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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ | 5 #ifndef CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ |
6 #define CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ | 6 #define CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
11 #include "base/time.h" | 11 #include "base/time.h" |
12 #include "cc/base/cc_export.h" | 12 #include "cc/base/cc_export.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 class Thread; | 16 class Thread; |
17 class TimeSource; | 17 class TimeSource; |
| 18 class FrameRateController; |
18 | 19 |
19 class CC_EXPORT FrameRateControllerClient { | 20 class CC_EXPORT FrameRateControllerClient { |
| 21 protected: |
| 22 virtual ~FrameRateControllerClient() {} |
| 23 |
20 public: | 24 public: |
21 // Throttled is true when we have a maximum number of frames pending. | 25 // Throttled is true when we have a maximum number of frames pending. |
22 virtual void BeginFrame(bool throttled) = 0; | 26 virtual void FrameRateControllerTick(bool throttled) = 0; |
23 | |
24 protected: | |
25 virtual ~FrameRateControllerClient() {} | |
26 }; | 27 }; |
27 | 28 |
28 class FrameRateControllerTimeSourceAdapter; | 29 class FrameRateControllerTimeSourceAdapter; |
29 | 30 |
| 31 // The FrameRateController is used in cases where we self-tick (i.e. BeginFrame |
| 32 // is not sent by a parent compositor. |
30 class CC_EXPORT FrameRateController { | 33 class CC_EXPORT FrameRateController { |
31 public: | 34 public: |
32 enum { | 35 enum { |
33 DEFAULT_MAX_FRAMES_PENDING = 2 | 36 DEFAULT_MAX_FRAMES_PENDING = 2 |
34 }; | 37 }; |
35 | 38 |
36 explicit FrameRateController(scoped_refptr<TimeSource> timer); | 39 explicit FrameRateController(scoped_refptr<TimeSource> timer); |
37 // Alternate form of FrameRateController with unthrottled frame-rate. | 40 // Alternate form of FrameRateController with unthrottled frame-rate. |
38 explicit FrameRateController(Thread* thread); | 41 explicit FrameRateController(Thread* thread); |
39 virtual ~FrameRateController(); | 42 virtual ~FrameRateController(); |
40 | 43 |
41 void SetClient(FrameRateControllerClient* client) { client_ = client; } | 44 void SetClient(FrameRateControllerClient* client) { client_ = client; } |
42 | 45 |
43 void SetActive(bool active); | 46 void SetActive(bool active); |
| 47 bool IsActive() { return active_; } |
44 | 48 |
45 // Use the following methods to adjust target frame rate. | 49 // Use the following methods to adjust target frame rate. |
46 // | 50 // |
47 // Multiple frames can be in-progress, but for every DidSwapBuffers, a | 51 // Multiple frames can be in-progress, but for every DidSwapBuffers, a |
48 // DidFinishFrame should be posted. | 52 // DidFinishFrame should be posted. |
49 // | 53 // |
50 // If the rendering pipeline crashes, call DidAbortAllPendingFrames. | 54 // If the rendering pipeline crashes, call DidAbortAllPendingFrames. |
51 void DidSwapBuffers(); | 55 void DidSwapBuffers(); |
52 void DidSwapBuffersComplete(); | 56 void DidSwapBuffersComplete(); |
53 void DidAbortAllPendingFrames(); | 57 void DidAbortAllPendingFrames(); |
54 void SetMaxFramesPending(int max_frames_pending); // 0 for unlimited. | 58 void SetMaxSwapsPending(int max_swaps_pending); // 0 for unlimited. |
55 int MaxFramesPending() const { return max_frames_pending_; } | 59 int MaxSwapsPending() const { return max_swaps_pending_; } |
56 int NumFramesPendingForTesting() const { return num_frames_pending_; } | 60 int NumSwapsPendingForTesting() const { return num_frames_pending_; } |
57 | 61 |
58 // This returns null for unthrottled frame-rate. | 62 // This returns null for unthrottled frame-rate. |
59 base::TimeTicks NextTickTime(); | 63 base::TimeTicks NextTickTime(); |
60 | 64 |
61 // This returns now for unthrottled frame-rate. | 65 // This returns now for unthrottled frame-rate. |
62 base::TimeTicks LastTickTime(); | 66 base::TimeTicks LastTickTime(); |
63 | 67 |
64 void SetTimebaseAndInterval(base::TimeTicks timebase, | 68 void SetTimebaseAndInterval(base::TimeTicks timebase, |
65 base::TimeDelta interval); | 69 base::TimeDelta interval); |
66 | 70 |
67 protected: | 71 protected: |
68 friend class FrameRateControllerTimeSourceAdapter; | 72 friend class FrameRateControllerTimeSourceAdapter; |
69 void OnTimerTick(); | 73 void OnTimerTick(); |
70 | 74 |
71 void PostManualTick(); | 75 void PostManualTick(); |
72 void ManualTick(); | 76 void ManualTick(); |
73 | 77 |
74 FrameRateControllerClient* client_; | 78 FrameRateControllerClient* client_; |
75 int num_frames_pending_; | 79 int num_frames_pending_; |
76 int max_frames_pending_; | 80 int max_swaps_pending_; |
77 scoped_refptr<TimeSource> time_source_; | 81 scoped_refptr<TimeSource> time_source_; |
78 scoped_ptr<FrameRateControllerTimeSourceAdapter> time_source_client_adapter_; | 82 scoped_ptr<FrameRateControllerTimeSourceAdapter> time_source_client_adapter_; |
79 bool active_; | 83 bool active_; |
80 | 84 |
81 // Members for unthrottled frame-rate. | 85 // Members for unthrottled frame-rate. |
82 bool is_time_source_throttling_; | 86 bool is_time_source_throttling_; |
83 base::WeakPtrFactory<FrameRateController> weak_factory_; | 87 base::WeakPtrFactory<FrameRateController> weak_factory_; |
84 Thread* thread_; | 88 Thread* thread_; |
85 | 89 |
| 90 private: |
86 DISALLOW_COPY_AND_ASSIGN(FrameRateController); | 91 DISALLOW_COPY_AND_ASSIGN(FrameRateController); |
87 }; | 92 }; |
88 | 93 |
89 } // namespace cc | 94 } // namespace cc |
90 | 95 |
91 #endif // CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ | 96 #endif // CC_SCHEDULER_FRAME_RATE_CONTROLLER_H_ |
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