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Side by Side Diff: src/utils/SkPathUtils.cpp

Issue 16829003: Adding my Bitmap2Path sample for 1on1 meeting. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fixed more trybot errors. Created 7 years, 5 months ago
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1 /*
2 * CAUTION: EXPERIMENTAL CODE
3 *
4 * This code is not to be used and will not be supported
5 * if it fails on you. DO NOT USE!
6 *
7 */
8
9 #include "SkPathUtils.h"
10
11 #include "SkPath.h"
12 #include "SkPathOps.h" // this can't be found, how do I link it?
13 #include "SkRegion.h"
14
15 typedef void (*line2path)(SkPath*, const char*, int, int);
16 #define SQRT_2 1.41421356237f
17 #define ON 0xFF000000 // black pixel
18 #define OFF 0x00000000 // transparent pixel
19
20 // assumes stride is in bytes
21 /*
22 static void FillRandomBits( int chars, char* bits ){
23 SkTime time;
24 SkMWCRandom rand = SkMWCRandom( time.GetMSecs() );
25
26 for (int i = 0; i < chars; ++i){
27 bits[i] = rand.nextU();
28 }
29 }OA
30 */
31
32 static int GetBit( const char* buffer, int x ) {
33 int byte = x >> 3;
34 int bit = x & 7;
35
36 return buffer[byte] & (128 >> bit);
37 }
38
39 /*
40 static void Line2path_pixel(SkPath* path, const char* line,
41 int lineIdx, int width) {
42 for (int i = 0; i < width; ++i) {
43 // simply makes every ON pixel into a rect path
44 if (GetBit(line,i)) {
45 path->addRect(SkRect::MakeXYWH(i, lineIdx, 1, 1),
46 SkPath::kCW_Direction);
47 }
48 }
49 }
50
51 static void Line2path_pixelCircle(SkPath* path, const char* line,
52 int lineIdx, int width) {
53 for (int i = 0; i < width; ++i) {
54 // simply makes every ON pixel into a circle path
55 if (GetBit(line,i)) {
56 path->addCircle(i + SK_ScalarHalf,
57 lineIdx + SK_ScalarHalf,
58 SkFloatToScalar(SQRT_2 / 2.0f));
59 }
60 }
61 }
62 */
63
64 static void Line2path_span(SkPath* path, const char* line,
65 int lineIdx, int width) {
66 bool inRun = 0;
67 int start = 1;
68
69 for (int i = 0; i < width; ++i) {
70 int curPixel = GetBit(line,i);
71
72 if ( (curPixel!=0) != inRun ) { // if transition
73 if (curPixel) { // if transition on
74 inRun = 1;
75 start = i; // mark beginning of span
76 }else { // if transition off add the span as a path
77 inRun = 0;
78 path->addRect(SkRect::MakeXYWH(start, lineIdx, i-start, 1),
79 SkPath::kCW_Direction);
80 }
81 }
82 }
83
84 if (inRun==1) { // close any open spans
85 int end = 0;
86 if ( GetBit(line,width-1) ) ++end;
87 path->addRect(SkRect::MakeXYWH(start, lineIdx,
88 width - 1 + end - start, 1),
89 SkPath::kCW_Direction);
90 } else if ( GetBit(line,width-1) ) { // if last pixel on add rect
91 path->addRect(SkRect::MakeXYWH(width-1, lineIdx, 1, 1),
92 SkPath::kCW_Direction);
93 }
94 }
95
96 void SkPathUtils::BitsToPath_Path(SkPath* path,
97 const char* bitmap,
98 int h, int w, int stride) {
99 // loop for every line in bitmap
100 for (int i = 0; i < h; ++i) {
101 // fn ptr handles each line separately
102 //l2p_fn(path, &bitmap[i*stride], i, w);
103 Line2path_span(path, &bitmap[i*stride], i, w);
104 }
105 Simplify(*path, path); // simplify resulting bitmap
106 }
107
108 void SkPathUtils::BitsToPath_Region(SkPath* path,
109 const char* bitmap,
110 int h, int w, int stride) {
111 SkRegion region;
112
113 // loop for each line
114 for (int y = 0; y < h; ++y){
115 bool inRun = 0;
116 int start = 1;
117 const char* line = &bitmap[y * stride];
118
119 // loop for each pixel
120 for (int i = 0; i < w; ++i) {
121 int curPixel = GetBit(line,i);
122
123 if ( (curPixel!=0) != inRun ) { // if transition
124 if (curPixel) { // if transition on
125 inRun = 1;
126 start = i; // mark beginning of span
127 }else { // if transition off add the span as a path
128 inRun = 0;
129 //add here
130 region.op(SkIRect::MakeXYWH(start, y, i-start, 1),
131 SkRegion::kUnion_Op );
132 }
133 }
134 }
135 if (inRun==1) { // close any open spans
136 int end = 0;
137 if ( GetBit(line,w-1) ) ++end;
138 // add the thing here
139 region.op(SkIRect::MakeXYWH(start, y, w-1-start+end, 1),
140 SkRegion::kUnion_Op );
141
142 } else if ( GetBit(line,w-1) ) { // if last pixel on add rect
143 // add the thing here
144 region.op(SkIRect::MakeXYWH(w-1, y, 1, 1),
145 SkRegion::kUnion_Op );
146 }
147 }
148 // convert region to path
149 region.getBoundaryPath(path);
150 }
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