 state_machine_.FinishCommit(); 87 state_machine_.FinishCommit();
82 ProcessScheduledActions(); 88 ProcessScheduledActions();
83 } 89 }
84 90
85 void Scheduler::BeginFrameAbortedByMainThread() { 91 void Scheduler::BeginFrameAbortedByMainThread() {
86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); 92 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread");
87 state_machine_.BeginFrameAbortedByMainThread(); 93 state_machine_.BeginFrameAbortedByMainThread();
88 ProcessScheduledActions(); 94 ProcessScheduledActions();
89 } 95 }
90 96
91 void Scheduler::SetMaxFramesPending(int max_frames_pending) {
92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending);
93 }
94
95 int Scheduler::MaxFramesPending() const {
96 return frame_rate_controller_->MaxFramesPending();
97 }
98
99 int Scheduler::NumFramesPendingForTesting() const {
100 return frame_rate_controller_->NumFramesPendingForTesting();
101 }
102
103 void Scheduler::DidSwapBuffersComplete() {
104 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete");
105 frame_rate_controller_->DidSwapBuffersComplete();
106 }
107
108 void Scheduler::DidLoseOutputSurface() { 97 void Scheduler::DidLoseOutputSurface() {
109 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); 98 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
110 state_machine_.DidLoseOutputSurface(); 99 state_machine_.DidLoseOutputSurface();
111 ProcessScheduledActions(); 100 ProcessScheduledActions();
112 } 101 }
113 102
114 void Scheduler::DidCreateAndInitializeOutputSurface() { 103 void Scheduler::DidCreateAndInitializeOutputSurface() {
115 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); 104 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
116 frame_rate_controller_->DidAbortAllPendingFrames();
117 state_machine_.DidCreateAndInitializeOutputSurface(); 105 state_machine_.DidCreateAndInitializeOutputSurface();
106 has_pending_begin_frame_ = false;
107 last_set_needs_begin_frame_ = false;
118 ProcessScheduledActions(); 108 ProcessScheduledActions();
119 } 109 }
120 110
121 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase,
122 base::TimeDelta interval) {
123 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval);
124 }
125
126 base::TimeTicks Scheduler::AnticipatedDrawTime() { 111 base::TimeTicks Scheduler::AnticipatedDrawTime() {
127 return frame_rate_controller_->NextTickTime(); 112 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime");
113 base::TimeTicks now = base::TimeTicks::Now();
114 int64 intervals = ((now - last_begin_frame_time_) / interval_) + 1;
115 return last_begin_frame_time_ + (interval_ * intervals);
128 } 116 }
129 117
130 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { 118 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() {
131 return frame_rate_controller_->LastTickTime(); 119 return last_begin_frame_time_;
132 } 120 }
133 121
134 void Scheduler::BeginFrame(bool throttled) { 122 void Scheduler::SetupNextBeginFrameIfNeeded() {
135 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled); 123 // Determine if we need BeginFrame notifications.
136 if (!throttled) 124 // If we do, always request the BeginFrame immediately.
137 state_machine_.DidEnterBeginFrame(); 125 // If not, only disable on the next BeginFrame to avoid unnecessary toggles.
126 // The synchronous renderer compositor requires immediate disables though.
127 bool needs_begin_frame = state_machine_.BeginFrameNeededByImplThread();
128 if ((needs_begin_frame ||
129 state_machine_.inside_begin_frame() ||
130 settings_.using_synchronous_renderer_compositor) &&
131 (needs_begin_frame != last_set_needs_begin_frame_)) {
132 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame);
133 last_set_needs_begin_frame_ = needs_begin_frame;
134 }
135
136 // Request another BeginFrame if we haven't drawn for now until we have
137 // deadlines implemented.
138 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) {
139 has_pending_begin_frame_ = false;
140 client_->SetNeedsBeginFrameOnImplThread(true);
141 }
142 }
143
144 void Scheduler::BeginFrame(base::TimeTicks frame_time) {
145 TRACE_EVENT0("cc", "Scheduler::BeginFrame");
146 DCHECK(!has_pending_begin_frame_);
147 has_pending_begin_frame_ = true;
148 last_begin_frame_time_ = frame_time;
149 state_machine_.DidEnterBeginFrame();
150 state_machine_.SetFrameTime(frame_time);
138 ProcessScheduledActions(); 151 ProcessScheduledActions();
139 if (!throttled) 152 state_machine_.DidLeaveBeginFrame();
140 state_machine_.DidLeaveBeginFrame(); 153 }
154
155 void Scheduler::DrawAndSwapIfPossible() {
156 ScheduledActionDrawAndSwapResult result =
157 client_->ScheduledActionDrawAndSwapIfPossible();
158 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
159 if (result.did_swap)
160 has_pending_begin_frame_ = false;
161 }
162
163 void Scheduler::DrawAndSwapForced() {
164 ScheduledActionDrawAndSwapResult result =
165 client_->ScheduledActionDrawAndSwapForced();
166 if (result.did_swap)
167 has_pending_begin_frame_ = false;
141 } 168 }
142 169
143 void Scheduler::ProcessScheduledActions() { 170 void Scheduler::ProcessScheduledActions() {
144 // We do not allow ProcessScheduledActions to be recursive. 171 // We do not allow ProcessScheduledActions to be recursive.
145 // The top-level call will iteratively execute the next action for us anyway. 172 // The top-level call will iteratively execute the next action for us anyway.
146 if (inside_process_scheduled_actions_) 173 if (inside_process_scheduled_actions_)
147 return; 174 return;
148 175
149 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); 176 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
150 177
151 SchedulerStateMachine::Action action = state_machine_.NextAction(); 178 SchedulerStateMachine::Action action = state_machine_.NextAction();
152 while (action != SchedulerStateMachine::ACTION_NONE) { 179 while (action != SchedulerStateMachine::ACTION_NONE) {
153 state_machine_.UpdateState(action); 180 state_machine_.UpdateState(action);
154 TRACE_EVENT1(
155 "cc", "Scheduler::ProcessScheduledActions()", "action", action);
156
157 switch (action) { 181 switch (action) {
158 case SchedulerStateMachine::ACTION_NONE: 182 case SchedulerStateMachine::ACTION_NONE:
159 break; 183 break;
160 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 184 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
161 client_->ScheduledActionSendBeginFrameToMainThread(); 185 client_->ScheduledActionSendBeginFrameToMainThread();
162 break; 186 break;
163 case SchedulerStateMachine::ACTION_COMMIT: 187 case SchedulerStateMachine::ACTION_COMMIT:
164 client_->ScheduledActionCommit(); 188 client_->ScheduledActionCommit();
165 break; 189 break;
166 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 190 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
167 client_->ScheduledActionCheckForCompletedTileUploads(); 191 client_->ScheduledActionCheckForCompletedTileUploads();
168 break; 192 break;
169 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 193 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
170 client_->ScheduledActionActivatePendingTreeIfNeeded(); 194 client_->ScheduledActionActivatePendingTreeIfNeeded();
171 break; 195 break;
172 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { 196 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE:
173 frame_rate_controller_->DidSwapBuffers(); 197 DrawAndSwapIfPossible();
174 ScheduledActionDrawAndSwapResult result =
175 client_->ScheduledActionDrawAndSwapIfPossible();
176 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
177 if (!result.did_swap)
178 frame_rate_controller_->DidSwapBuffersComplete();
179 break; 198 break;
180 } 199 case SchedulerStateMachine::ACTION_DRAW_FORCED:
181 case SchedulerStateMachine::ACTION_DRAW_FORCED: { 200 DrawAndSwapForced();
182 frame_rate_controller_->DidSwapBuffers();
183 ScheduledActionDrawAndSwapResult result =
184 client_->ScheduledActionDrawAndSwapForced();
185 if (!result.did_swap)
186 frame_rate_controller_->DidSwapBuffersComplete();
187 break; 201 break;
188 }
189 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 202 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
190 client_->ScheduledActionBeginOutputSurfaceCreation(); 203 client_->ScheduledActionBeginOutputSurfaceCreation();
191 break; 204 break;
192 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 205 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
193 client_->ScheduledActionAcquireLayerTexturesForMainThread(); 206 client_->ScheduledActionAcquireLayerTexturesForMainThread();
194 break; 207 break;
195 } 208 }
196 action = state_machine_.NextAction(); 209 action = state_machine_.NextAction();
197 } 210 }
198 211
199 // Activate or deactivate the frame rate controller. 212 SetupNextBeginFrameIfNeeded();
200 frame_rate_controller_->SetActive( 213 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
201 state_machine_.BeginFrameNeededByImplThread());
202 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime());
203 } 214 }
204 215
205 bool Scheduler::WillDrawIfNeeded() const { 216 bool Scheduler::WillDrawIfNeeded() const {
206 return !state_machine_.DrawSuspendedUntilCommit(); 217 return !state_machine_.DrawSuspendedUntilCommit();
207 } 218 }
208 219
209 } // namespace cc 220 } // namespace cc
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