Index: media/audio/mac/audio_input_mac.cc |
diff --git a/media/audio/mac/audio_input_mac.cc b/media/audio/mac/audio_input_mac.cc |
index c2a3696230683f7a24f336691b16698bd4735ab3..06af6d11c120eafb9f701e3ee7fc234369b07b72 100644 |
--- a/media/audio/mac/audio_input_mac.cc |
+++ b/media/audio/mac/audio_input_mac.cc |
@@ -197,7 +197,7 @@ void PCMQueueInAudioInputStream::HandleInputBuffer( |
// TODO(dalecurtis): This is a HACK. Long term the AudioQueue path is going |
// away in favor of the AudioUnit based AUAudioInputStream(). Tracked by |
// http://crbug.com/161383. |
- base::TimeDelta elapsed = base::Time::Now() - last_fill_; |
+ base::TimeDelta elapsed = base::TimeTicks::Now() - last_fill_; |
const base::TimeDelta kMinDelay = base::TimeDelta::FromMilliseconds(5); |
if (elapsed < kMinDelay) |
base::PlatformThread::Sleep(kMinDelay - elapsed); |
@@ -208,7 +208,7 @@ void PCMQueueInAudioInputStream::HandleInputBuffer( |
audio_buffer->mAudioDataByteSize, |
0.0); |
- last_fill_ = base::Time::Now(); |
+ last_fill_ = base::TimeTicks::Now(); |
} |
// Recycle the buffer. |
OSStatus err = QueueNextBuffer(audio_buffer); |